Re: What do you guys think of these weapon and loot changes.

by xx_Dante2k_xx
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Original Post

What do you guys think of these weapon and loot changes.

[ Edited ]
★★ Apprentice

YOU CAN SKIP THE BEGINNING TEXT GO THE WEAPON and loot CHANGES AS THE BEGINNING TEXT IS NOT IMPORTANT. Read if you want to.

 

In total I have 985 hours in apex legends and I do not claim to know everything broken or in need desperate change in the game so just let me know what you think.

 

I have made a similar post to this one before but have moved it here in the weapon and loot feedback discusion as it would fit better than in the general discusion and has been improved.

 

The reason I gave the peacekeeper a projectile spread reduce and not the mozambique is because the mozambique is a starter weapon that you would want to replace with something better and it still has hammer point hop up.

 

I excluded snipers from this list because it is very hard to change things with the snipers like their rate fire rates, damage, and bullet archs without making them too similar to each other or making their sniper optics and range finders inaccurate and or useless so i well leave them alone and diffur to respawns expertise on matter.

 

Though in my opinion the triple takes bullet spread when aiming down sights and not moving could be tightened a little.

 

I personally think the next weapon added to apex should be an slow firing accurate energy smg. Just my opinion.

 

P2020

deals 17 dam

mag caps 8 -9-11-13

[dam 136/153/187/221]

Reduced fire rate, removed hammer point hop up.

 

Re 45

Uses energy ammo

10 dam, 15 mag cap

Gains disruptor rounds

with a shield cell for next 15 bullets.

no leeching effect.

 

I don't know about this one.

Re 45 uses enegry ammo or uses light ammo but Using the disrupter hop up requires energy ammo.

 

Mozambique

Damage reduce from 45 to 39.

Projectile spread slightly increased 

Mag cap increased from 3 to 4.

 

Wingman 

This weapon has already been balanced and is fine where it is now. Great job respawn.

 

Peacekeeper

max damage potential of 110 damage reduced to 88 damage.

Reduced rate of firing when used with choke hop up.

Base weapon spread slightly reduced.

Replace the mastiff as a common weapon.

 

Mastiff

Perfectly fine as a gold weapon

I think the mastiff is quite strong as a common weapon but otherwise doesn't need any changes.

 

Alternator

slight reduction in verticle recoil

This weapon is honestly fine. Where it is at.

Great job respawn.

 

R99

Slight increase to verticle recoil

to lower long range effectiveness

Damage decreased by 9 

Rate of fire increased to compensate for lower dps.

Base and extended mag sizes increased by two.

Slightly lower spawn rate to increase the use and likely hood of other weapons.

 

R-301

Very slight increase to reload speed.

Slightly lower spawn rate to increase the use amd likely hood of other weapons.

Honestly this weapon is perfect great job respawn.

 

Spitfire

A fair rate of fire reduction

Slighty reduced horizontal recoil

 

This might be a bug or just my imagination,

So yea..... standard stocks have no longer reduce verticle recoil, on the spitfire. only horizontal recoil.

 

Devotion

Gains season one recoil pattern.

mag cap 28.

replaces the Havoc as a normal weapon.

 

Havoc

Becomes a gold weapon.

gains season one fire delay.

mag cap 34.

 

Hemlock

Single fire mode has rate of fire

adjusted to match burst fire mode dps.

slight increase to verticle recoil

when in burst fire mode.

 

Backpacks

All backpacks have 1 designated grenade slot.

 

Golden knock down shield

Removed self revive.

Gains side protection panels.

Bullet fired at the shield are reflected back at the shooter.

 

Golden med kit

Allows self revive.

Takes up a back pack slot.

 

Knock down shields 

All knock down shields have a

Health increase of 100.

Can no longer be finished from the

front while shield in deployed.

 

The amount of shield recharge recieved after performing a finisher is based on the level of the knock down shield in the downed enemies inventory.

White-25

Blue-50

Purple-75

Gold-100.

 

 

Message 1 of 7 (562 Views)

Re: What do you guys think of these weapon and loot changes.

@Brandoblu69 I like your changes but instead get rid of barrel mod on R99 completely.
Message 2 of 7 (555 Views)

Re: What do you guys think of these weapon and loot changes.

★★ Apprentice

Maybe but the r99 is not that bad and not everyone can drill people from mid and long distances. So I try not to forget that most things in the game are only very strong in the hands of the capable so yea.

Message 3 of 7 (548 Views)

Re: What do you guys think of these weapon and loot changes.

★★ Apprentice

At least not on xbox anyway and the changes need to be reasonable for all platforms.

Message 4 of 7 (546 Views)

Re: What do you guys think of these weapon and loot changes.

@Brandoblu69 its an SMG, should be good at close range not a mid range weapon. Get rid of the barrel mod.
Its boring seeing every fight having this gun involved.
Message 5 of 7 (537 Views)

Re: What do you guys think of these weapon and loot changes.

★★ Expert
@Brandoblu69 Stocks never reduced recoil, only drift and handling times.
I think you confused the hemlok with the prowler, hemlok has 3-shot burst.

Increasing the Devotion’s recoil isn’t enough to put in as floor loot. It still has way too much speed.

Probably shouldn’t mess with finishers restoring shields.
Message 6 of 7 (380 Views)

Re: What do you guys think of these weapon and loot changes.

★★ Apprentice

Thanks for the feedback.

Message 7 of 7 (374 Views)