Re: Will adaptive AI solve track differences?

by Ultrasonic_77
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Will adaptive AI solve track differences?

★★★★★ Novice

Hey there,

 

I really wonder how adaptive AI will work. For me, one of the biggest issues with the current game was, that the AI difficulty differed so much per track. So I had to spend all training seassions only to find the right difficulty for a race (and if I got it wrong, there was no way to go back to an older save an try again…). The differences were huge in my case, between 65 in Barcelona and 90 in Bahrain. On higher levels this issue seems to be less severe.

 

So I wonder, how adaptive AI works. Will it set a difficulty for the race depending on your training sessions (would be great, but is there really a chance of just being a better driver then?), will it change race by race (so the issue above wouldnt be solved at all, because after a good race the difficulty would go up, eventhough the track was just an easy one) or would it adapt within the race (please not)?

 

Each have there issues, with adapting the AI based on the training sessions being the best, I assume.

 

Your thoughts?

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Accepted Solution

Re: Will adaptive AI solve track differences?

Champion

There's some info. in this video. It's very much aimed at beginners and I think most existing players won't use it.

 

https://youtu.be/-sG5d_38fjU

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Re: Will adaptive AI solve track differences?

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@v1ness_89 I really hope adaptive AI doesn't mean rubberband, that would totally kill the immersion.

I agree AI is better in some tracks, but I myself is also better on some tracks, when I struggle with other. It doesn't always mean AI is unbalanced, it can also be player being better in some tracks. Interesting to see, what adaptive AI actually means.
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Re: Will adaptive AI solve track differences?

Champion

There's some info. in this video. It's very much aimed at beginners and I think most existing players won't use it.

 

https://youtu.be/-sG5d_38fjU

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We sat down with F1 22 Franchise Director Lee Mather to talk about all things F1 22. Standby for some exclusives on the cars, tracks and the all new features coming to F1 22! Racing Games links: Website: https://racinggames.gg/ Facebook: https://www.facebook.com/gaming/Racin... Twitter: ...
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Re: Will adaptive AI solve track differences?

★★★★★ Novice
@Ultrasonic_77 and @gizt7 : thanks to both of you. as it looks, its clearly a feature I wont use. at least this way the training sessions keep their purpose to me :D
Message 4 of 18 (1,973 Views)

Re: Will adaptive AI solve track differences?

[ Edited ]
★★★ Apprentice

@v1ness_89 wrote:

Hey there,

 

I really wonder how adaptive AI will work. For me, one of the biggest issues with the current game was, that the AI difficulty differed so much per track. So I had to spend all training sessions only to find the right difficulty for a race (and if I got it wrong, there was no way to go back to an older save an try again…)


There is a way to save the state of your career after a race weekend (and before you head to the next race).

 

Go into your Steam root folder, into 'userdata' folder, and open the folder in there, the one with the long number  (8 digits?). That folder contains info of the state of all your steam games.

 

In there look for 1134570 (that's the number for the F1 2021 save).

 

Copy the entire folder as a backup on your desktop, and rename the copy, for example if you have just returned to the team HQ menu after Spain, then you might call it '1134570 after Barcelona race', so it will remind you exactly what stage it was at.

 

Then move on to the next race as normal, (Monaco I think). If you get the difficulty level wrong, you now have the option of deleting the 1134570 folder in steam, and copying the '1134570 after Barcelona race' folder into it's place. Rename it back to 1134570 and restart the game - you will then be back at Team HQ just after Spain.

 

(BTW You can do this backup of the folder between any of the sessions, so you could save it after P3 or even directly after qualifying, so you don't need to repeat all sessions if you wanted to get to the point before the race weekend, to change the difficulty).

Message 5 of 18 (1,960 Views)

Re: Will adaptive AI solve track differences?

★★★★★ Novice
@antonmorse Thanks for the answer, but I play on PS5 Standard smile Might be helpful for others though.

Imho a way better solution would be just adding the option to go back to an older save game, as it is the case in any other game i know :D or just not saving the game in the garage…
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Re: Will adaptive AI solve track differences?

[ Edited ]
★★★★ Pro

@v1ness_89 wrote:
@antonmorseThanks for the answer, but I play on PS5 Standard smile Might be helpful for others though.

Imho a way better solution would be just adding the option to go back to an older save game, as it is the case in any other game i know :D or just not saving the game in the garage…

Hi, personally I suffered the AI changes a little bit when I started to play the series, I was used to change it from track to track and/or from quali to race.

But now all in all I accept it as it is, somewhere I'm a bit more competitive, somewhere else I'm not, but nothing exaggerated.

 

My worst track in F1 2021 looks probably Imola (which is just incredible because I even run at it in real Party hat) and I know everything of it like my pockets!

I run AI 107 with no aids and 100% race distance, there I took only P11 in quali (strict), even if I could be probably P8-P9, but I was slightly better in race, P4 with a bit of luck, P6 for performance. While the best is Interlagos in quali (P3) and Mexico/Sochi P1 in race. But I always qualified from P3 to P7 except Imola, so that's fine.

 

What I rather need to do to have the most fun is to change from Strict to Standard for the Race and damn it, in F1 2021 if you do not change the option after the Qualifying, when you enter the game later you are already in the Race and cannot change it anymore. Hopefully in F1 22 there will be more easy (and sure) way to change, I will check and if necessary ask CM.

 

Regards,
Nuv

Message 7 of 18 (1,915 Views)

Re: Will adaptive AI solve track differences?

★ Pro

@v1ness_89 wrote:

Hey there,

 

I really wonder how adaptive AI will work. For me, one of the biggest issues with the current game was, that the AI difficulty differed so much per track. 

 

 

Your thoughts?


(It was) a big issue for me as well. There were loads of 3rd party difficulty calculators you could use which is just a faff.

 

I suggested previously on the old CM forum, they could farm lap times from that practice program to which they can then create a standard distribution curve and apply that to AI difficulty and adjust for car performance. 

They’ve definitely done something in the most recent F1 21 patches as when I originally made the suggestion I had the worst car and was finishing 22nd in Barcelona and 6th in Belgium with 90 difficulty in MyTeam  Following recent patches and having restarted my career (and still with the worst car) I finished around 18th in both those races on the same difficulty.

 

Hopefully this fine-tuning continues to F1 22. 

Message 8 of 18 (1,804 Views)

Re: Will adaptive AI solve track differences?

★★★★★ Apprentice
@v1ness_89 Been having this problem for years. It's the thing that made me stop playing F1 2021 because with all the new tracks it became too difficult to figure out where the AI was too strong or too easy. First year I didn't even finish a season. Have been trying to play 21 again but when I read adaptive AI is coming to 22 I gave up.

I really hopes this works. The only thing that wonders me is that the AI if I understand it correctly would change it's difficulty during the race. Not sure if that is the right path. For me this should be established in the training sessions but I guess this would not benefit players skipping practice.
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Re: Will adaptive AI solve track differences?

Champion

@DukeOfAntwerp wrote:
The only thing that wonders me is that the AI if I understand it correctly would change it's difficulty during the race. Not sure if that is the right path

That's my understanding of what it will do, being aimed more at newcomers to the F1 games with the expectation that most more experienced players won't use it at all bur rather with stick to the AI level setting of previous games.

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