Bullet trevel time

by TheUnknownMsi
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Original Post

Bullet trevel time

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★★ Novice

Bullet travel time

 

 

Some of the guns are useless at closerange, its hard actually to hit someone who peeks and shoots. Sometimes i do have the feeling like the chars move faster then bullets its actually stupid it gives me the feeling like i am in a disadvantage when i dont have a corner to hide, standing somewhere in the open or the other guy peeks a door with a shotgun.

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Re: Bullet trevel time

★ Guide

It's perfectly normal for some weapons to be crap at close range.

 

For a few days I kept making the mistake of not switching to my secondary & spamming the Spitfire (ADS or Hipfire....same results) at really close range.

 

Up against the Wingman = insta-death

 

That is why I always prioritise one really close ranged weapon as my secondary (and not forget to switch to it when at close range.

 

Such as the Prowler or R99. Both have really high rate of fire, perfect for really close range.

 

But Wingman/Peacekeeper/EVA8 are solid options too. (but honestly, the Wingman performs best on the farther end of the 'Close Range' area, and enters more of the 'midrange' in terms of viability, IMO.

 

The R301/Alternator are good choices as well.

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