March
March
March
They only listen big Youtubers that whine about visibility, demand scope glint and now Claymores to be more visible. I think we mere mortals have no voice in these matters
March
A big thank you for including RPKs. The models look great and ironsights also look great. I was afraid that ironsights would look bad as on STG44. But no, the models look great !
Ironsights on STG-44 ideally should be remade to look better, similarly how RPK and AKs have it. At the moment looks like it's from some mobile game or PS1-2 game.
Firing sound of both RPKs is too quiet, also suppressed fire and un-suppressed firing sounds are almost identical.
Go on empty server, equip RPK-74M, ADS and do a short burst.
Now equip suppressor go ADS and do a short burst.
Remove suppressor, go ADS and fire again.
You can hear that sound difference between suppressed and un-suppressed is very small. They sound almost identical, except un-suppressed has a quiet echo to it.
When you go to live server with other players playing, RPK sounds too quiet and you can't really tell difference between suppressed and un-suppressed sound.
The other thing I've noticed with RPKs is that something does not feel right. Up close, RPKs shreds enemies without a problem. Everything past 30m, killing enemy appears to be difficult. Maybe bullet speed is too slow, or damage drop is too strong. Can't put my finger to it, but go and test against bots who are further away and it's harder to kill them. Bots don't move so much, no ADAD and yet killing them past, i guess 30m feels slow? Go against real players who move non stop, ADAD like crazy. Killing them becomes very difficult.
So either bullets are too slow or damage range is too short, maybe it's something else? Either way RPK effectiveness feels weak past ~30m.
But again, RPK look phenomenal and I'm really glad I get to play with them in BF2042.
March
@80uwjx4m1chc wrote:@nano3570 Agreed with Everything you said.
I have been asking for MORE Maps for ages. This game is so boring due to the lack of different places and looks etc that there is no real difference. And once inside, they all tend to look the same anyway.
I also agree with the Sea side of things too. Oh, and how about being able to parachute from a C130 instead of just a helicopter drop off.
And where are the circling Gunships we used to have. This game hasent gone forwards, it's gone Backwards.
Don't know why you want more content when you should want more fixes first
March
Okay, here; If they both fix the bugs and do our requests, it means we have a deal.
March
On PS hazard zone now requires 16 players to start instead of 12... bravo srsl, now it is impossible to start a round, horrible decision.
March - last edited March
@80uwjx4m1chc wrote:@nano3570 Agreed with Everything you said.
I have been asking for MORE Maps for ages. This game is so boring due to the lack of different places and looks etc that there is no real difference. And once inside, they all tend to look the same anyway.
I also agree with the Sea side of things too. Oh, and how about being able to parachute from a C130 instead of just a helicopter drop off.
And where are the circling Gunships we used to have.
The day 2042 gets an AC-130 and more Portal Maps is the day I change my Steam review from Negative to Positive.
The review will read as:
Recommends Battlefield 2042 because:
Has AC-130.
You're probably wondering why though? It's because if a Battlefield game can have an AC-130, it's because they've fixed everything below it. Having an AC-130 relies on so much being right from Anti-Air, Jets and sound design that you could say, its why only the commander could call it in, in BF4.
March
Overall though, good update.
I'm seeing far less UI artifacts.
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