Re: Battlefield 2042 - Update #3.3

by Straatford87
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Original Post

Re: Battlefield 2042 - Update #3.3

★★ Expert
@Adamonic Sure sounds like everything is an chaotic mess, internally. Not exactly instilling confidence in the future for this game or the Frostbite engine.
Message 111 of 144 (2,344 Views)

Re: Battlefield 2042 - Update #3.3

[ Edited ]
★★ Pro

 

 

It's interesting how the team only now seems to want to ensure that things work properly.

 

Sort of feels like that same work ethic should have been applied before release, no? I suppose things change once you have our money.

Message 112 of 144 (2,322 Views)

Re: Battlefield 2042 - Update #3.3

★★ Expert
@rippedwire01 They got our money so what do they care. Now they're just looking out for their future money and can't dupe us anymore with excellent marketing trailers.
Message 113 of 144 (2,291 Views)

Re: Battlefield 2042 - Update #3.3

[ Edited ]
★★★★ Guide

@Straatford87Every time I see you post something once in a month I get exited just to see it's another non-informational, generic, empty post which says absolutely nothing.

Dude, I know you have your mouth shut by the incompetent greedy higher ups, but can you at least tell us is the patch big or small?

If you don't reply I'll just consider it being the latter with just an EoR Scoreboard, VoIP and 4 bugs fixed, similar to the previous disappointing minimal patch.

Message 114 of 144 (2,277 Views)

Re: Battlefield 2042 - Update #3.3

★★ Expert
@AEIDOLONE They've said it's "big", but we don't know what "big" means in this context, so short of more specifically talking about the content we just have to take their word for it.

There has been talk about vehicle balance and a weapon mod rework, but who knows what any of that even means or entails.

It's incredible how poor the communication continues to be nearly 4 months into the year after repeated promises of them wanting to improve communication. Almost like they actually don't want to improve their communications.
Message 115 of 144 (2,274 Views)
0

Re: Battlefield 2042 - Update #3.3

[ Edited ]
★★★★ Guide

@edgecrusherO0You know what makes me a bit happy in all of the frustration and disappointment they caused to me:

The fact that they will be forced to bear the backlash and laughing off of what they have made for four long game seasons, because they promised it and are now legally obligated to deliver. lol

 

I know they would rather pull the switch, throw this abomination in the bin and forget it ever existed. But they can not. lol

Message 116 of 144 (2,260 Views)

Re: Battlefield 2042 - Update #3.3

★★ Expert
@Straatford87 Just saying, dropping a note that says nothing new and leaving is a waste of time. When will the engagement start? when can we actually have discussions? When can we interact?

Does DICE even want to interact with the community? I get it, things are rough and the community is unhappy. But the solution is to start communicating and engaging while the team is working on the game to attempt to keep what little is left of the community engaged and optimistic for the future.

Since right now there continues to be no reason to feel any optimism for the future or that S1 will have any chance of success.
Message 117 of 144 (2,242 Views)

Re: Battlefield 2042 - Update #3.3

★ Apprentice

Please, just shut up. DICE is incapable of comprehensive thought on how to handle game development and even worse, you and your "community managers"...."brutal expectations".

 

DICE killed Battlefield and it's obvious DICE doesn't care. 

 

EA should really just close DICE and hand the franchise off to someone more intelligent and capable. 

Message 118 of 144 (2,176 Views)
0

Re: Battlefield 2042 - Update #3.3

[ Edited ]
EA DICE Team

@Adamonic wrote:

From our end we want to be sure that when we share something with you it's confirmed and accurate.

 

 

Oof. 


Can clarify. From "our" end in this case means communication from myself and the other Community Managers.

 

It also means that development plans sometimes change. For example, I could share right now that change X is in the next update. But then later we end up moving change X to another update, or maybe we're not doing X at all, and now we are doing Y.

 

I personally don't think it's helpful for you if we share something on a specific change before we can confirm that yes, change X will be in the next update and here is exactly how it will work. The end result of that is that sometimes we have to be "quiet" longer than we would like. Again, sorry for that.

 

What's also been called out in this thread is that we should share more on our thought process for future changes as well, instead of just locked changes. When we do that however we'd also like to make sure that we don't share an important detail in a forum post which can easily get lost and might not reach many players. So instead right now that's something we're aiming to do via the Core Feedback posts. The follow-up for Maps is presently scheduled to go live before end of week. 

 

 


@AEIDOLONE wrote:

@Straatford87Every time I see you post something once in a month I get exited just to see it's another non-informational, generic, empty post which says absolutely nothing.

Dude, I know you have your mouth shut by the incompetent greedy higher ups, but can you at least tell us is the patch big or small?

If you don't reply I'll just consider it being the latter with just an EoR Scoreboard, VoIP and 4 bugs fixed, similar to the previous disappointing minimal patch.

 


 

Yes, I can share that with you. The next will be considerable, and we're currently looking at a few hundred changes. It's mostly bug fixes, but we're also looking to make further changes to for example vehicle balance and the current behavior of attachments for weapons.

 

We'll provide more details on what exactly is in the update closer to its release date via a full set of update notes. I know you would like to know more now, so I want to clarify that I'm not trying to tease you by being vague - I'm simply still compiling the full list of changes for you all because it's a lot.

 

 


@domodemon wrote:
@Straatford87 What about the rubber banding stuttering on some servers, when's that going to be fixed? Loads are having the issue since launch, I've stopped playing the game, it's either rubber banding or full of ai.


 

We are currently looking to address one bug related to rubber banding in the next update. If that makes it into the final list of changes come update release, I hope you will notice a difference.

 

Message 119 of 144 (2,149 Views)

Re: Battlefield 2042 - Update #3.3

★★★★ Apprentice

@Straatford87 Thanks for coming back and responding.  Even just these few messages have definitely made communication feel more 'live' so I appreciate it.

Also would recommend sharing some of these responses or an edited version to the Direct Communication channel as the broader community not on EA Answers and the subreddit can hear that things are still happening, work is being done and feedback and communication do occur. 

 

Cheers

 

d0_op

Message 120 of 144 (2,136 Views)

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