March 2020 - last edited March 2020
@SolitaryMassacreI think the damage was changed from 20>18 and mag size was reduced slightly.
March 2020
March 2020
March 2020 - last edited March 2020
@Leo_the_Lion25Yea as it pretty much says on the link.
March 2020
@Blasian311 wrote:
@DarthVaaparso what I'm getting from longest sustained fire is that it's use is suppressing because player with sense would run for cover. And with this lower rate of fire combined with this low damage they should be healed up in no time. Return the fire back to me with a flatline which hits harder and faster and I'm knocked.
But that’s the whole point. You exchange fire, they have to reload, but you don’t with a Spitfire. It just keeps on shooting. You should be knocking them on their way to cover since it never stops firing.
March 2020
In my experience the Spitfire is best as a secondary weapon. As tempting as it is to use like a spooled-up Devotion, it just doesn't have that "run in and wipe everyone" power.
However that massive mag size lets you keep on pressuring when more bursty teammates need to reload, or that wraith is making a run for it, or if you want to pop a few low-risk shots at someone without worry about leaving yourself with a shallow mag.
Its niche is consistently being able to bring damage, rather than being a frontline ambush weapon.
Just my 2c, keep it comin'.