a month ago
The underground pauses for no one, Legends. Become cutthroat and rule the Shadow Society Event running March 26 to April 16, 2024. Protect your turf in the all new Lockdown LTM, the first 4-squad free-for-all battle for dominance, where you’ll capture and hold objectives. Complete daily event challenges to earn Reputation for items in the Reward Shop. Rack up 36 limited-time cosmetics with each unlock pushing you closer to killer Milestone Rewards—including the Final Milestone reward, the Cobalt Death Box! Plus, wield the all-new “Cobalt Katar” Apex Artifact, a universal Mythic Melee cosmetic for any Legend.
Hold fast with your squad and defend your domain in Lockdown, the first 4-squad free-for-all battle for dominance. Squads will spawn in with standard TDM loadouts and seek out Capture Zones, which will periodically spawn throughout the small, mayhem-filled maps: Thunderdome, Skulltown, Zeus Station, and Monument. Earn points by capturing zones, holding them uncontested, and eliminating other players. The first squad to 500 points wins.
Apex Artifacts are an all-new universal Mythic Melee cosmetic that can be wielded by any Legend—starting with the “Cobalt Katar”. Equip your Apex Artifact via the new Melee tab, available after selecting a Legend. The “Cobalt Katar” can be acquired through Shadow Society Event Packs† as a part of the limited-time event.
Uncover 36 cutthroat themed limited-time cosmetics, with Legendary skins for Mad Maggie, Horizon, and more! Each Shadow Society item received during the event will also count towards Milestone Rewards—bonus rewards you’ll collect as you progress through your collection. You’ll automatically earn Milestone Rewards after unlocking 5, 10, 20, and all 36 items.
All 36 items (including the “Cobalt Katar” Apex Artifact) can be acquired via Shadow Society Event Packs† with no duplicates of event items.
Complete your collection before the event ends and you’ll automatically receive the “Cobalt Katar’s” matching Death Box cosmetic.
Earn Reputation by completing daily event challenges, then head to the Shadow Society Reward Shop to choose your own rewards and see your progress with event badges. Apex Packs† will also be available in the Reward Shop and offerings rotate weekly.
A limited amount of Reputation can be earned per day by completing challenges and they refresh daily.
Care Package
Dev Notes: Over the seasons, we've been improving the lethality of crate weapons to increase excitement and usefulness. This has led to early Care Package weapons feeling disproportionately strong, so we've decided to push them to later in the game rather than pulling back on their strength. Offering gold weapons in their stead keeps the early drops relevant but not as dominant.
Weapon Spawn Rates
Dev Notes: Normalizing these spawn rates should smooth out the looting experience and ammo economy across maps when it comes to weapon variety. Ex. the 30-30 had a higher spawn chance than a Triple Take in high tier zones—they now have the same spawn chance in high tier zones.
CAR (from Season 20 launch, missed in Patch Notes)
EVA-8 [Care Package]
Dev Notes: We're satisfied with how the EVA-8 is performing in very close quarters combat, but it falls a bit short just outside of barrel-stuff range. We hope an improvement to its blast pattern, projectile size, and handling speed will round out its place as a CQC monster.
Rampage
Dev Notes: The Rampage LMG energize time was slightly misaligned with the buff kicking in, resulting in unintentional interruptions right as it was about to finish. This adjustment tightens all that up.
Wingman [Care Package]
Dev Notes: At the start of the season, we locked the optic to the 1x HCOG as a stop-gap fix to remove the Digital Threat from the Wingman. Digi on Wingman represents an immense power spike, and our preference is to keep the power of the Wingman in the weapon and not the optic.
Ballistic
Dev Note: Ballistic didn’t receive the full suite of upgrades we wanted to give him on launch, and these upgrades won’t be his last. Decoupling Extra Bullet and Lasting Bullet (alongside the addition of Speedy Whistler) creates more versatility with the Tactical on a Legend that’s more one-dimensional than some.
Bangalore
Dev Note: Bangalore’s smoke has been dominant for a while now. We thought about reducing smoke charges, but keeping two with a shorter lifetime encourages more plays with the smoke than longer plays IN the smoke (limiting its omnipresence in fights). Adding the Tactical Cooldown in place of the Ultimate Cooldown promotes a more meaningful choice between two core components of her kit. The Cover Me tracking potential was doing more work than intended, especially through smoke, so we’ve dialed this back to point you in the right direction rather than provide perfect positional info.
Bloodhound
Caustic
Dev Note: Caustic’s Particle Diffuser upgrade makes it much harder for players to escape his larger gas cloud and getting that early in game could be quite oppressive. We’ve moved this upgrade to spike his power in the late game specifically. The goal of the gas changes is to create more counterplay options when playing around gas; dipping in and out of it should still be punished with the Gas Slow, but moving within it is now a possibility for willing test subjects as long as they don’t experiment for too long.
Conduit
Dev Note: Ahh yes, Revenant’s best friend Octane Conduit. She continues to be a strong pick, given her ability to maintain pressure by supporting aggressive allies in flights. Part of the counterplay is to interrupt her shield regen with damage, but we are seeing that it’s all too easy to evade briefly and have the regen kick back in almost immediately. Increasing this delay not only stops the regen for longer, it also cuts into the overall duration of the regen and its potential healing—making it more possible to combat her total healing output.
Fuse
Lifeline
Dev Note: Gift Wrapped was a pretty strong choice that revived a lacking Support pick in higher levels of play. However, it didn’t feel entirely on brand for our combat medic and it led to some issues controlling the power spike and frequency of Care Package weapons. We’ve replaced this with a more deterministic draw for gold items that Lifeline can use to support her squad. Rapid Response was also a popular choice; let’s see if a cooldown-free DOC makes this decision more interesting.
Octane
Pathfinder
Revenant
Dev Note: Revenant has been a powerful contender in Ranked for a few seasons. This change aims to reduce the frequency of his Ultimate and pushes using late game upgrades to improve his Tactical (instead of giving him more frequent movement in his most powerful state). Agile Assassin was a cautious addition at launch, knowing the power of Revenant. However, it required too small of a window to take advantage of the minor charge-time improvement it gave to be viable, so it has been removed.
Seer
Dev Note: Seer’s upgrades were seeing one-sided pushes to regain his lost range and scan duration, and Tactical upgrades didn’t change how hard the ability is to land consistently. These changes push Seer to make a choice on his Ultimate early on, and then tap into one direction of his Tactical in the late game—which has been adjusted to hit more frequently.
Wraith
Dev Note: Wraith was one of a couple legends with a Level 3 Ultimate related cooldown option, but this didn't give her enough time to maximize the Ult’s effectiveness as a rotational tool in earlier stages of the game. Swapping this with her Tactical Cooldown now makes our interdimensional skirmisher’s choices less one-dimensional as you now have to choose between Tactical improvements.
Map Rotation