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[Ň€€ĐŞ ƗŇƤỮŦ] [SV] Editing StrangerVille NPCs in CAS causes new ones to spawn
[ Edited ]
★★★★★ Apprentice

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Often (50% - 99%)
What is your current game version number? 1.51.77.1020
What expansions, game packs, and stuff packs do you have installed? City Living, Get Together, StrangerVille, Outdoor Retreat, Laundry Day SP, Toddler SP, Vintage Glamour SP, Holiday Celebration
Steps: How can we find the bug ourselves? Travel to StrangerVille Information Center [library lot], wait for game to spawn a batch of StrangerVille Scientist and Conspiracy Theorist NPCs. Access these spawned sims in Household Management -- Create a Sim, change their outfits, place back in Unplayed Households. Travel to StrangerVille Information Center again.
What happens when the bug occurs? The game will spawn an entirely new batch of StrangerVille Scientist and Conspiracy Theorist NPCs. The previously spawned edited NPCs still have the traits but will almost never be automatically called to the lot and will never wear career outfits [be at work] while on the lot.
What do you expect to see? The same StrangerVille Scientist and Conspiracy Theorist NPCs, or at least fewer newly spawned NPCs in those roles.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

Summary: I've purchased and been playing through the StrangerVille Mystery. I also have this habit of periodically going into Household Management to edit any/all of the game-spawned NPCs' non-career clothing choices and to add notes about who they are/their assigned roles. Editing StrangerVille Scientist and Conspiracy Theorist NPCs in particular causes the game to stop recognizing them in their roles. Instead, the game spawns an entirely new batch of NPCs with those roles every time I return to the StrangerVille Information Center [library] lot.

 

It's not breaking the game, but it does make it more difficult to meet / get to know / make friends with these groups of people, which is rather useful in plot/story progression. In my original game playthrough, I'm somewhere over 30 Scientists and an untold number of Conspiracy Theorists...

 

I've already done some experimenting to try and find the problem:  My original post on the Game Information board here

 

I have not yet tested to see whether the Military NPCs have the same issue. 

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