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Everything we know about Anthem (Resource)
[ Edited ]


The work behind this curation of information comes not from me (I'm just sharing it) but from @Hrungr and the awesome team at BSN BioWare Social Network.

My thanks to them.


It will be updated here periodically, but you can see the original source at:


Updated, November 4th.



The Game Concept
Team with up to three other players in cooperative adventures that reward both combined effort and individual skill. Each player’s choice of Javelin exosuit will shape their contribution and strategic role. As you explore, you will discover a gripping story filled with unique and memorable characters. Seamless and intelligent matchmaking will ensure you can quickly and easily find other players to adventure alongside. [Source]

Team with up to three other players in cooperative adventures that reward both combined effort and individual skill. Each player’s choice of Javelin exosuit will shape their contribution and strategic role. As you explore, you will discover a gripping story filled with unique and memorable characters. Seamless and intelligent matchmaking will ensure you can quickly and easily find other players to adventure alongside.

Every time you enter the world as a Freelancer, you’ll select a powerful Javelin exosuit – armor designed to provide its pilot with incredible offensive and defensive capabilities. Move at incredible speed, rocket across the skies, or safely roam watery depths. As you play, you will constantly progress both your own abilities as a Javelin pilot and the combat and traversal capabilities of your growing collection of exosuits. 

The Javelin exosuits – and accompanying gear, weapons, and equipment – can be extensively customized and personalized. As you rank up and defeat enemies, you’ll gather gear and complete milestones that unlock amazing personalization options and turn your Javelins into testaments to your ability and achievement.

Anthem’s vast, ever-changing world features unpredictable conditions, hazards, and enemies. Over time, Anthem will develop and expand – introducing unique stories, challenges, and world-shaking events. This world is both beautiful and deadly – and will test you on each expedition you embark on with your Freelancer team.

Global Launch date
February 22nd, 2019 [Source]
February 15th, 2019 with EA Access or Origin Premier [Source] [Source]

Anthem will be available on the PCXBox One, and PS4.

▲ Voice Over: English, French, Spanish, German, Italian [Source] [Source]
▲ Text (Subtitles & UI): English, French, Spanish, German, Italian, Polish, Russian, Brazilian Portuguese, Japanese, Traditional Chinese, Simplified Chinese, Korean

Purchase Options


The World of Anthem

At the time of its inception, gods known as Shapers used huge pieces of powerful technology to command a force called the Anthem of Creation, forming the planet. Then, they left. Shaper technology litter the landscape, and they are far from dormant. They seem to activate randomly, causing cataclysmic changes to the world and creating a hostile environment... [Source] [Source]

Anthem is aiming to be the "HBO series of games". There’s the gameplay and the missions to do, but the context is always changing. There’s always a new narrative situation that evolves over time. To keep players engaged BioWare wants to ease players’ return after a long absence. “In the HBO premise, they will choose at different times, like after a holiday hiatus, they’ll do a ‘last time on Game of Thrones’ thing. I think we’ll end up doing things like that to get you caught up on things going on.” [Source]

As an example of their evolving world, they can say there’s a crazy snowstorm this weekend. That lake you used to dive into is now frozen over and you can get to a new cave. You’ve been to that place a bunch of times, but not in that situation. Now everything is different. The other thing is putting everything into an ongoing narrative. It’s not just that there will be daily and weekly events, there are character arcs and world lore story arcs. There’s a long-term narrative about what’s going on in the world that changes over time. [Source]

It’s not Earth. “There are humans here, but they are not Earthlings,” Warner says. “There are no ties to Earth or another planet. This was the place they originated.” [Source]

At the heart of Anthem™ is a unique concept called Our World, My Story. It forms the foundation for how Anthem combines a shared world and a personal single-player story into one seamless experience. [Source]

One of the great things about Anthem is that its shared world is able to sync weather, day/night cycles, and even large-scale events for every player around the globe (through the use of dedicated servers). So when your friend on the other hemisphere is in your group, you can be sure that they’re seeing the same environments that you are. That’s important because there may be certain events that only trigger in daytime or nighttime.

This is the “Our World” part of Our World, My Story. Imagine you’re out in the world on a mission, it’s dark and it’s storming. It messes with your visibility and you and your friends experience it all at the exact same time. This creates real “Did you see that?” moments that emphasize the importance of camaraderie and triumphing as one. You can jump into an in-game party with friends and help them take on their own missions, or choose to explore the Anthem world at your own pace and go looking for your next adventure together.

The world of Anthem is dynamic, and it will undergo huge transformations as the game goes forward. So how do you provide that and still give players a meaningful single-player narrative? Well, that’s where “My Story” comes in.

When you return to Fort Tarsis, you step into your own single-player experience. Here you'll develop your relationships, make choices, and see the consequences of your actions. As your decisions weigh on the world around you, the people of Fort Tarsis will react to your presence accordingly. They’ll remember how you’ve interacted with them before, and they might not be too happy about it.

You'll also get to regroup with your crew, getting to know them a little bit better as you progress. Your crew tags along in the strider, your towering mobile base of operations, but here in Fort Tarsis they’ve got the chance to stretch their legs between missions. As other characters in the game come to trust you they will reveal more of their personal history, as well as additional story details that you may not see otherwise.

As you explore the city-fortress, you'll come in contact with agents seeking your aid as a Freelancer. These agent missions will take you deeper into the factions that operate within the world of Anthem, and open up new avenues of relationships with the agents themselves. Each adventure you complete will give you a better sense of the factions around you, as well as your responsibilities as a Freelancer.

And once you’ve had your chance to explore, pick up new missions and contracts, and maybe even give your javelins a new paint job, you can head back into the wilds of Anthem again.

Our World, My Story is key to the Anthem experience. The larger world is shaped by shared, dynamic, world-scale events, while individual players still have the freedom to make the world their own through personal choices.

Developing your personal story adds to the missions you can take into the shared world, and your achievements in the shared world will add to the depth of your personal story. These two halves of Our World, My Story are seamlessly knit together, creating a richer experience for every Freelancer.

The fate of Fort Tarsis, the Freelancers, and ultimately humanity rests on your shoulders, and it’s up to you to decide how you’ll proceed on this journey through the unfinished world of Anthem.

The Main Story
The initial story of Anthem one of The Freelancers vs The Dominion. A classic story that has a beginning, middle, and end. Then that’s over, but the world conflict will continue on and on. It is basically impossible to spoil the story for your friends during a mission, as so much of the story tied to your SP decisions in Fort Tarsis. [Source] [Source]

Game Map

Facts about The World of Anthem
▲ Anthem is a world without microchips and a world without mass production. [Source]
▲ The planet where the game takes place has a name they are not revealing yet. [Source]
▲ You can look up in the sky and there are two moons. [Source]
▲ The Day/Night Cycle is less than 1 hour (real time). Day/Night will also impact the enemy types you encounter and behavior. [Source] [Source]
▲ There is a Dynamic Weather system in Anthem, and it can apply Status Effects to your Javelin. [Source]
▲ “Part of the mystery of the whole IP is: Where did this stuff come from?” Gamble says. “Where did the Scars come from? Where did that giant Titan creature come from?” [Source]
▲ The game is largely set in a jungle environment, with "a few surprises to come". [Source]
▲ BioWare says that systemic events like changing weather or incoming alien attacks will also be a major focus. [Source]
▲ “We conceived the world as different ecosystems,” Warner says. “Each ecosystem has its own band of creatures that are native to it. So as you traverse the map, you’re going to encounter different types of creatures.” [Source]
▲ There are no allied alien races. [Source]
▲ Some of the ruins scattered across Anthem were originally built by humans, others by "something" else. [Source]
▲ You can Fast Travel. [Source]
▲ There is a Codex in the game, but it will not be voiced. [Source]
▲ There will likely be nods to BioWare's other franchises. [Source]
▲ No Pets in Anthem, and likely no domesticated animals at all. [Source] [Source]
▲ You can harvest plants, but cannot hunt animals (for resources). [Source]
▲ There are Sports in the World of Anthem, though not playable. [Source] [Source]
▲ If you try to venture beyond the outer boundaries of the open world, you will likely receive an out-of-bounds warning and be teleported back in-bounds. [Source]

I don't work for EA, but I adore BioWare's Mass Effect, Dragon Age & Anthem.
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