Re: Battlefield 2042 - Update #4.1

by GuyCaIIedGuy
Reply

Original Post

Battlefield 2042 - Update #4.1

[ Edited ]
EA DICE Team

No-Pats,

 

Update 4.1 releases on May 19. The focus for this update is to deliver further fixes, and Quality of Life improvements, as well as to update our All-Out Warfare rotations, alongside some balance changes to weapons and Specialists. 

 

Here’s a summary of some our key changes: 

 

  • The overall power of Boris’s SG-36 Sentry Gun has been reduced
  • Angel can no longer provide Armor Plates via his Supply Bag
  • Stock weapons now handle better through improved base recoil. To compensate, we’ve slightly reduced the recoil benefits provided by attachments 
  • All-Out Warfare playlists have been updated with new setups, removing Breakthrough 128, from the list of options on Xbox Series X|S, PlayStation 5, and PC only, with more detail on the changes further down the page.

 

Up next in our update schedule is the release of Season 1, currently set for release in early June. We’ll be back with a full overview and Update Notes closer to its release. 

 

To stay informed on the roll out of Update 4.1, you can follow us on the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.

 

Thank you,

 

The Battlefield team

 

 



Update 0.4.1
Fixes, Changes, and Improvements

 

General

 

  • Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
  • Aim Assist has been improved while aiming at moving targets
  • Aim Assist should no longer incorrectly acquire targets through thin obstacles
  • When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
  • Delivered improvements that help to reduce input lag
  • Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs

Audio

 

  • The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects

Battlefield Portal

 

  • Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
  • Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.
    • Enabled HUD in Hardcore Templates
    • Disabled Mini-map and Compass in Hardcore Templates

Gadgets

 

  • Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
  • Removed placement delay for deployable gadgets so they now appear instantly
  • Deployable gadgets are now easier to deploy

Insertion Beacon

  • The Insertion Beacon is now visible from further away

Modes

 

In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay. 

 

In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.

 

When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles

 

As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.

 

Further changes: 

  • Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
    • Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version 
    • Hourglass, Breakaway, Renewal will play the 64 player version

Soldier

 

  • The Compass now expands while in ADS to improve its readability

Specialists

 

Angel

  • Angel will no longer be able to grant Armor Plates via his Supply Bag

Boris

  • Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies
  • The SG-36 Sentry Gun will no longer track players behind walls
  • Overall damage and health for the SG-36 Sentry Gun has been lowered
    • RPM reduced from 450 -> 250
    • Start Damage 16 -> 10
    • End Damage 10 -> 7
    • Fall Off Damage Range 50 -> 40
    • Projectile Speed 960 m/s -> 500 m/s
    • Health 200 -> 150
    • Lock-on time increased by 0.3 seconds
    • Target Forget Time 2 -> 1.5 seconds
    • Target lock-on range 65 -> 50m
    • Reload Speed 5.2 -> 4.2 seconds

Dozer

  • Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage

Irish

  • Fortification System recharge rate reduced from 25 -> 20 seconds

Weapons

 

  • Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance 
  • The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better
  • Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
  • Underbarrel Attachments no longer affect weapon deploy speed
  • Overall horizontal recoil for DMR's has been reduced
  • Sidearms are now faster to deploy

AC42

  • Increased the AC42 distance damage dropoff at higher ranges

AK24

  • Removed the AK24 Semi Auto fire mode
  • Increased AK-24 Burst Mode rate of fire to 900RPM

NTW-50

  • Improved the NTW-50 effectiveness against vehicles
  • Added an additional damage multiple versus tank tracks

PKP-BP

  • Increased PKP-BP vertical recoil, and added a new horizontal recoil profile

SFAR-M GL

  • Improved the SFAR-M GL damage at short to medium range
    • Taking down an enemy now requires 5, instead of 4 bullets while at 20m
  • Decreased the SFAR-GL distance damage dropoff

SVK

  • Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
  • Increased the SVK distance damage dropoff past 40m
  • SVK’s High-Power Rounds damage lowered past 150m
    • Taking down an enemy now requires 3, instead of 2 bullets

Vehicles

 

  • Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu 

Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough. 

 

Conquest 128:

  • Kaleidoscope - Reduced each teams light ground vehicle allocation by 1
  • Manifest - Reduced each teams light ground vehicle allocation by 1

Breakthrough 64:

  • Breakaway
    • Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1
  • Manifest
    • Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1
  • Hourglass
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles 
  • Renewal:
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
  • Orbital
    • Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1

MAV

  • The MAV is now part of the Transport vehicle category

M5C Bolte

  • The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
  • The M5C Bolte is now part of the Armored vehicle category

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Message 1 of 103 (6,582 Views)

Re: Battlefield 2042 - Update #4.1

RIP Angel...💀

 

IMG_20220413_131438.jpg

_______________________ EA AHQ_______________________

- Is my answer helpful.? -> Please grant + XP
- If my post solved your problem or answered your question. -> Please Accept as Solution.
- BF1 & BFV DICE FRIEND - WindowsManTv_CZE || Twitter: WindowsManTv

CCP Hero Banner 1 Grande.png

Message 2 of 103 (6,421 Views)

Re: Battlefield 2042 - Update #4.1

★★★★ Guide

So no performance updates for next gen consoles, no remove annoying voices at EoR. 

 

Breakaway needs the 128 player version in Breakthrough.

Message 3 of 103 (6,422 Views)

Re: Battlefield 2042 - Update #4.1

★★★★★ Apprentice
@T0TALfps The Sfar, you’ve said you’ve improved the damage then said it takes *more* bullets to kill someone? This a typo or you all just losing the plot?
Message 4 of 103 (6,420 Views)

Re: Battlefield 2042 - Update #4.1

★★★★★ Apprentice

Where are the map improvements we were promised? All you’ve done is nerf angel and strip breakthrough of 128 players. Where’s our better designed maps? Where’s our * server browser? Why am I still hearing those annoying * quips at the beginning and end of every round?! Honestly, I think everyone deserves a refund. 

Message 5 of 103 (6,385 Views)

Re: Battlefield 2042 - Update #4.1

★★★ Apprentice

"Update 4.1 releases on May 17"

 

The EA post says the 19th - https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-2042-update-notes-4-1

Message 6 of 103 (6,371 Views)

Re: Battlefield 2042 - Update #4.1

★★ Expert
@MossleySloan85 Those are coming by the end of S1, they were clear on that. Everything in this game takes forever.
Message 7 of 103 (6,357 Views)
0

Re: Battlefield 2042 - Update #4.1

[ Edited ]
★★ Novice

What a Dumpster Fire, by the Time Season 1 actually hits, not even Console Plebs will be left on this game.


Really questioning who decided to close Visceral over the Creation of BF:H which was Game of the Century Material compared to 2042.

 

Message 8 of 103 (6,327 Views)

Re: Battlefield 2042 - Update #4.1

[ Edited ]
★★★ Apprentice

Hello

 

Has the problem of missiles not locking onto empty vehicles been resolved? 

 

I am taking jet with agm or seeker missiles but can'T lock empty vehicles. Therefore players are leaving their vehicles when they've low health.

 

 By the way just squad up ' with pc users' option would be an assest for us whose use attack helicopter or m5c bolte .

Message 9 of 103 (6,265 Views)

Re: Battlefield 2042 - Update #4.1

★★★ Apprentice

ok i was playing less since season get push back but was still having fun on... 128 breakthrought !

--- All-Out Warfare playlists have been updated with new setups, removing Breakthrough 128, from the list of options on Xbox Series X|S, PlayStation 5, and PC only

Wtf so so sold a game with a feature and now it's useless. What if i did get this game for this feature ? this is STUPID.

 

Worst patch since lunch. Only nerf and feature removal.

It's look easier to nerf specialist than geting them useful. Dozer and rao are still crap.

Guns, again only nerf. ak, sfar, ac nerf yeah sure why not but "Removed the AK24 Semi Auto fire mode" why ? i use a lot assault weapon single fire mode because u nerf so bad other weapon like all DMR. DMR are crap.

 

So crap nerf a mode u sold the game with gone ? that's it ?

Iam off, time to take a break from this game. But who cares ? u already get my money ...

Message 10 of 103 (5,672 Views)

ea-play-promo-splash

What's EA Play?

New name, new look, same great benefits: EA Access and Origin Access are now EA Play.

Get more info on the change here.

ea-help-promo-3

Forget your EA Account ID or password?

Reset, update, or link your account information.

View more on EA Help