Give all players one empty shield bar after dropping/respawning. This way they are less helpless if they don’t immediately find armor. As long as they find one shield refill, they have at at least have one shield bar during an early fight.
Give all players a P2020 without ammo after dropping/respawning. This way they are less helpless if they don’t immediately find a good weapon. As long as they find some light ammo, they at least have a fighting chance. (?) Weapon balance might be an issue
Deal zone damage to players when out of bounds (like on high elevations, like the mountains/cliffs) instead of activating a death timer, for the sake of simplicity and consistency. Resulting strategy: Trade a bit of health for high ground advantage and mountain traversal
Re-balance aim-down-sights move-speed for some weapons, to make it less impossible to hit an A-D-strafing legend with a slim hitbox (wraith with a wingman, for instance)
reduce gunfire sound volume, to disincentivize 3rd-partying. (?) Not sure about this idea.