February 2019
Bunny hopping is a difficult skill that 100% increases skill cap and players are rewarded for learning it. Sure it's slower than running in this game but that's not where it's useful... It truly comes in while healing. Allowing faster movement speeds while healing with limitations such as not uphill or not up stairs is balanced. That's why the mechanic should remain in the game.
February 2019 - last edited February 2019
Bunny hopping while healing is a terrible abusable by macros mechanic. I want to see more fair play. Also I am noticing many youtubers and streamers have zero recoil and I'm wondering if there is plans to deal with recoil macros or general macros? Or should I get with the times and start using macros? please advise
February 2019
Its an exploit, and needs to be treated as such.
February 2019
Healing slows you down for a reason. Same for PK needing the lever action animation between shots. It's called "for balance purposes". It's not because you "muscle memory" a set of keys to counter said balancing that it's "skill based". It's exactly like finding a way to have no CD on your ability (if it was possible) and call it "skill based" if you can reproduce the exploit on demand.
February 2019 - last edited February 2019
I have no horse in this race, but it begs this question as it's unfair to discuss this wihtout it - What about strafe jumping in quake or combos in sf2?
Both are absolutely unintended exploits of engine, resulting in unintented mechanics and advantages when using them. Both were, however, embraced by the developers as tool that help in creating skill-based progress and investment-return dynamics.
Not only that, but they literally established one of the best competitive fps games and how it's played in one case and redefined the entire genre into something ten times better than it was and became a staple mechanic that's to this day one of the most important concepts in the genre.
February 2019
It's a macro abusable mechanic. You can slide while healing which I think is a skill based mechanic.
February 2019 - last edited February 2019
Hopping (at least in Apex) is NOT skillbased, it IS an exploit due to the variation in hitboxes. Fighting somebody like Caustic who has a massive hitbox, if he's jumping around it doesn't matter, his hitbox is huge and you can hit him regardless but a smaller hitbox such as Wraith? That's where it becomes an exploit.
We used to do the same back in Halo 3 on the Xbox360 for Team Swat (For those who don't know, Team Swat = one headshot kills with any weapon) the elite model had a head that swayed and bobbed as you jumped, it also left gaps in the hitboxes which made headshots on elites while jumping really hard to hit. It got to the point where most people would quit out of a game if they saw somebody playing an elite in Swat due to the blatant exploiting of hitboxes via jumping.
Hell there was even something called "Strongsiding" where you'd run and look at the ground so your head was ducked and the enemy couldn't hit it from behind. That's more of a skill based thing than hopping around as it only work if getting shot from behind and the downside was you couldn't see where you were going.
February 2019
@ThatFawkzi wrote:Hopping (at least in Apex) is NOT skillbased, it IS an exploit due to the variation in hitboxes. Fighting somebody like Caustic who has a massive hitbox, if he's jumping around it doesn't matter, his hitbox is huge and you can hit him regardless but a smaller hitbox such as Wraith? That's where it becomes an exploit.
People are referring to b-hopping specifically as it refers to doing it while healing as to not lose movement speed, not just "jumping around".
It's actually incredibly difficult to do effectively, even harder to do in a combat situation, and requires a fair deal of skill. You don't have to take my word for it, google it, watch some youtube instructional videos and give it a try.
February 2019 - last edited February 2019
I think you are talking about something else. Bunny hopping is as skill-based in Apex as it is in any other source game. It's not extremely hard, but it's not exactly easy to pull off, especially consistently. It is pretty similar as a glitch to quake engine glitches (source being based on it), which are widely used and accepted at professional and official level of play since the beginnings of the franchise, as they help with the skill ceiling and managing a more consistent return on investment dynamics when it comes to practicing these games.
February 2019
It's easy to do with a macro. That's my problem with it.