August 2022 - last edited August 2022
Hey everyone,
Season 2: Master of Arms is available for play starting tomorrow, August 30 at 12 UTC.
We have loved every second of playing Season 1 alongside you all. We’re now ready to journey into Season 2 together, and we’re looking forward to seeing you explore our new map, get to know our new Specialist and of course play around with the all-new hardware.
//The Battlefield Team
What’s new in Season 2?
Here is an overview of the new content in Season 2, alongside highlights for changes and improvements:
What other changes and improvements are included in Update 2.0.0?
When can I play?
Season 1 officially ends on August 30 at 08:00 UTC, at which time Update #2.0.0 goes live. Progression on Season 2 content becomes available on the same day at 12:00 UTC.
Once Season 2 is available for play you can jump straight into Stranded, our new map which is available through 24/7 Playlists for both Conquest and Breakthrough. You can also start your journey towards unlocking the new Battle Pass rewards such as our new Specialist Crawford, or the new weapons, vehicle and gadget.
What can you expect from the next game update?
The next game update is currently being assessed for release towards the end of September / start of October. Alongside further fixes and changes, it will include the reworked version of Renewal, the Polaris RZR in-world vehicle, and new Vault Weapons in All-Out Warfare.
Stay Informed
To stay informed on the roll out of Update 2.0, you can follow us on the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.
What’s New?
New Map: Stranded
Head to Panama and a desert lake drained of water. Fight around and inside a beached container ship housing an illicit arms trading center.
We’ve built Stranded from the ground up to be a smaller level with a dedicated CQC space. It’s split into three spaces; North and South spaces are more open, while the central space is where you can expect the CQC chaos to take place.
On the South side, there is a tall tower which lets you move across the level while avoiding combat. There is also a path below the ship which connects the North and South spaces, this lets you traverse across without having to go inside the ship.
We made the decision not to put any flags on top of the ship as we want the main focus for Stranded to be on CQC and infantry play, which take place inside the ship. This infantry focus also means that Stranded will feature no vehicles while playing Breakthrough. Of course, Conquest will still have our full array of vehicles available for play.
The team is extremely excited to get Stranded into your hands. Especially the interior of the ship has given us that close quarters meat grinder feeling during Playtests that we’ve seen you enjoy in for example Metro, and Locker. We’re keen to hear your feedback about how it plays!
New Battle Pass
The Season 2 Battle Pass brings 100 new tiers of Hardware, Cosmetics and Player Card items to earn. All-new gameplay content such as the new Specialist, Weapons and Vehicles are all available as part of the Free Tiers, while The Premium Tiers give access to further cosmetic rewards.
New Specialist: Charlie Crawford
Deploy as new Specialist Charlie Crawford and use his Mounted Vulcan to support your team and lay down solid defense.
Specialty - Mounted Vulcan - The Mounted Vulcan is a stationary minigun that lays down immense firepower and is particularly effective against infantry and light vehicles.
Trait - Cache Point - Replenish Gadget ammo for friends that you revive.
New Vehicle: EBLC-RAM
A fast and highly maneuverable armored reconnaissance and attack vehicle designed for hit-and-run strikes on the enemy. It also comes with the ability to place a Spawn Beacon on the Battlefield on which any member of the friendly team can deploy. It is also equipped with an Active Protection System to intercept incoming anti-vehicle weaponry. This makes the EBLC-RAM perfectly suited to lead flanking attacks on the enemy. But be careful when venturing behind enemy lines, an enemy Tank lurking around the corner is one of your direct counters.
New Weapons: AM40, Avancys, PF51
A new Assault Rifle, LMG and Secondary Weapon become available for play.
AM40
Intended for close quarters combat, this ambidextrous weapon delivers an Assault Rifle in an SMG-like package. It’s a versatile and controllable weapon that shines with strong performance in short range combat, while having an increased damage falloff versus other Assault Rifles.
Avancys
Heavy usage of polymers and 3D Printing allow the Avancys to be 20% lighter than the competing Machine Guns while providing unprecedented firepower and adaptability. It’s a versatile weapon skilled at sustained fire.
PF51
Equipped with a P90 magazine, this originally semi-automatic weapon has the ability to fire in full-auto to maximize its personal defense capabilities while sacrificing ammo efficiency. It’s lightweight and perfect for combat over minimal distances.
New Gadget: Concussion Grenade
Upon detonation, this grenade temporarily disorients any enemies caught in its blast radius. Useful for flushing out hostiles that have dug into defensive positions.
New Feature: Assignments
Assignments are missions that allow you to unlock new hardware such as weapons, or the gameplay content from a previous Season. You can browse the Assignment for all unlockables via the Collection screen to see which criteria you need to complete. They are permanently available, so you can work towards unlocking them at your own pace.
New Vault Weapons: M16A3, M60E4
Two Battlefield Portal iconic weapons from the Battlefield 3 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the new Assignment system.
M16A3
This Assault Rifle comes with an upgraded rail interface system and is capable of Automatic and Semi-Automatic fire. Chambered for 5.56mm and has a 30 round magazine.
M60E4
This LMG E4 variant has a shortened barrel, reduced weight and reliability improvements. It has a deployable bipod for more accuracy at greater distances.
New Battlefield Portal Hardware
New iconic weapons from our Classic Eras are available to unlock in Battlefield Portal. These weapons are also unlocked via the new Assignments feature and will be accessible when playing across Battlefield Portal.
M2 Carbine - 1942
Building on the success of the M1, the M2 variant allows select fire. Fully-automatic and semi-automatic modes are now fed by a 30 round magazine.
Bren LMG - 1942
This full-auto British assault rifle runs the same cartridge as the BAR 1918 and features a top mounted magazine.
M95 - - Bad Company 2
This .50 caliber, bolt-action, magazine fed, anti-material sniper rifle is a beast. Its long range and power make it a must for enhanced stand-off effectiveness.
M249 SAW - Bad Company 2 / Battlefield 3
The Squad Automatic Weapon is a belt-fed suppressive fire, light machine gun. It chambers the NATO 5.56 round with a 200 round capacity.
AEK-971 - Battlefield 3
Fully-automatic fire, 30 round capacity with a low spread and decent recoil. Optics are suggested for staying on target with those longer bursts.
These new weapons also come with new Scopes to give you even more customization options to fit your gameplay style.
Lastly, the M18 Smoke Grenade is back in Battlefield Portal and can be selected as a Throwable in your Loadout for all Classic eras.
Improved Home Menu
You told us that only having three game modes available via the Home Menu at one time felt limited. We heard you, and made changes so you now have a single overview of all available game modes.
Browse through Conquest, Breakthrough, Portal and Hazard Zone via a single menu to see which Playlists are available. But there’s more. We’re excited to bring back Rush as a permanent available game mode. You asked for it, and it’s here to stay.
Lastly, Once Season 2 goes live we’ll feature 24/7 Playlists on both Conquest and Breakthrough so you’ll be able to jump straight into our new map, Stranded.
Changelog
General
Battlefield Portal
Rules Editor
Gadgets
CG Recoilless M5
Smoke Grenade Launcher
Maps
Soldier
Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they'll add to your immersion during gameplay.
AI Soldiers
Specialists
Angel
Casper
Dozer
Irish
Lis
Mackay
Paik
Rao
Sundance
Vehicles
EBAA Wildcat
RAH-68 Huron and YG-99 Hannibal
MD540 Nightbird
MV38-Condor and Mi-240 Super Hind
Weapons
AK-24
BSV-M
G57
Ghostmaker R10
M44
PKP-BP
VCAR
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
August 2022
August 2022
August 2022
@SithMetal71 wrote:
@Straatford87 The time it takes for the game to start once your in a lobby is way too long. 3 countdowns I believe. Same goes for EoR do not really want to see who is top then your own squad. This needs shortening.
Would like to see more classic maps ported to AoW like Grand Bazaar or Operation Metro.
Will forward feedback! Thank you.
@Jesse165 wrote:
@Straatford87 Sorry for the ping but this is an Important Question.
Will we finally be able to get FULL XP AND T1 PROGRESS in the SOLO/COOP matches?
I understand it having to be restricted in Portal when the settings are changed in order to try and stop the XP Farms (I even supported this restriction before the game released)
However restricting it for the Solo/Coop matches that we can't change (Besides the Difficulty/Mode/Map) is a Huge Mistake!
Please finally allow us to have Full XP and Mastery Progress for Solo/Coop Matches 😊😊😊
No plans to share on that right now!
August 2022 - last edited August 2022
@Straatford87 Were any improvements made to last gen console performance (PS4 Xbox One)?
On xbox there is still severe input lag, stuttering during movement/traversal, bad LOD pop-in on character screen, etc.
-Thank you,
August 2022 - last edited August 2022
@Straatford87Another nerf to the stealth?! WE ONLY GET ONE ATTACK HELICOPTER! You can’t even learn to fly these now before you get shot out of the sky. Liz’s rockets are already too powerful. Unlimited ammo and rockets better than AA or AT combined plus being able to see damaged or hacked aircrafts. I bet on the next update you guys will just end up removing the weaponry altogether. Just because not, everyone uses aircraft or vehicles, doesn't mean you need to nerf them to the ground. What's the point of giving us a new tank if you’re just going to make it worthless after a few updates? Can we please hire new devs who understand thats its the helos and vics that differentiate BF from the many FPS games available today.
August 2022
Can we PLEASE fix the map issue? I'm SO tired of cycling between the same 2 maps, 8 matches in a row when it's suppose to be random
August 2022
August 2022 - last edited August 2022
@Straatford87 wrote:
AI Soldiers
- AI Soldier vehicles will now be able to use lock on weapons when they are equipped
- AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type
- AI Soldiers are now better at navigating their way around all maps
- General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams
- General improvements are made to collision avoidance for AI Soldiers piloting air vehicles
- Players can now assign squad objective orders to their AI squad mates
- Players can now ping AI squad mates in vehicle to request pickup
- Players can now request a pickup from AI Soldiers
- Players can now request Ammo from AI Soldiers
- Players can now request Health from AI Soldiers
So many wonderful improvements to the AI that I'll never experience because AI is not allowed in Portal even if the server is 100% Vanilla. My region only plays Portal because AoW has no server browser. Portal needs way more flexibility in terms of what's allowed and what's not allowed. Is it really that hard?
But allowing EMP XP farm servers is fine I guess. (sarcasm)
August 2022
So when are yall gonna add back the screen bobbing effect that appears when sprinting? It added some nice immersion imo
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