Battlefield 2042 - Update #2.1.1

by Straatford87
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Battlefield 2042 - Update #2.1.1

EA DICE Team

Hey all -

 

On October 11 @ 08:00 UTC we are releasing Update 2.1.1. 

 

The main focus of this smaller Quality of Life Update is to improve gunplay. Included are several weapon balance changes and bug fixes to ensure a consistent gameplay experience between our weapon offerings:

  • The M16A3 and M60E4 now have correct recoil reduction on Consoles to ensure their performance is consistent across all platforms
  • The M16A3 and M60E4 have received balance changes to improve their performance
  • The Avancys, K30 and MP9 have received balance changes to reduce their performance 
  • We have resolved an issue that was preventing some players from being able to Aim Down Sights (ADS) after exiting a vehicle
  • A hit registration issue has been resolved which could occur when using a controller and firing weapons over a sustained period

What can you expect from the next game update?

The second major game update for Season 2 includes the Orbital map rework, alongside new Vault Weapons. We’ll follow-up with full details closer to its release.

 

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes  we’re making via our Battlefield forums.

 


 

General

  • Setting Mouse Raw Input to Off in Settings will no longer disable mouse movement in-game

Maps

  • Renewal - It was sometimes possible to deploy under the map in the first sector of the US HQ. This no longer happens
  • Renewal - Fixed several areas on Conquest 64 that would incorrectly flag you as Out of Bounds

Weapons

  • Firing continuously with weapons while using a controller would sometimes desync recoil between the client and the server. As a result, shots missed their target when they should have hit. This has been resolved 
  • The AC-42 sights are once again useable after equipping the UH-1 Smart 1.5x Scope in the default slot
  • Fixed an issue where the mesh of the UH-1 Smart 1.5x Scope was missing from the AC-42
  • Vault Weapons now properly apply recoil reduction when playing on Console
  • The range of weapon draw speed for Vault Weapons now matches those of All-Out Warfare weaponry
  • The M16A3 now has the correct Headshot Multiplier for Assault Rifles (2.15x)
  • Fixed an issue where users cannot ADS after exiting a moving vehicle if the equipped weapon has an underbarrel attachment equipped
    • This bug reappeared after we previously rolled out a fix. Please let us know if you continue to experience it after this update

Avancys

The Avancys was highly accurate, and coupled with its large magazine size meant it was too powerful during sustained fire. We have reduced its accuracy to compensate. 

  • Base Recoil increased 0.32 -> 0.36
  • Dispersion Per Shot increased 0.03 -> 0.06

K30

The K30 is intended to be a close range SMG, and was too accurate at medium distance. Its accuracy at range has therefore been decreased.

  • Min Dispersion Angle increased 0.15 -> 0.18
  • Dispersion Per Shot increased 0.09 -> 0.15
  • Dispersion Decrease Rate reduced 20 -> 4

MP9

The MP9 is also intended to be a close range SMG, and similar to the K30 received an accuracy penalty to reduce its effectiveness at medium distances. 

  • Dispersion Per Shot increased 0.06 -> 0.11
  • Min Dispersion Angle increased 0.14 -> 0.17

M16A3

The M16A3 did not match the performance of other Assault Rifles. To compensate we have reduced its recoil and improved its accuracy during sustained fire.

  • Base Recoil reduced 0.44 -> 0.36
  • First Shot Recoil Multiplier reduced 1.45 -> 1.15
  • Dispersion Per Shot on ADS reduced  0.13 -> 0.1

M60E4

The M60E4 did not match the performance of other LMGs. To compensate we have reduced its recoil and improved its accuracy during sustained fire.

  • Base Recoil reduced 0.6 -> 0.54
  • Dispersion per Shot on ADS reduced 022 -> 0.17
  • Reduced Stepped Recoil Multiplier from 6 bullets to 4
  • Damage Increased on all ranges

 

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

 

Message 1 of 15 (2,691 Views)

Re: Battlefield 2042 - Update #2.1.1

★★★★★ Apprentice
@Straatford87 and your not fixing the GOL 6x scope issues when using mckay or angel ......SMH......or not fixing the season progressions counter.....SMH.....thats been screwed us for at least 18 weeks.
Message 2 of 15 (2,559 Views)

Re: Battlefield 2042 - Update #2.1.1

[ Edited ]
★★★★ Pro

I hope the vehicle category update is next... It's pure insanity that a Battlefield game has only a singular helicopter or jet per team and not both...

 

Also the Vault Weapons have locked the original Weapons in Portal. Related Portal post here: https://answers.ea.com/t5/Battlefield-Portal/Portal-Vault-Weapons-have-become-Locked/m-p/11869870/hi...

Message 3 of 15 (2,526 Views)

Re: Battlefield 2042 - Update #2.1.1

★★★ Newbie

how  about fixing up the hacking issue  and the people  that use  macro's  and scripts , mods  before you go  changing the gun issue  you bring a game out you cant even get it rite from the word go  for Christ sake  you listen to you many whingers ' im disappointed  in this game to many issue's

Message 4 of 15 (2,362 Views)

Re: Battlefield 2042 - Update #2.1.1

★★★★★ Expert
@Straatford87 A problem with vault guns like the M16A3 is that they do not have as much in terms of attachments to control their recoil/accuracy.
The M5A3 which seems like a descendant of the M16A3 for example has 0.35 baseline Vertical recoil that is reduced to 0.315 with the champion muzzle break. (I do not know exactly how much the foregrip affects the M16A3 though)
Message 5 of 15 (2,276 Views)

Re: Battlefield 2042 - Update #2.1.1

[ Edited ]
★★★ Novice

why does this update require an extra 60gb free hdd space to download 2.31gb patch ?
on the new ea app so is it that?

 

Message 6 of 15 (2,152 Views)

Re: Battlefield 2042 - Update #2.1.1

[ Edited ]
★ Apprentice

@Straatford87We have resolved an issue that was preventing some players from being able to Aim Down Sights (ADS) after exiting a vehicle.
This problem still same when you are using SFAR or similar weapons after exiting transport heli pilot or other some vehicles. Can't right click to zoom your weapon or sometimes can't use your gadgets like C5 or Grenade also. : ) 

Message 7 of 15 (2,100 Views)

Re: Battlefield 2042 - Update #2.1.1

★★★★★ Novice

there is still stuttering in the game..There is some stuttering when firing the guns.Why is there a continuous renewal map?spawn rate of maps renewal %75 discarded %65 breakaway %50 horgulas %40  exporse %30 manifest,kalidescop,orbital,stranded %20..really *...endless performance problems, bugs, missing maps..Bring bf3 maps or decent maps to the main game instead of the portal.

Message 8 of 15 (2,081 Views)

Re: Battlefield 2042 - Update #2.1.1

[ Edited ]
★★★★★ Guide

Too bad they nerfed the Avancys, one of the few guns I got good results from all ranges.

Message 9 of 15 (2,069 Views)

Re: Battlefield 2042 - Update #2.1.1

★ Apprentice
GOL silent nerfed? Please tell me this is a bug... I'd rather have a DMR than this...
Message 10 of 15 (2,046 Views)

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