[POSSIBLE FIX] Solution for Graphics and Crash From Patch 2

by Bev0531
Reply

Original Post

[POSSIBLE FIX] Solution for Graphics and Crash From Patch 2

★ Apprentice

Solution created by cmessaz:


So, if anyone is running this game at over 30 FPS, and notices a serious drop during cutscenes, I have a fix. My cutscenes run SO much better with this. Turns out, Frostbyte, being a console engine, locks cutscenes at 30 FPS. Bioware did not remove this block for PC. It can be fixed with a command line addition.
 
Of course, we don't wanna sacrifice the workaround for today's patch issues, so here is the command line to remove the 30 FPS cutscene block AND use the shader fix at the same time:
 
-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+ -ShaderSystem.ShaderQualityLevel Ultra
 
Obviously, High if you are running high, Ultra if Ultra.
 
Once they fix the shader issues, the command line for the 30 FPS lock only will be:
 
-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+
 
This can of course be reverted if there is a problem simply by deleting the argument in the command line prompt (right click - game properties)

Message 1 of 2 (414 Views)

Re: [POSSIBLE FIX] Solution for Graphics and Crash From Patch 2

★★ Novice

Thank you so much for this. This fixed my High CPU usage problem I have been having since yesterdays patch.

Message 2 of 2 (345 Views)