July 2019
July 2019
July 2019
July 2019
Instead of balancing the game in a good way , respawn keeps reducing skill gap among players .
First the biggest sh##tiest balance approach is adding muzzle flash and promoting hip fire , why not just remove ads completely and make apex like cs go .
And the weapon balancing is also so sh##ty if one has alternator with disruptor and one doesn't in 90% cases alternator guy will win even if he is non skilled .
So even if u r skilled and u don't have a certain weapon no matter what u'll lose the fight is this balance Respawn?
Why not balance it like wingman even it is high damage weapon but it require skill to kill someone rather than holding mousebutton.
July 2019 - last edited July 2019
@Really_YoutubeThe problem is "the Alternator requires no skill, while the r99 requires skills and lots of practice."
The r99 took me a good 2 - 3 months of practice to get good with it, and even now I have to use a lot focus and attention to set up that 30 round melting shot and if I miss half I will have to reload while doing the strafe-dance dodge to get second beam shot without getting killed. The Alternator is different, you can just aim off the hip while running and melt people.
July 2019
New hardpoints should have never been added to the game. Apex is taking a loss of players becuase of it.
July 2019
about alternator
I'm a Chinese player, and I usually play on a Hong Kong server.
But my recent gaming experience has been very unpleasant, because alternator,His accessories like cheating.
Purple armor breaks in five shots.
I like this game very much.I started playing APEX on the first day.Playing every day
But I don't want to play this game at all now.
alternator and Gun accessories,It hurts too much.,This makes the game unbalanced.。I hope to change it as soon as possible.
Please Give the player a reply
July 2019
Feels slightly better after the adjustment. I don't feel like I HAVE TO have disruptor rounds now.
It still feels like they're slightly more powerful than makes sense. A possible solution would be to have them do as much LESS damage to health as they do INCREASED damage to armor - making the hopup a situational buff option, rather than an obligatory flat boost to dmg.
July 2019 - last edited July 2019
It's not exactly meta now but still feels the tiniest bit on the strong side. Given that Hammerpoint rounds didn't get nerfed at all (Not sure about this but it might turn out to be good) - it might be good if the Disruptor rounds were made to do less dmg to health but keep their current armor dmg. The initial adjustment was good and it's great that Respawn jumped on it so quickly.
The base weapon itself is viable and has a place in the game even without the hopup thanks to its buff. P2020 and mozambique are still not worth carrying without their hopup. It would be good if using the hopup on the RE/Alt was a tactical choice that teams decided to add into their composition or not.
July 2019
The Alternator and p2020 with their respective hopups would be better if they had a drawback. Higher recoil, a cool down period for the alternator, greater bullet drop.
Right now they are the same guns with almost no drawbacks.