March 2018
March 2018
March 2018
why isnt anyone from EA responding and acknowledging this ?
Mai you ask for feedback and then disappear ?? what kind of community management is that ? Everyone is experiencing issues across the board and its time you as the EA representative faced up to it and provided some information on what is being done to resolve this matter.
March 2018
@EA_MaiIt would be nice if 1. EA would acknowledge the server overload problem, 2. let us know they are working on it, and of course 3. solve it.
Now things are back to normal, a bit slow, as usual. Thanks, anyway.
March 2018 - last edited March 2018
March 2018 - last edited March 2018
March 2018
Feels to me like this game has one basic underlying objective - to frustrate players enough that some will be tempted to spend money in-game.
Rather than pointless arenas that are basically just re-skinned battle screens, I wished you would have invested your time developing different terrains, weather elements or even buildings, that we can get for our cities.
I will never spend a dime on disaster cards, but I’ll definitely splurge to build my city on a snowy mountain or floating asteroid. I really miss the customisable terrain and region in SimCity games of old.
March 2018
‘‘This update is terrible!!! The rewards for the EXCESSIVE amount of inventory that one has to spend in order to buy war tokens is ridiculous. You loose a war and you get demoted??? We can’t even figure out the rules. Who put the intro together? Did you run it past anyone who wasn’t in on the programming/planning? And of course the SLOW RESPONSE, I had 800 points to go to get 12,000 points, a new chest and win the game and I couldn’t play it. You can’t even begin to imagine how annoyed I was. That loss cost me over $100,000 simoleons, trying to buy inventory (which took forever) plus all the inventory I made and got NOTHING for, all because I couldn’t get into the war zone to do any bombing. Only 1 other player on our team stuck out the whole game and they got 1/2 the points they usually get, because the game response time was impossible. 2 other players tried and had to bail.
THERE IS A LOT MORE TO FIX THAN RESPONSE TIME:
better prizes OR make it cheaper to play war
allow club members to opt out of wars. Their city won’t show up on the war map, they won’t be able to buy war items or attack anyone nor can they be attacked. They also will not get any war prizes. This helps for people who never play wars, but do challenges instead, to help the team. It also allows players to take a beak from wars, without penalizing the team. Players should be able to change their status, but only in between wars.
Uncomplicate the wars. This upgrade was over thought, over micro managed and does absolutely nothing to increase the pleasure of the game. Seriously, what did you add for the players?
We’re still doing the same bombing with the same weapons that use the same tokens and we get less prizes for it. Then to get the better prizes it’ll cost us more in time, inventory tokens, simoleons and now some other stupid currency. Unfortunately for AE, players are already seeing that spending money will not make this new war release anymore fun to play.
THUMBS DOWN FOR THE WORST “UPDATE” EVER!
March 2018
Hello I did read many replies here and on Facebook comments. It seems experienced and advanced players have many valid complaints about the update. I want to offer my perspective as a rookie to Club Wars.
1) I like the new war shop which gives an added venue to pile up war items, and help me add new attacks (Yes, this costs simcash - but I have a small stockpile from CoM). I would like to see the war shop give an option to cycle the items presented. I purchased the 5 legendary cards and now have a 2 or 3 day wait for new legendary cards to appear which I may or may not want.
2) The lag was a huge problem for me on day 1 of the update. Fortunately I did not see some of the major issues that players here have posted about. I hope they are compensated fairly for their losses. As for me I am not experience lags or delays as of day 2 and 3 after the update. I play the game on iPhone 7 and iPad mini and both are running smoothly in all facets of the game. (I havent tested war repairs yet, but during day 1 this caused a long delay. Will see once I am attacked during current war.)
3) I concur with those who have mentioned the points needed for opening chests are probably too high. With a pretty hefty investment I was only able to pull off 4k damage and I can't Imagine doing up to 16k for a gold chest. It seems the rewards could be more favorable.
Thanks for taking the time to read this! I do want to thank EA for adding an update and I hope you continue to innovate and invest resources to this app!!
March 2018