by T0TALfps

Original Post




Hello there,


Next week, we’ll be releasing Update 4.1.0 which is our first major update for Season 4: Eleventh Hour.


We truly hope that you’re enjoying your time on Battlefield™ 2042, whether you are new to it or a longstanding player helping guide the way for those that are just joining us.


Here’s an overview of what’s new:


  • New vault weapons: AEK 971, RPK-74M & MP443
  • IBA Armor Plate Overhaul
  • Chat Improvements
  • X6-Infiltration Device Improvements
  • OV-P Recon Drone Improvements
  • Specialist Mastery Progression Alterations

Let us know about your experience once you’ve gone hands-on with everything new in this Update.


//The Battlefield Team


Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.



The Leviathan Wakes…


A special division has begun to stir. The next mid-season event is just around the corner.


You can expect brand-new themed cosmetics to earn alongside the ability to jump into a new mode that will task you with getting up close and personal with the enemy.


But for now, one question remains - will you be able to shut down the Leviathan in time?

Stay tuned for more details.







New Vault Weapons


AEK 971


This fully automatic firing weapon has a 30-round capacity with a low spread and decent recoil. If you’re a fan of utilizing burst-fire modes on your weapons, optics are suggested for staying on target.





Feeding from a magazine instead of a belt affords this LMG the fastest reload speed of its class - at the cost of magazine capacity. Risk versus lethality.





This short recoil and high mobility sidearm was standard issue for a long time, but don't let its age (or size) fool you, this quick-firing weapon means business




IBA Armor Plate Overhaul

In this update we’re overhauling the protective benefits of the Armor Plate.


Armor protection benefits will now only apply to the torso area of your character, and no longer provide protection for the entire character.


This means any hit to an enemies torso while they have IBA Armor Plates applied will result in a deduction to the player’s  armor first and once depleted, damage will follow through to the character's health.


The functionality of the IBA Armor Plate outside of this remains unchanged, including explosive damage to armor.


With this overhaul, we are responding to player feedback that armor plating is too effective, and we’re making steps to allow you to counter that gadget by providing a skill enhancement to gameplay, encouraging you to prioritize your shots in order to earn faster takedowns.


Chat Improvements


  • We added a new and improved design which leads to a less cluttered experience
  • Other improvements include, but are not limited to: Background Opacity decoupling, now allowing for text to remain strong while lowering the opacity of the background. Decoupled the Chat Box background opacity, if the opacity is set to below 20% your text will now glow
  • Color formatting changes, resulting in handles being color coded and white text for chat dialogue



General & Gameplay Improvements

  • As indicated above, IBA Armor Plates will now exclusively provide protection to the chest area of your Specialist. Your limbs and head area will remain unprotected
  • Increased XP earned and feedback when destroying an enemy EOD Bot
  • You now earn Objective Fortified XP for placing Gadgets such as Ammo Crates, Claymore Mines, etc. in a friendly objective area
  • You now earn Objective Revive XP when reviving a teammate inside an objective area in Breakthrough
  • Resolved an animation issue that would break while crawling in prone with a throwable gadget in hand
  • Fixed an issue that prevented grenades from being able to be thrown through a window on Renewal at E2
  • Fixed an issue that would cause inconsistent melee damage to occur when dragging the mouse in any direction just before the hit occurred
  • Meleeing an enemy who is on a ladder will now deal the same damage as the standard melee attack at a rate of 50 damage
  • Reduced the traversal sprint delay when barging through doors
  • You will now be able to barge through doors whilst sliding
  • Fixed an issue that would cause traversal sprint to become broken upon quickly exiting a vehicle
  • Fixed an issue that would sometimes result in sliding to gain unintended acceleration
  • Fixed an issue that caused a small amount of unwanted camera shake after performing a low vault
  • Smoothed out the animation of vaulting to reduce a popping sensation that occurs at the end
  • Improved the animations of the Recoilless M5 and G-84 TGM
  • The default weapon for Engineer has now moved from the DM7 towards the LCMG to appropriately synergize with the Weapon Proficiency

Dev Comment: In order for this change to take place, any Engineer that had a DM7 equipped will find that their loadout has changed to the LCMG.


Specialist Mastery Improvements:

  • Adjusted Sundance's Mastery requirement from 30 to 20 Kills and Assists with the Smart Explosives
  • Adjusted Crawford's Mastery requirement from 50 to 30 Kills and Assists with the Mounted Vulcan
  • Adjusted Zain's Mastery requirement from 50 to 30 Kills and Assists with the XM370A
  • Updated Lis' Mastery requirement from 10 Vehicles Destroyed with the G-84 TGM to 10 Kills when destroying Vehicles with the G-84 TGM
  • Updated Dozer's Mastery requirement from 20 Kills with the SOB-8 Ballistic Shield to 40 Close-distance Kills, to allow for a more varied playstyle with Dozer, but still making sure he gets up close and personal


  • HDR Audio overhaul to create a higher dynamic range in the mix
  • We have made some gearbox tweaks to the EBLC-RAM to minimize shifting going up hills. This will help with repetitive audio being heard
  • Fixed an issue where a buzz sound could be heard after using a Sniper scope
  • Improved the audio that plays when various vehicle projectiles are flying by you, such as Air-to-Ground missiles, 40mm and 30mm cannons, Kinetic Grenade Pods and more. It is worth noting that you’ll mostly benefit from this experience if you’re dodging such projectiles, if you’re not - well, seek a Support Specialist.
  • The "update airburst distance" sound will now appropriately trigger in accordance to the visuals and range displayed within the UI
  • The Repair Tool should now be more audible whilst in the MV-38 Condor
  • Improved the audio feedback when you become stuck with a projectile from the SPH Explosive Launcher
  • Fixed an issue where Javelin's lock on sound or engine sound doesn't trigger
  • Fixed an issue where Javelin's projectile sound doesn't trigger


  • Updated the tutorial video of the FGM-148 Javelin
  • Updated EMP grenades description to more accurately reflect its updated damage mode
  • Tooltips have been added for the defibrillator on Battlefield Portal
  • Melee weapons from Battlefield 2042 will now be listed within Battlefield Portal
  • Smoke grenades now explode underwater, sorry Penguins
  • Fixed an issue that caused the BF3 SOFLAM to not be accessible after being deployed
  • Friendly Claymores are now displayed on the minimap
  • The Repair Tool animation will no longer persist when switching to another Gadget
  • The Tracer Dart can no longer lock-on through large environmental objects
  • The Tracer Dart now allows friendlies to lock onto stealth helicopters even when they are in stealth mode.
  • FXM-33 Stinger UI now animates when locking onto an enemy Nightbird that's designated by a friendly tracer dart
  • M18 Claymore sensor can no longer be triggered by enemies under its radius
  • M18 Claymore Icons now flash while looking at them
  • In some cases players were able to pick up M18 Claymores through solid objects. This should no longer happen
  • Players are now notified via the correct icon while a Ranger is hacked or under the effect of EMP
  • Fixed an issue that caused the FXM-33 Stinger to not deal damage to soldiers that had been designated by a tracer dart.
  • Temporarily disabled the ability to defuse Rush MCOM stations with the EOD Bot. This functionality will be re-enabled in a future update





  • Angel does it again, as his loadout crate can't be called in on top of vehicles
  • Angel's Loadout Crate can no longer be placed on bushes, try doing that one again



  • Fixed an issue that caused the X6-Infiltration Device to not show in the restrictions section of the Portal Builder
  • Fixed an issue that would cause Blasco to use misleading voice lines when pinging a threat at long distances
  • The radius on the X6-Infiltration Device should now display correctly while the Big Map is open



  • Casper’s OV-P Recon Drone now deals damage to Claymores, C5, Anti-Tank Grenades, and Proximity Sensors
  • Casper's OV-P Recon Drone can now EMP the Deployable Spawn Beacon from the EBLC-Ram



  • Damage numbers will now take Dozer's 50% damage reduction against explosives into account.


  • It’s no longer possible to heal Ranger by the S21 Syrette Pistol



  • Irish’ APS-36 Shootdown Sentinel now intercepts the Ghostmaker R10’s explosive bolt
  • Improved the consistency of the interaction prompt on Irish's DC-2 Deployable Cover





  • The XM370A range counter should no longer become stuck at 0 while in a vehicle


  • Fixed an issue that caused the wrong icon to appear in the Portal Web Builder for the AC9
  • Fixed an issue where dropped weapons would be difficult to pick up after a player died whilst they were prone
  • Fixed an issue where the wrong killcard information would be displayed after killing an enemy with any "Mass" underbarrel
  • Fixed an issue where the MTAR-21 briefly clips with the camera when aiming down sights in crouch after switching from the Smoke Grenade Launcher
  • Fixed an issue where players could sometimes get stuck in a melee attack loop while repeatedly pressing both melee attack and weapon fire at the same time
  • M240B now has the correct headshot multiplier of 2X
  • Fixed an issue that would cause magazines to disappear while using certain attachment combinations and sprinting
  • A-91 no longer has incorrect sprint settings applied
  • Fixed an issue that would cause a flickering dot to be visible on the AC9 Kobra sight
  • Fixed an issue where scopes were disabling other distortion effects even when not ADSing
  • Shooting with the RM68 will now display you on the minimap when using non-suppressor barrels
  • Kobra sight vertical crosshair no longer disappears during ADS when customized on SVD and Type 88 LMG
  • Fixed an issue where the reload SFX on the RPT-31 would not play as intended
  • Improved consistency of the VCAR weapon icon
  • Intended magazine size of 30 bullets is now shown for AC9 Subsonic in Collection tab
  • Sniper Rifles now have a dispersion penalty while moving



  • Fixed an issue which would cause open seat blast damage to be improperly applied
  • Fixed an issue that would cause the overheat crosshair to grow in size when swapping between primary and secondary weapons
  • RWS on MAV with 50mm cannons now use the correct crosshair
  • Grenades that have already detonated such as incendiary and smoke are no longer intercepted by vehicle AMPS systems
  • Fixed an issue that would result in the rotors of Battlefield 3 Air Vehicles not displaying correctly
  • Rocket lock-on’s will now immediately go away from a vehicle that had SOFLAM lock-on’s active and the vehicle was “Below Radar”
  • RWS on the LATV4 are now coloured more appropriately to its base color



  • Player legs should no longer stick out of the vehicle while crouched in the open seats of the CAV-Brawler
  • Gadgets can no longer be deployed under the CAV-Brawler
  • Only disabled abilities are now grayed out in the inventory while crouching in the CAV-Brawler open seat


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.



Message 1 of 24 (2,721 Views)


★★★★★ Pro
@T0TALfps Claymores flash when you look at them after this update? Why not just put a red arrow pointing down above it to warn people even more 😄
Message 2 of 24 (2,473 Views)


★★★★ Novice

Will this fix the distorted audio from X6-Infiltration Device that sticks with you after you destroyed enemy device in it's radius? Now the sound sticks with you until you die and respawn

Message 3 of 24 (2,342 Views)


★★ Guide

@nano3570   Agreed with Everything you said.


I have been asking for MORE Maps for ages. This game is so boring due to the lack of different places and looks etc that there is no real difference. And once inside, they all tend to look the same anyway.


I also agree with the Sea side of things too. Oh, and how about being able to parachute from a C130 instead of just a helicopter drop off.


And where are the circling Gunships we used to have.  This game hasent gone forwards, it's gone Backwards.

Message 4 of 24 (2,185 Views)


[ Edited ]
★★★ Apprentice

Hello @80uwjx4m1chc 

I would like to state that I am very pleased that we agree on same matter.


Additionally; yes, I regret that there is a lack of gunship and parachute unit in the game, I also wish they would add them.


Why do we want such things? Because there is an important feature of battlefield that separates it from other games such as CoD, P*bG, Cs...


This game is a complete war game.

Ok, I agree; no submarines and destroyers have been added to the game in the history of battlefield (although it is visible on the map as accessories but it was not active).

However, they could at least add maps like the Bf4, Bf 2 before, with aircraft carriers, small maritime patrol boats and gunships as you stated.


In modern wars (we saw this before in the ıraq Gulf wars),firstly logistics transfer is completed to the region. Then, the determined targets are usually destroyed by cruise missiles(launched from warships or land vehicles and aircraft attacks from land or sea) to all regional energy stations, radars, military bases and factories.

Then, an operation is carried out on the targets with parachute from the air, amphibious landing from the sea (of course, if there is a sea connection).

Of course, I regret to say that I am not very hopeful for Dice to make such a detailed and complex update.Their course shows that, but i still want to trust and hope them.


My best regards...





Message 5 of 24 (2,155 Views)


★★★★★ Novice

Hazard Zone Trophies / Achievements 


What about addressing something for us Trophy / Achievemt hunters? It's been made clear that HZ is no longer receiving support... when will there be consideration in changing the requirements for those trophies / achievements to something else involving the games main (and much more enjoyable) focus?

Message 6 of 24 (2,113 Views)


★★ Novice

So, explosive spam is an insane issue: transport vehicles having explosive rounds and encourages people to use them like artillery, the assault having a new gadget that is broken, no cap on grenade launcher ammo, zains airburst launcher. The RM8 is clearly the best gun in the game, the G57 is a one burst for anyone with good aim and your answer is to once again nerf snipers? Encouraging a camping playstyle and making the weapons even weaker? I understand the dispersion on the NTW as it one shots and shouldn't be in the game but aren't the other three bad enough? Also adding a 9th LMG into the game with still only 4 snipers?


For context I've been running around sniping aggressively and the previous change to SWS and DXR one shot was necessary however the hipfire wasn't. Now your answer is to once again add another reason not to use the hardest weapons unless you play in a way everyone hates. Could you not add the ability that recon classes revert this change when using snipers so people don't use the benefits of the assault class?

Message 7 of 24 (1,900 Views)


★★ Novice

Couldn't care less for any of those things as long as it hasn't anything to do with the Hazard mode 😀

Message 8 of 24 (1,837 Views)


★★★★★ Guide
@VOLBANKER_PC Claymores were supposed to be stealthy. This is a negative buff and a negative fun factor and par for the coarse.
Message 9 of 24 (1,774 Views)


★ Guide

Another complete useless update. Still continue saying they listen to the community. It's just pathetic. 

Message 10 of 24 (1,772 Views)


What's EA Play?

New name, new look, same great benefits: EA Access and Origin Access are now EA Play.

Get more info on the change here.


Forget your EA Account ID or password?

Reset, update, or link your account information.

View more on EA Help