March 2020 - last edited March 2020
R-99: not nearly enough spread when fired full-auto. Should never be a laser beam, especially at range, unless fired in very short bursts.
Wingman: same issue it's had since release. Too much raw damage. It has fast ADS movement speed, only 'needs' 2 attachments, quick to reload, has the 'heavy ammo' benefit - it does not need to be doing that much up-front damage. There's a reason nobody picks up sniper rifles, they can just use the Wingman to poke at range instead and then use it again up close. Every player abuses the wingman to no end and has been since season 1. It's an easy-mode weapon for anybody that uses it. It's high time to stop dancing around the raw damage aspect and nerf that directly, as you have with so many other guns.
Peacekeeper: exact same problem as Wingman. It should never be able to one-shot unshielded players without the pellet spread being focused on the head, let alone one-shot players *with* shields if it does hit the head. Nerfing the magazine size or reload speed or firing rate or spread will not fix that problem. The problem is the raw damage. Lower it.
One should bear in mind the ridiculously quick movement this game has compared to other BRs. Having the 'close-range' weapons be so powerful, even at range, combined with that movement makes any other kind of weapon mostly irrelevant.
March 2020
March 2020 - last edited March 2020
@Sir_NamedI've heard that before. And I think that's grossly mistaken to want that curve.
Nobody should be dropping, landing on Wingman/Peacekeeper, and be instantly set to not only one/two-tap any nearby enemies at the *start* of the game (which is horrible in itself), but also be set for the *endgame* and be dominant over all other weapons.
And again, I point out the mobility of the game and how these guns perfectly mesh with that mobility, don't require more than one or two attachments, and we also have been getting maps that are purposefully cluttered and segmented, entirely unlike the 'open' nature of maps like on other BR shooters.
Even on a power curve, these guns are grossly disproportionate. There's a reason people stick to these guns over even the 'gold' weapons.
March 2020
March 2020
March 2020
Alternator is fine to be honest. Wingman needs no changes, R-99 was balanced season 4. PK needs a damage nerf to 80 and a headshot multiplier of 1x at 38+ meters like all the other shotguns have in this game. PK can still get the headshot multiplier regardless of range.
March 2020
March 2020
It not supposed too. It's a weapon decent at the start then you swap it out. It holds attachments for R-99/R-301 etc.
March 2020
March 2020