January 2020
This issue needs to be brought back to center of attention. Once you hit platinum and above there is almost always multiple people running the G7 in the top 3. It inhabits the game play especially when the rate of fire allows it to compete with AR's of you have it on single fire.
January 2020
Yeah, I agree, the G7 kills a bit too fast, but the damage should absolutely remain at 34.
Tried to make my own thread with balance suggestions for S4, but for some reason it got flagged as spam, sooo... I'll just post the sniper section here. :D
Snipers
G7 Scout: Reduce the rate of fire slightly, by ~10%? Right now it drops people a bit too fast. Don't think the damage should be touched though, 34 feels really nice on it.
Longbow: Increase projectile speed. For what feels like the closest thing to a traditional sniper (barring Kraber), the slow projectiles really make long range fights a bit too unfavorable. Even the G7 feels more reliable for long range.
Triple Take: Increase fire rate slightly, by ~10%? This weapon feels like it's focused on mid-range, especially without a precision choke, but it lacks the fire rate to really compete with the alternatives at mid range, and the spread/choke time (without/with hop-up) is too high to compete at long range. Giving it a more midrange niche would suit the weapon as it is.
January 2020