Community Transmission - Lightsaber Combat

by Straatford87
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Community Transmission - Lightsaber Combat

EA DICE Team

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INCOMING TRANSMISSION

With the arrival of the next update we will be making the first of some changes that we have planned with lightsaber combat. For this update we’re going to be focusing more on the stamina system and how that affects the overall feeling and flow of close combat.

STAGGER CHANGES

One of the most visible changes to lightsaber combat is going to come in the form of the removal of the stagger for attacking heroes. In the current version of the game when a hero attacks a blocking hero, the attacker will stagger backwards.

We’ve seen feedback that this is not desired, and we agree. We feel this breaks the flow of lightsaber combat which is usually free flowing. With this change attacking heroes will no longer stagger backwards upon hitting a blocking hero, meaning they can continue to chain attacks until they run out of stamina.

Attacking with a lightsaber depletes a hero’s stamina and once this reaches zero the attacker will not be able to perform any attacks until their stamina regenerates. As a result of this, attacking will now be a lot more strategic as you will be unable to run up to someone and continuously swing your lightsaber. Instead, you will need to think more about utilising your other abilities alongside lightsaber attacks.

As well as this, blocking with a lightsaber also reduces a hero’s stamina. Meaning that nobody will be able to block indefinitely.

While all heroes have had changes made to their Stamina values, we’ve also made some additional changes to Darth Maul, Rey and Darth Vader.

Darth Maul’s attacks will now have a stamina cost associated with them. We will also be adjusting the unlimited stamina abilities of both Rey (Insight) and Darth Vader (Focused Rage). These now give a 50% reduction to stamina costs.

STAMINA OVERVIEW

As part of the changes we’re adjusting the stamina values for every lightsaber wielding hero in the game. The Stamina system is broken down into six separate categories:

Melee Cost

  • This is the amount of stamina required for each swing of the lightsaber.


Blaster Deflect Cost

  • How much stamina is reduced with the deflection of each blaster shot.


Melee Deflect Cost

  • The amount of stamina, per lightsaber hit that is reduced.


Regen Delay

  • How many seconds before stamina regeneration begins to occur.


Regen Speed

  • The speed in which stamina regenerates.


Deflect Spread

  • The angle in which lightsaber heroes can deflect blaster fire.


Overview
Stamina is reduced when:

Defending

  • A hero blocks a lightsaber attack with their own lightsaber
  • A hero blocks blaster fire with their lightsaber


When a hero is out of stamina:

Attacking

  • A hero can no longer attack if they have no stamina, they must wait for it to recharge


Blocking

  • A hero can no longer block efficiently. Any hero that gets hit by an attack that brings their stamina to 0 receives full damage and is caused to stagger


HERO STAMINA BREAKDOWN

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Luke Skywalker

  • Melee Attacks: 10
  • Blaster Deflect Amount: 25
  • Melee Deflect Amount: 10
  • Regen Delay (sec): 1
  • Regen Speed (sec from empty): 3
  • Deflect Spread (angle multiplier): 0.45


Darth Vader

  • Melee Attacks: 8
  • Blaster Deflect Amount: 46
  • Melee Deflect Amount: 14
  • Regen Delay (sec): 3
  • Regen Speed (sec from empty): 3
  • Deflect Spread (angle multiplier): 0.2


Yoda

  • Melee Attacks: 12
  • Blaster Deflect Amount: 46
  • Melee Deflect Amount: 10
  • Regen Delay (sec): 1
  • Regen Speed (sec from empty): 2.10
  • Deflect Spread (angle multiplier): 0


Kylo Ren

  • Melee Attacks: 14
  • Blaster Deflect Amount: 25
  • Melee Deflect Amount: 14
  • Regen Delay (sec): 2
  • Regen Speed (sec from empty): 2.10
  • Deflect Spread (angle multiplier): 0.45


General Grievous

  • Melee Attacks: 12
  • Blaster Deflect Amount: 5
  • Melee Deflect Amount: 10
  • Regen Delay (sec): 2
  • Regen Speed (sec from empty): 3
  • Deflect Spread (angle multiplier): 20


Darth Maul

  • Melee Attacks: 14
  • Blaster Deflect Amount: 18
  • Melee Deflect Amount: 10
  • Regen Delay (sec): 2
  • Regen Speed (sec from empty): 2.10
  • Deflect Spread (angle multiplier): 0.45


Rey

  • Melee Attacks: 10
  • Blaster Deflect Amount: 25
  • Melee Deflect Amount: 14
  • Regen Delay (sec): 1
  • Regen Speed (sec from empty): 1.65
  • Deflect Spread (angle multiplier): 0.45


Obi-Wan Kenobi

  • Melee Attacks: 10
  • Blaster Deflect Amount: 46
  • Melee Deflect Amount: 25
  • Regen Delay (sec): 1
  • Regen Speed (sec from empty): 3
  • Deflect Spread (angle multiplier): 0.2


Anakin Skywalker

  • Melee Attacks: 12
  • Blaster Deflect Amount: 31
  • Melee Deflect Amount: 10
  • Regen Delay (sec): 2
  • Regen Speed (sec from empty): 1.65
  • Deflect Spread (angle multiplier): 0.3


Count Dooku

  • Melee Attacks: 14
  • Blaster Deflect Amount: 25
  • Melee Deflect Amount: 14
  • Regen Delay (sec): 2
  • Regen Speed (sec from empty): 2.10
  • Deflect Spread (angle multiplier): 045


LIGHTSABER OVERVIEW

Each lightsaber hero also has their own set of values and these can be broken down as per the below.

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Anakin Skywalker

  • Base damage: 140
  • Max damage: 165
  • From behind: 40
  • Max from behind: 40


Luke Skywalker

  • Base damage: 120
  • Max damage: 120
  • From behind: 30
  • Max from behind: 30


Obi-Wan Kenobi

  • Base damage: 130
  • Max damage: 130
  • From behind: 20
  • Max from behind: 20


Rey

  • Base damage: 120
  • Max damage: 130
  • From behind: 20
  • Max from behind: 20


Yoda

  • Base damage: 125
  • Max damage: 139
  • From behind: 25
  • Max from behind: 25


Darth Vader

  • Base damage: 130
  • Max damage: 145
  • From behind: 30
  • Max from behind: 30


Darth Maul

  • Base damage: 120
  • Max damage: 120
  • From behind: 30
  • Max from behind: 30


Count Dooku

  • Base damage: 130
  • Max damage: 175
  • From behind: 30
  • Max from behind: 55


Kylo Ren

  • Base damage: 125
  • Max damage: 145
  • From behind: 40
  • Max from behind: 40


General Grievous

  • Base damage: 130
  • Max damage: 160
  • From behind: 30
  • Max from behind: 30


The next update comes out tomorrow, on March 26th. Alongside these lightsaber combat changes it will also bring two brand new Reinforcements, the ARC Trooper and the BX Commando Droid. The long-awaited Capital Supremacy game mode will also be releasing within the same update.

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