July 2018 - last edited July 2018
Balance Update Notes 7/03/2018
We decided to make some quick tweaks to promote some of the early game diversity we lost when making the Warfactory buffs. Most of those changes are left in place but we’ve reduced the effectiveness of the Rhino & Buggy to make Barracks openings more viable.
GDI Changes
Dr. Liang
- Repair Drone full heal time increased to 30 seconds (was 20)
Sniper Team
-Damage vs Infantry increased to 120 (was 100)
Rhino
-Attack Duration increased to 0.75 seconds (was 0.6)
-This reduces the Rhino’s rate of fire and lowers it’s DPS.
Riflemen
- Damage vs Vehicles reduced to 15 (was 30)
Nod Changes
Buggy
-Attack Duration increased to 0.7 seconds (was 0.56)
-This reduces the Buggy’s rate of fire and lowers it’s DPS.
Attack Bike
-Attack Duration reduced to 4.25 (was 5.0)
-Damage reduced to 240 (was 300)
-These combine for a small reduction in Attack Bike DPS.
Militiants
- Damage vs Vehicles reduced to 15 (was 30)
Map Update Notes
We’ve been investigating map balance & bugs across the game and have made some initial quick fixes. We’ll be continuing our work on maps with an eye on making some larger changes in the future.
Map Spawn Points
-Some maps have had their unit spawn points moved to create better gameplay.
Harvester Automation
-We examined Harvester automation and found that in some cases it was causing harvesters to move into dangerous situations (and in some cases it was outright broken). Harvesters look at the Tiberium fields as being part of a friendly group, a shared group or an enemy group. They will automatically mine friendly & shared groups. We’ve removed some fields from shared groups where it was getting Harvesters into trouble.
-When a Harvester runs out of valid Tiberium it will stop moving. You can manually send it into peril if you desire.
Map Pools
-Sectors 1, 2 and 3 now share the same pool of maps. This will increase early progression map variety.
-In Sectors 4+, players now have access to all 5 maps in each set. This will increase the variety of maps players experience across the game.
-You’ll now play on maps with 3 Missile Platforms more frequently than maps with 2 Missile Platforms. We think the 2-platform maps add nice texture to the game, but they were showing up too frequently and matches on them tend to run longer.
July 2018
Game is rigged to bigger players and there is no fun in that. If you don't buy something or get enough coins you'll never compete.
July 2018
July 2018
This game should really work on match ups too. Quit putting super users against novice users. This really makes the game no fun when you have no chance to win the game. It's not about skill but about how much you spend.
July 2018
No response from EA on this....figures.....
July 2018
July 2018
I just went on 15 match win streak after getting to lvl 9 because almost everyone is rushing tanks and movement speed boosts or bikes. Easy to counter in my opinion, but I feel like the rushing strategy is just so overplayed at this point. Some people are even not building harvesters and commiting all their chips to rushing and when it fails then the game is basically lost for them. Maybe put some counter measure where rushing is harder to do in the lower levels so less experienced players don't use it as their only way to rank up faster. Eventually they meet players like me and lose because they don't have enough experience with other strategies or rotating after a failed rush. I get paired against the top 20 players often and those games are actually really fun because tactical strategies are used besides rushing. Jade and I have kicked each other's butts plenty of times but I can say for sure I'd lose every time if I tried rushing a good player. Maybe make the harvester immune to damage for the first 30 seconds or something shorter just to keep the game interesting. Hope this helps.
-TheFallen
July 2018
Another issue is the power of the cyborgs....they're next to impossible to beat. No fun if you don't have any.
September 2018
Actually spending money won't get you much.... I bought 3 $10 bundles. And out.of those 3 bundles I didn't level 1 single unit and a very small portion of the cards i got were actually cards that I use....... Waste.of money big time..... .. The crates are so random and the card pool has gotten much larger...... Youre extremely lucky if u get any of the cards you want/need.......
Very much a skill based game levels only become a factor when you're 2 levels below, 1 level doesn't mean much