BryonyRae
8 years agoHero (Retired)
Re: [Not up to date] Compiled List of Build/Buy Issues
Functional Issues (affect gameplay)
- Adding/moving/deleting walls/wall patterns removes objects
- Problems with Roof Curvature Touch Points (not SHIFT+C)
- SHIFT+C reduces curvature for each key press
- [CL] Custom Room Tool fails to draw flooring after bulldozing in Apartments
- [CD] Cats and Dogs cannot cross low fences (that sims can)
- [CD] Some Curtains can't be placed
- [CD] Hosta Plant can be placed on top of/in collision with other objects without using bb.moveobjects
- Thin wall décor objects that are reduced in size get stuck in wall
- [JA] Rustic Frieze cannot be placed on Short Wall
- $4 is being deducted from the cost of any floor pattern applied to a pool floor.
- Fishbowl placement problem and missing tooltip
- Hard Freeze placing stairs against Half walls on raised foundation
- Sims can't route through doors on foundation +1 where a deck is not present
- Granite Falls Blossom difficult to pick back up once placed
- Auto lights resets dimmer settings for lights to default
- Room contents left behind when room is moved from Manage Worlds build mode
- Scorch marks on pool flooring (with vents) require workaround to remove
- Lag on 64x64 lots while using build mode tools (fencing, spandrels, friezes, trim, foundation)
- Build mode causing excessive Last Exceptions
- Screen shots and World Map inverted on Mac
- Downsizing Flat Round piece and then rotating causes "Failed to Compute Cost" error
- [CD] Country Curtains (all sizes) placed on doors are not routable
- [CL] Error "Not expanded to Ops" when deleting/building walls/rooms in multi-story apartments
- Stairs go deep into ground when placed adjacent to foundation within a room (split level scenario)
- Inconsistent behavior of terrain when removing a wall via different methods
- Placing stairs removes section of adjacent half wall on foundation
- [CL] Can't place stairs after bulldozing penthouses/multi-story apartments
- Too many slots on objects
- [NEEDS INPUT] Camera won't go into basement level in live mode on certain lots
- [DO] Can't rotate Full Disclosure Chef Station via mouse
- Problems with fountains adjacent to foundation/walls on foundation
- [GF] Can't place tiles on corner of Studio PBP in Del Sol Valley
- [CL] Basketball Hoop not fully functional when placed above garage door
- Routing issue when combining terrain manipulation with roofing
- Ceiling disappears and no longer functions properly
- [GF] Building basement on Chateau Peak causes terrain elevation that cannot be fixed
- Roof placement on top of room prevented depending upon camera angle
- Terrain height changes when basement is drawn to edge of structure
- Sims can't route to flat placed on adjusted terrain when a roof is placed above it and it's height is decreased
- [NEEDS INPUT] Difficulty selecting a resized (larger) rug
- Terrain does not rotate when selecting Move Lot
- Problems placing wall styles and fencing on sub level basements
- Walls missing in Movers and Shakers gym (Willow Creek)
- [CD] Suspended Runway ceiling light blocks routing
- [NEEDS INPUT] Roof/Room intersection problems
- [NEEDS INPUT] Sims reset from activities in live mode when taking certain actions in build mode
Graphics Issues (affect visuals - gameplay not impaired)
Lighting
- Scattered Panes windows do not transmit light
- Light from within room radiates to strongly to exterior and adjoining room(s)
- Strange shadow beneath one side of door/arch
- Mirror reflections show objects in the interior as more brightly lit than they should be depending upon angle/distance to mirror.
- Interior Lighting does not function properly in a open story structure that is fully covered by a roof.
- Some white objects appear grey when placed inside a room.
- Exterior light appears in basement with foundation.
- Interior lit as if exterior in laptop mode
- Incorrect lighting for objects placed at basement level
- Incorrect half wall trim color when window or glass door is placed
- [CD] Hosta Plant glows indoors
- [CL] Sim leaves shadow in front of elevator when going to work in Culpepper Apartments
- Trim and floor edges blue in the interior of an open story structure (also glow if no lighting)
- Wall sculptures and plants are darkened in the interior [BY DESIGN]
- Cabinets, lockers, and Morse's Window Shades get darker with more light
- Odd shadow attached to objects in proximity to walls
- Shadows under some objects are too dark
- Light flowing through solid doors in courtyard configurations
- Excessive exterior ground lighting from interior lights
- Some glass paned doors missing shadow details[BY DESIGN]
- Friezes/Trim too brightly lit from Interior
- Some non-electrical lights will not function when the power is out
- Counter backsplash unnaturally darkened on a diagonal
- Window shadows cast on exterior ground when lighting is set below Very High
- Shadows on window tops in split level area
- Exterior color problems in Willow Creek
- Ceilings darkened after 11/13/18 patch
- [NEEDS INPUT] Cars with incorrect shadows
- [NEEDS INPUT] Winter Tree shadows pass through walls
- Objects with incorrect or missing shadows
- [CL] Blackened windows in Casbah Gallery
- Ceiling darkens when removing foundation from a room (via delete)
- Certain shrubs are extremely dark when inside a room and glow brightly outdoors at night in San Myshuno
- [CL] Illuminating Pillar does not light up at night
- Elemental Display Rack too brightly lit
- Line shadows appear on rounded roofs when their eaves have been extended and another roof intersects them
- [NEEDS INPUT] Some gates with lanterns are missing their lighting effects
Textures
- Roof patterns have seam issues on new Roof types
- [CL] Missing wall style by elevator in Hakim House
- Object Textures glitched while playing in laptop mode
- Floating Objects and Odd Shadow/Mark in Oasis Springs
- Umbrella table transparency glitch
- Wall style patterns stretch on corners, causing seam mismatches
- Frieze decorative elements inconsistent on diagonals
- [GT] Terrain paints on a diagonal on certain Windenburg lots
- [GT] Terrain glitch on Dock Den lot in Windenburg
- [V] Glass missing or no reflectivity on glass in Forgotten Hollow
- [S] Hang This Support Beam turns completely white in winter
- [CL] Graphics glitches with apartments after modifying in build mode
- [S] Trees display winter shadows in other seasons on AMD cards
- [CL] Modifying Certain Apartments deletes Exterior Wall Pattern
- [CL] Elements disappear when viewing the lower story from the upper story of an open story apartment
- Exterior trim/friezes won't apply to rounded portion of flats/decks
- Digging terrain causes graphics glitch on lot appearance in neighborhood
- Missing texture on road in Newcrest
- [CL] Texture problem with Picturesque Keramikos Fountain
- Terrain glitch in Willow Creek behind Goth's house
- [CL] Decorative leaves texture glitch in Uptown
- [NEEDS INPUT] Inconsistent food/drink thumbnails
- Missing Lamppost in Willow Creek (but top light shows)
- Fresh Fruit and Yogurt Parfait bowl loses transparency once empty
- Darkened Sheets on some beds + 1 missing part of frame
- Microphone in use color incorrect for all microphones except the gold palette for The Royal We Microphone
- Waste basket trash has incorrect texture/colors
- [NEEDS INPUT] [JA] Wrong wall style on stairs in JA temple interior
- Curtains placed on doors change color after exiting to Manage Worlds and then re-entering the lot
- Water texture cut off before meeting slope of ground in Newcrest and Oasis Springs spots
- [GF] Award object base becomes transparent on glass surface
- Painting frame missing its white color swatch
- Flickering on walls next to stairs placed one tile out from foundation
- Curved foundation overlaps pool walls and has abrupt cutouts in it
- Elements on lower floor disappear at certain viewing angles from 2nd floor open story
- Crocodile animation in Willow Creek ocean inlet near museum
- Certain walls styles with siding glitch in an octagonal configuration
- [SV] Exterior window element not visible from interior window
- Certain columns glitch when placed on free-standing wall
- Pool walls appear transparent/missing in the display images of rooms saved to the Library/Gallery
- [CL] Trim from below shows inside structure built on Fountainview Apartment
- Trim on Fountain cutout different color than trim on Fountain exterior
- [NEEDS INPUT] [S] Certain doors glass panes are not frosted during Winter season
- [NEEDS INPUT] [S] Fence decorations wrong on certain fences
- [NEEDS INPUT] Terrain glitches in Willow Creek (small community park)
Flickering
- New roof types flicker at join to original roof types
- [CL] Visual glitch in San Myshuno background that also flickers
- The Looker window flickers when placed in an adjoining corner
- Non floating stairs flicker when meeting foundation near corner
- Flickering when half walls join at angle to room or L-shaped wall
- Some showers flicker
- Some decorative plants flicker when placed on surfaces
- Holiday decorations on foundation flicker when adjacent to fountain or pool
Animations
Other
- Floor Patterns change orientation when Lot is placed
- Multi-story columns misaligned
- Roof Trims scale improperly with Curvature
- Some Roof Types do not align between New and Old Roof Types
- [CL] Ghost Walls in Apartments
- [CD] Fishing Sign backwards in Deadgrass Isle
- New roof types do not align to walls [BY DESIGN]
- Walls appear on side of stairs (were not originally drawn there) <-- fixed except Municipal Muses in My Library
- Friezes/trim not visible when placed on small round deck/flat pieces
- Fence end posts disappear
- Screen shots not saved to folder in build mode when lot is uninhabited
- Placing stairs against a wall causes exterior trim to disappear
- Camera bouncing uncontrollably
- Flat Round glitch with stairs
- [CL] Zenview Apartments balcony glitches
- [CL] Hakim House Exterior mismatch
- [CD] Good Ol' Barn Door frame changes position during animation
- [JA] Stair railing appears in wall for stairs placed against wall with foundation (various levels)
- [JA] Windows partially embedded in walls
- [CD] Water appears in basement on Hound's Head lot
- [GTW] Sims feet sink into ground when sitting at community area in Magnolia Promenade
- Certain columns do not fade in live mode
- [JA] Debug object models visibile in build mode in Selvadorada lots with no cheats used
- [CL] Incorrect Original By on Torendi Tower uploads
- Pool objects F/X penetrate through ceiling to room above
- [GTW] Unknown object poking up from ground in Magnolia Promenade
- [BKYD] Waxing Perennial wall art can be placed overlapping others even with bb.moveobjects off
- [GF] Camera pops up panning over Chateau Peak
- [NEEDS INPUT] Black dishwasher categorized as dark brown in filter
- [JA] Replicate Temple Fountain missing water
- [CL] Building in environment disappears after festival
- [NEEDS INPUT] Family inventory icons lower resolution than buy catalogue icons
- Terrain paint not working on integrated graphics chips
- Terrain paint disappears after leaving lot (new build)
- Floating objects in game
- [GF] Terrain glitch causes missing ground/flooring on Chateau Peak
- Bench not considered a bench and benches not in Outdoor category
- [GF] Absolutely Marbleous Fence llama heads do not orient correctly
- [GTW] Chemical Analyzer no longer in buy mode catalogue
- Walls invisible when sim takes photos in basement from additional rooms
- [NEEDS INPUT] [CD] Rugs do not tuck under cat condos
- [NEEDS INPUT] [CL] 19 Culpepper balcony objects not visible from other apartments
- [NEEDS INPUT] [CL] Half wall trim pokes through wall of Landgraab IX apartment
- Terrain does not place when a build is placed on a lot size smaller than its original size
- Inadequate pool reflections - most objects not reflected
- Terrain not reflected in pool and objects are reflected through terrain
- Glass roof over basement will not display basement
- Round roofs appear inside room when foundation is raised
- [NEEDS INPUT] [GF] Awkward join of two structures on neighborhood background lot in Del Sol Valley