February 2019
I mean it is ruining the game. 3 man premades running aorund with just WM and you die in less than a second is stupid AF.
February 2019
everyone that wants the wingman's nerfed came from fortnite. LOOOL stop complaining yall suck ....
February 2019
Im not sure why you compare it to a shotgun, but I want to put my two cents in and say the wingman should be nerfed, absolutely.
February 2019
You are an idiot
The weapon is OBJECTIVELY better than everything else
February 2019
I don't think the Wingman needs a nerf or buff. I like the games balance the way it is. History has shown you can buff or nerf all weapons until they are more or less equal in effectiveness for a majority of people but most players will just move on to the next strongest "unbalanced" weapon -- all weapons in the game will become boring and you will have a repeat of Destiny 1 where all gun types suck equally and everyone just moves on. Or maybe it would be like PUBG where they changed the entire PC shooting mechanics for their Xbox release and nothing fired the same and again many people including myself lost interest.
February 2019
So when are we going to see balance changes, they changed Shuriken and Bloodhound quite early on in the game. These 2 guns are considerably more unbalanced, this is not fun to play against. It's not fun losing 2/3 of your health to an idiot who cannot aim.
February 2019
February 2019
February 2019
I think that there needs to be a damage or accuracy dropoff at a range. It should be accurate to an actual pistol range not that of a sniper.
February 2019 - last edited February 2019
Heavy ammo weapons damage:
Wingman - 45 body, 90 headshot (+ skullpiercer multiplier)
Prowler - 14 body, 21 headshot
Hemlock - 18 body, 24 headshot
Flatline - 16 body, 32 headshot
Spitfire - 20 body, 40 headshot
Longbow - 55 body, 110 headshot (+Skullpiercer choke multiplier)
Wingman is a bitt odd one, a pistol at that rivals a sniper rifle.
In my opinion it's damage should be adjusted accordingly:
Wingman - 25 body, 75 headshot (+ skullpiercer multiplier)
Reason being in Titanfall games it was just an ok sidearm, that was godlike headshot popper.
It should keep it's creazy headshot potential (esspecially with skullpiercer) but it should be brought in line with other HA weaponry when it comes to body shots.
Currently with it's fire rate and hipfire accuracy it's just insanely powerfull.