Update 6.0 Discussion Thread

by CM_TGK
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Original Post

Re: Update 6.0 Discussion Thread

★ Apprentice

Im Playing GRID Legends on
PC Predator Helios & PS4 Pro,
I find prblms on both platforms.
Always driving: Logitech G923 set,
22 opponents & expert difficulty
mostly in singleplayer mode.

 

⚠️-Serious cars error/bugs in multi class:
Some cars for example
GT500 Clas: Nissan GT-R, <---Seriously still not❗
Koeningsegg Jesko, <----Still doesn't ..cmoon
Ford GT or even new <----now works ✅
hyper Ford TFZ-P1 doesn't < ----also works ✅
show up to race in any way,
while some cars appears
in race onely one pair per
class(4-5 normal) when racing
any other cars/class against
them (multi class mixed) but
it depends sometimes on track


Locations like:
Suzuca Sircuit (5.81km) <--- apparently fixed! ✅
San Francisco (B 5.26km) <---still some bugs...
Red Bull Ring (4.33km) <----apparently fixed! ✅
and so on has serious car
delay and order problems.
Some cars / class does't start
racing or even show up in race.
(or stays rolling position)


⚠️-ADD FULL DELAY/START CUSTOMIZATION:
Car class delay/start sequences is
so messt up, realy dsn't work well...
Gamers realy need to get singleplayer
option to change every drivers 1-22
cars departure positions, that would
be PERFECT. Every race every launch
would be different & variable in any
new race❗ + no more car class
rong delay start problems or fastest
cars easily leading races to the finish
line, for example Nissan Skyline GT-R
and Aston martin vantage GTE, why
allways at the head at the start leading
every multi class car selections, easily
winnig races leaving no change to other
ai drivers, while slow car: subaru imbreza
top spd. 267km/h starts last position?
Let gamers lead all order customized in
single play so we can for example: put
the fastest cars far back in the line to
work on the top ranks what ofc makes
all races like i mentioned: different &
variable so please change these ok..

 

⚠️-Multi class additions:
U Can't Drive against
hypridi/Electric?
Well yeah Class is fast
if thats the case? but
so are hyper ...so why
even against hyper
class? what about
all drift cars? can gamers
someday drive chircuit
races whith these as
well as use drift tracks
also for fun?

 

⚠️-Boost option:
Can u please give players option to
change boost lehgt. like seconds =
switch on/off, full leght: 4sec, 8sec,
10sec, 12sec and unlimited. please
prioritize these changes definitely first.

 

⚠️-Flashback option:
when is the unlimited coming
option for fun? ...like in earlier GRID.

 

⚠️-Race creator:
Please add one more creator slot (5-7)❗
its allways the most decisively setup
in any game, i have noticed...

 

⚠️-Class Categories 0/5 no. change:
0/7 or 0/8 ammount selection, then
it's fine.. (multi class) so as many
as u can add vehicles in endurance
racing please....

 

⚠️-Map chances:
Add please at least all over 3km tracks
to chance drive in both directions❗
Should have been possible after
the game was launched... 

 

⚠️-More accident chaos:
Add same unexpected accident chaos
not just endurance races, in ewery race
modes (as multi class has!) Keeps races
fun, interesting and causes avoidable
dangers, obstacles and every race
is allways soo much diffedent.

 

⚠️-Liverys:
Why did you dews take chrome
liverys off in earlier update??
whas it too much for game
performance? surely many
hopes its just temporary solution,
many cars looked sssstuning on
chrome So PLEASE BRING BACK
CROME LIVERYS. BTW Still can't
change FXXK Evo, 599XX Evo
more than two liverys? why..

 

⚠️-Teammate development proplem:
Loyalty Upgrade 3: realy annoying.
Teammate slows too much and too
long giving all the opponents easily
drive past. Makes player slow down
also example in some pad corner
situations behind teammate when
it starts slow down... i luckily avoid
buying loyalty upgrade 3 on PS4..
please make some changes for this
like can u please give us on/off
setup for all these upgrades at
least this: Loyalty upgrade 3
its bad..

 

       ⚠️MUST HAVE SOUND OPTIONS⚠️:
Cockpit Audio (internal / external)<--Now this
is *MUST have option. Everytime when driving

internal angle you just want to hear all those
cool cars sounds more EXTERNALY no doubt❗

 

    ⚠️EXTREMELY NEEDED OPTIONS⚠️:
SFX - Player Engine Volume -10>0<+10 dB
SFX - Exhaust pipe Volume -10>0<+10 dB
SFX - Player Misc Volume -10>0<+10 dB
SFX - Collision Volume -10>0<+10 dB
SFX - Competitor Volume -10>0<+10 dB
SFX - Enviromental Volume -10>0<+10 dB
and Restore Defaults.

 

⚠️-Bring some earlier game car sounds:
Please bring for example Ford Gt, Chevy GT4.R &
Astonmartin volcan sounds from last Grid game. Sounded much better and brutaly in the previous game as many other cars, please compare new
car sounds to the previous game and deside
most powerful sounds to legends cars selection...

 

⚠️-Sounds we newer tire of (it's win/win so add):
Devs put more volume, loud flames, pops and bangs all those cars pipes, even better if making some of them sound anti-laging 💥. Old porsce, mitsupishi, subaru, prototype and brapham bt62, are some good example how other cars sould "exhale". Give us some extra option setups for these banger sounds please

 

⚠️-High RPM sound proplems:
Soo many cars have too low sounds especially if engine revs are hig rpm, some cars sounds almost disapears or drops engine volume, why is that?
some examples:
Gt Class 1: All bad...
Vintage Prototypes: bad
Subaru WRX STI TC-2
Chevrolet Corvette ZR 1
Alfa Romeo Giulia GTAm
Ford GT (TDS)
Subaru BRZ Drift-Tuned<-(barely sounds even car)
And so on many car sounds badly occurs...

 

⚠️-Sounds copy pasted:
Why have used same sounds for
differend cars? for example:

(Cadillac DPi-V.R
BMW E46 M3 GTR
Nissan GT-R Super GT500)
&
(Beltra Enduro 24 T
Mazda 787B
Mazda Furai)
&
(Ferrari FXX
Ferrari FXX-K Evo)

 

Why these cars sounds quite or completely same
with each other? why use same sound files,
please personalize those cars sound correct.

Message 41 of 50 (1,651 Views)

Re: Update 6.0 Discussion Thread

[ Edited ]
★★★ Newbie

Hi EA CodeMasters 

 

@CM_TGK @EA_David 

Thank you for putting together a great game with Grid Legends, am a big fan of the Grid games.

After playing plenty of Grid Legends, I wondered if on your next update patch you could add an additional UI filter under Settings, Gameplay, OSD, specifically giving the ability to turn off racing positions times & scores of other players whilst keeping my racing position number.

The reason being is like many, I want to be immersed in Grid games as much as possible, even more so because I use a racing simulator with a steering wheel through Xbox one (attached picture). I have all UI turned off other than speedometer and racing position, as I think my racing position number is essential.

Where I think the immersion is ruined is when the detailed content below my racing position number appears. It reduces the immersive experience considerably as per attached, I know I could turn this content off by putting racing positions to Off, but that would also remove my racing position number. 

Is this additional UI filter something you would be able to include into the game and possibly roll out on a update? Thanks Ben

Message 42 of 50 (1,586 Views)

Re: Update 6.0 Discussion Thread

★★★ Newbie

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Message 43 of 50 (1,263 Views)

Re: Update 6.0 Discussion Thread

★★★ Newbie

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Message 44 of 50 (1,262 Views)

Re: Update 6.0 Discussion Thread

★★★★★ Novice

@cure_me wrote:

Yep… game was buttery smooth since release and we now have frame rate drops (XSX) … aaaaand Codies have now left the building. Nice.

 

I really think GRID has run its course and we won’t see another game in the series, especially given Legends lack of commercial success and the fact that the developers didn’t (or couldn’t lol) even fix some bugs in 12 months. 

For me, the original GRID is king. It was so good for it’s time.




Same issue on PC. Codemasters? More like Codedisasters. I can't think of any other game I've ever played that had such a downgrade in performance after a patch and was left unaddressed. DF should do a video on it. Is there any way one can rollback to the previous build?!

 

 

PrePatch PC performance:

grid prepatch.png

 

 

 

 

 

 

Post patch PC performance:

8700k post patch.jpg

Message 45 of 50 (1,213 Views)

Re: Update 6.0 Discussion Thread

★★★★★ Novice

Different system, same fps wonkiness:

 

1660ti.jpg

Message 46 of 50 (1,160 Views)

Re: Update 6.0 Discussion Thread

★★★★★ Novice

More powerful systems can brute force decent frame rates but there is still the same frame rate wonkiness. And they are going to just leave this game broken?

 

12700.png7700x grid.png

Message 47 of 50 (1,109 Views)

Re: Update 6.0 Discussion Thread

★★★★★ Novice

 

 

 

 

Update 6.0 made the game unplayable on some systems. The CPU gets hammered in some scenes, and there's no work around or setting adjustment to significantly improve things that I know of.

 

1080 ti 1080.png

Message 48 of 50 (1,052 Views)

Re: Update 6.0 Discussion Thread

★★★★★ Novice

Must one have a 7800x3d class cpu to play this game smoothly now? Even it suffers some needless dips.7800x3d.png

Message 49 of 50 (914 Views)

Re: Update 6.0 Discussion Thread

★ Apprentice

Game really needs an update on PS5...

 

On night maps the street lights & other car headlights can be seen through ground, trees, buildings, ect.

 

Game will have micro freezes and crashes until you unlink your EA account.

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