May 2019
So here I was, another day another solo queue match landing Skulltown as usual, wasn't my time because I landed on a perfectly balanced Pathfinder who got to a Havok before me and I got downed before I could react and thirsted because why not right? All that matters is that +1 kill. Anyway I was itching to leave and join another match but decided to give my team a chance and sure enough they dealt with that player and respawned me, but here's where the problem started, they respawned me right outside one of the busiest landing spots in the game and completely abandoned me to go loot on the other end of the map knowing damn well all of China can see and hear the dropship coming. Of course I was greeted by a hail of bullets the moment I jumped and was downed for a second time before even touching the ground by someone trying to get a stupid badge and a easy kill.
Please make respawning players damage immune for a few seconds during and after landing so they have atleast a chance to make their second chance meaningful and not just feed some kill farmer hiding in a corner. And that return to sender badge (not sure if the name is correct) needs to go, it encourages unsportsmanlike behaviour of killing defenceless players in extremely unbalanced scenarios, thanks.
May 2019
First off, on behalf of myself thank you for sticking around in the situation in the first place.
Secondly your team let you down first by dropping you in a crap zone second by leaving right away.
Typically in this situation and I am going to assume it was skulltown. I go to a periphery rez zone and if I have 2 weapons will drop one for my revived teammate.
If they were to implement what you ask I don't think it is a game changer, but it would be nice for someone getting rezzed at a station. I think the bigger issue with the rez stations is put at least 2 bins by every one, if they are looted when you need the rez station so be it, but what is the point of having some stations with 3 some with 2 near by and some with none at all?
May 2019
May 2019
What do you think about the dropship time being decreased so you drop in faster?
May 2019
May 2019
@EA_Blueberry wrote:What do you think about the dropship time being decreased so you drop in faster?
Much of the problem is not the speed that the respawn takes place, but rather how incredibly predictable it is.
So I'd suggest making the whole process less rigid.
Rather than the drop being automatic, instead allow the player to disembark at a time of their choosing during the dropship's approach. (within reason of course)
This would make both the path of your drop, and your landing point far less predictable.
A skilled & alert team would still be able to snipe the respawn, or grab an easy naked kill, but it'd be far less like shooting fish in a barrel.