August 2023 - last edited August 2023
Hello there,
Update 5.3.0 is on its way to launch next week alongside Battlefield 2042: Redux! Take a look below to discover everything new in this game update.
Here is an overview of some of the more important aspects of this update:
//The Battlefield Team
Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.
Battlefield 2042: Redux
Redux starts on August 29th and brings back new ways to play across your favorite modes and maps, as well as making new and returning weekly rewards available to earn. From Rush Chaos XL, Tactical Conquest, Breakthrough Chaos to Conquest Assault, Shutdown and more. We're giving you a wide variety of ways to play and earn rewards.
But we're not just bringing these modes back as they were. We've listened to your feedback, so expect refined modes every week, on more maps, and with new players counts.
Back by popular demand this week, Control will be taking place on a bi-weekly basis during Redux!
Areas of Improvement
The Codex
The Codex Feature is our one-stop shop for all things Narrative in the World of Battlefield 2042. With its story spread across many features and components, both in-game and external, the Codex brings all of these pieces together.
You'll be able to read the lore for factions, maps, specialists, themed events, narrative hunts and more!
Update 5.3 will display all story elements up to Season 4: Eleventh Hour, and further updates to the Codex will follow alongside the release of Season 6 in October.
Find the Codex in-game via Profile > The Codex.
Conquest-Wide Vehicle Count Overhaul
Vehicles are an inherent part of the chaotic and immersive gameplay that we want you to experience with Battlefield. As we've now concluded reworking all All-Out Warfare launch maps, our focus shifts to how vehicles interact with these reworked locations.
Scheduled for the week following Update 5.3, a server-side change will overhaul the vehicle counts for Conquest on all All-Out Warfare era maps. Areas we reviewed when deciding on improved vehicle counts per map are for example the locations, their fantasy and conflict, and player counts.
The first update to vehicle counts is for our reworked All-Out Warfare Conquest maps. Vehicle counts on Battlefield Portal maps will be reviewed in a later update.
Below we will list two examples of the new vehicle counts, and we encourage you to feel for yourselves how each map plays after this update. Please continue sharing your feedback with us.
Exposure
Exposure offers a significant amount of verticality due its mountainous region, while also providing much needed respite for infantry through its tunnel system and interior layouts.
Air vehicles gameplay are the new focus of Exposure.
Exposure Conquest 128:
Exposure Conquest 64:
Discarded
Discarded is instead an example of catered towards ground combat focus. Aircraft will be part of its gameplay, but the majority of combat will be between colliding infantry and ground vehicles.
Discarded Conquest 128:
Discarded Conquest 64:
A note from the Vehicles Team
We wanted to take a quick moment to discuss some of the changes taking place with vehicles in this game update.
We have seen attack helicopters not performing as well as we would like them to. Especially in comparison with vehicles such as the MD540 Nightbird and Stealth Helicopters in terms of dealing and receiving damage. The changes we're making are as follows.
Dealing and Receiving Damage
Currently the gameplay armor/health difference between Attack Helicopters and their lighter variants are not noticeably felt and they equally struggle against anti-air weaponry. To address this we are lowering the damage that Attack Helicopters take from 30mm Cannons on the Wildcat and Flak weapon explosions by 25% which will help with better survivability versus their lighter counterparts.
We're also changing how damage is dealt to other ground vehicles when using anti-vehicle missiles. These missiles will now deal damage primarily through their blast to ensure they’re more effective as an anti-vehicle option. With this change it’s vital that you aim for direct hits to ensure full damage output.
These changes affect all air vehicles that use anti-vehicle missiles.
Gunner Improvements
We’ve also realigned the weapon and camera positioning of the front gunner. With a wider and better view, this now helps you understand the heading of the helicopter as you traverse across the Battlefield.
We're also increasing the weapon efficiency of the gunner position through a series of balance changes and the addition of thermal optics. Thermals come at the cost of your ability to zoom, so it’s up to you to decide if the pros outway the cons.
Turn, turn, turn!
In this update you'll also notice that we’ve slightly lowered the sensitivity of all helicopters. This is to allow for easier target acquisition while giving micro inputs to adjust your aim during those chaotic moments.
Zooming across
We're also improving the handling of ground vehicles. We’ll be starting off with the LCAA Hovercraft by changing how force is applied with this vehicle as we've heard from you that it had too much drift.
We have increased the input response of the hovercraft and you should feel it now accelerates and halts faster than before. It will feel a lot less drifty, alongside the addition of yaw acceleration to help rotate from a stand-still position.
Zooming out
We've received a lot of flak for it so let's also discuss Flak Cannons.
In one of our previous updates we've temporarily disabled the Flak Cannon for the LATV4 and LCAA Hovercraft because an issue allowed the Flak to use the vehicle blast values when it explodes on time out.
In this update we're re-enabling the Flak Cannon, but we're removing their damage against infantry as we felt it was too powerful, alongside adding to the prevalence of explosions.
We’ll keep monitoring these vehicle changes and address feedback where necessary!
//The Vehicles Team
Changelog
Soldier & AI
Specialists & Gadgets
Boris
Crawford
Dozer
Engineer
EOD Bot
Weapons
Vehicles
Helicopters
Attack Helicopters
Jets
LCAA Hovercraft
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
August 2023
August 2023
Good changes, especially for the apache/hokum helicopters. I'm especially laughing at "infantry-only" players seething about a mere 17% reduction in travel speed on M5/RPG rockets. They just have to adjust their aim is all.
Not so sure about the move to increase vehicle counts on various maps. Exposure, for instance, is upping attack helicopter counts up to 3 for each team. I think 2 is enough, but I will reserve judgment until we try out the changes.
August 2023
The in-game Codex - The Lore of Battlefield 2042 now all in one place
That's very cool.
August 2023
I wont complain, but im already doing, are we gonna let that sink in, the fact that now the Heli gunner will have more dps than the 30mm Stealth Heli gun pod? At least bring the damage at the same level please
August 2023
So much fail in this update. So much.
August 2023
@Soundwake wrote:
Buffed heli and killed AA. Nice.
They buffed the attack helicopter which was the worst pick vs the rest.
They returned the 20mm AA to the LATV now that they found how to prevent it being abused as an anti infantry airburst.
The change on the AA damage on the attack heli does not include the 35mm AA option
August 2023
I think that balancing vehicles on a map to map basis is good.
But 3 attack helis per side, that sounds really awful.
August 2023
Hmm - as I see this chopper wise a buff and no nerf. Nightbird / little bird is still way way too powerfull. Good players fear nothing in this little one. Guns dont heat up (takes forever) and flares unlimited and recharge way too fast. Normal rounds on Nightbird = no damage :-). Rest of choppers are ok. LMG salvo on little bird - ha ha ha he just laughs at you. 29-3 is not uncommon for that chopper. Not sure - but lately when you get stinger lock they dont launch flares anymore - not until you launch - that makes me wonder - do they get one tone for lock and another one for actual missile launch ? Stealth chopper still have stealth mode and flares and switch mode instantly. So infantry wise - stingers and javelins are a joke - only rpg and recoils is of use and now the nerf those.
So in stead of nerf the Nightbird / stealth chopper - they now buff attack chopper to match - nice one !
Would like to see stationary AA guns like in previous BF titles. And now all the chopper pilots scream - we are constantly getting shot at - singers, Lis missiles and what else.... stil that little Nightbird still owns map with massive K/D so it cannot be that bad !
But lets see how it all turns out !
August 2023
More helis, more jets, nice. I don't like to be driving ground vehicles and being harvested after this update. Also living as infantry will be bad...
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