December 2017
In my opinion, it's not the consistency of a card's 'OP-ness' that matters, but rather its OP potential. I think Sow Magic Beans does need a nerf, but if they could find another way, like making the beanstalks cost 2 each, that would be a better change.
December 2017
I think Sow Beans should have stayed with the card draw, but beanstalk shouldn't draw a card at 1-cost
December 2017
December 2017
December 2017
And the dawn of goats rising up to conquer all began with a innocuous whisper...the signs were there if we had paid attention...
"Goat, also made by Rose's Goatify Superpower, is now an ownable 0-cost 1/1 Pet and gained the ability 'This gets +1/+1 when any kind of Goat is hurt."
Maybe this is the jet lag talking, but I'm kinda thinking a stronger goat element could be fun as in the next "mustache" element.
BPRD
January 2018
In my opinion moving cards from one health to two does essentially nothing. Very few one damage cards being played. However, lowering three health cards to two health cards, huge difference. There are a large number of two attack cards that can take them down in one turn instead of two. In general, I’m not overly excited about these nerfs, I’m more looking forward to cards that will hopefully boost the number of plant heros we can use effectively.