July 2022
Thank you for allowing me to be part of the beta for Madden 23! My biggest take from the game, is the pocket deterioration is way too fast! It’s nearly possible to run play action without being sacked. When in fact, play action at times should give you more time.
July 2022
I didn't play the beta. But I've seen footage of it, and I have to guess based on my previous years of playing Madden that you're absolutely correct about play action passes having no shot of getting off with the current pass rush.
But let me be clear, I LOVE the new pass rush and I hope they don't change the speed at all.
Instead, what I hope they do is create better play action mechanics that properly reward the offense for establishing the run before using play action. Although I understand that there's well documented counter arguments that state the run doesn't actual impact play action success, I think it's more intuitive and good for the game if we move in that direction.
Here's conceptually what I would like to see them do to fix play action:
1, On play action passes, make the ball carrier light up as if they have the ball. This will force the user (in online mode) to respect the run a lot more. If the user moves towards the line of scrimmage, keep the ball carrier lit up. But if they back away and go into coverage, calculate success using the QB's play action pass rating as to when the ball carrier is no longer lit up. This reduces the ability of the user to play both the run and the pass effectively during play action, and allows the offense to throw over top of the defenders because they're either running to make a tackle or they're trying not to move up field to aggressively.
This will help the running game in online play because it will make it much harder to shoot the gaps without being way out of position on play action passes. It will also make it harder for the user to pursue running plays (like draws) when it looks like the QB could still have the ball on any single play. In addition, it would allow play action passing to do exactly what it's designed to do, misdirect the defense and get them out of position using similar looking plays.
2. Have the AI react appropriately using a simulated rush based on real physics. If the QB has the ball and keeps his back to the defense, the defense will play as if it's a running play. Meaning the pass rush will be greatly reduced because instead of trying to sack the QB they will be trying to cut off and tackle the ball carrier.
3. If the defense is in pass commit, play action pass should not be impacted by item 2, above.
4. If the defense is in run commit, play action pass should be most effective.
July 2022
July 2022
Hi everyone,
I moved this thread over to the new Game Suggestions board.
This is the place to go if you have any ideas or feedback to share on the game.
July 2022
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Positive Play - Feel the emotions, but be aware what they are telling you!
Joy: you like it! Anger: you don't like it! Frustration: you don't like it but cannot do
anything against it! Aggression: you don't like it and want to break something.
____________________________________________________________________________________
Tell everybody (@joy), give constructive feedback (@anger),
ask for help (frustration), and have a break (@aggression)!
I try to help out other players, but I'm not an EA employee
July 2022
____________________________________________________________________________________
Positive Play - Feel the emotions, but be aware what they are telling you!
Joy: you like it! Anger: you don't like it! Frustration: you don't like it but cannot do
anything against it! Aggression: you don't like it and want to break something.
____________________________________________________________________________________
Tell everybody (@joy), give constructive feedback (@anger),
ask for help (frustration), and have a break (@aggression)!
I try to help out other players, but I'm not an EA employee
August 2022
Great Post WereRobber, and I agree fully. I've gotten too old to enjoy playing online but even playing a offline franchise I've got to say this has been an issue on past versions. Also it didn't seem to matter the ratings of the D-Line and O-Line concerned.
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