BATTLEFIELD 2042 UPDATE #4.0.1

by T0TALfps
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BATTLEFIELD 2042 UPDATE #4.0.1

EA DICE Team

KIN_HF-Comm-401.jpg

 

Hello there,

 

Next week, we’ll release Update 4.0.1 which is a small set of changes aimed at resolving some Quality of Life issues and balancing, following the launch of Season 4: Eleventh Hour.

 

It’s been epic seeing your reactions and gameplay moments in Season 4. We’re seeing squad after squad jump into the fray on Flashpoint and it’s safe to say that you are having a Blasco!

 

In the coming weeks, we’ll be preparing our next Game Update (4.1.0) which acts upon more feedback that you’ve been submitting to us.

 

Take a look at the changes below, and for now - see you on the Battlefield!

 

//The Battlefield Team

 

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

 

Changelog

 

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

 

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

 

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

 

Crawford

  • Reduced the effectiveness of Crawford's Critical Repair Trait from 100% bonus repair amount to 40%.

 

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

 

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

 

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.


Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

 

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

 

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.

 

 

  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.


RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

 

M39 EMR

 

 

  • Reduced the Headshot Multiplier from 2x to 1.6x


SVD

 

 

  • Reduced the Headshot Multiplier from 2x to 1.6x


Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics
Message 1 of 26 (2,722 Views)

Re: BATTLEFIELD 2042 UPDATE #4.0.1

[ Edited ]
★★★★ Pro

@T0TALfps wrote:

 

Changelog

 

 

Specialists

 

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

 


This, is a very weird change given that assault is allowed to equip C5. Irish was a door stopper, now he is a paperclip. It would make more sense if Zain's gadget could penetrate Irish's sentinel when landing direct hits on it, but not C5. This way, Zain is added to the team play dynamic.

Message 2 of 26 (2,594 Views)

Re: BATTLEFIELD 2042 UPDATE #4.0.1

[ Edited ]
★ Expert

No fix for the below radar bug that is breaking FXM and designated air targets?

 

I want to know who at DICE has been working on getting their T1 of air vehicles for the past couple months and when they will be done?

Message 3 of 26 (2,552 Views)

Re: BATTLEFIELD 2042 UPDATE #4.0.1

★★★★★ Newbie

M39 EMR

 

 

Reduced the Headshot Multiplier from 2x to 1.6x

 

 

Big mistake, M39 was fine. I've got no reason to go back to BF2042 now. 

Message 4 of 26 (2,478 Views)

Rif.: BATTLEFIELD 2042 UPDATE #4.0.1

★ Novice
I take this opportunity to report the following bugs after 4.0: - After Mackay lands on some ledges after using the grappling hook he dies instantly. -Automatic throwing of grenades no longer works. -I don't understand how but vehicles with heavy guns, tanks exc exc, manage to kill soldiers even after they have passed a building
Message 5 of 26 (2,465 Views)

Rif.: BATTLEFIELD 2042 UPDATE #4.0.1

★★★★★ Expert
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%

Does this mean that the T1 requirement will be reduced by the same amount?

Message 6 of 26 (2,407 Views)

Rif.: BATTLEFIELD 2042 UPDATE #4.0.1

★★★★ Guide
@Trokey66 *the devs scramble as they didn’t think of this…

😂
Message 7 of 26 (2,391 Views)

Re: BATTLEFIELD 2042 UPDATE #4.0.1

[ Edited ]
★★★ Guide

@DigitalHypeI think this should have been fixed first. It has a very strong effect on the gameplay for the infantry. I just don't want to go into this game knowing that every game will have a 50+/0 helicopter and there's nothing you can do about it. Okay, let's wait for the next patch.

 

Eat it, DICE.

https://www.youtube.com/watch?v=hyWJeGOvwgA

Finally we actually hit a good match. DICE have acknowledged that this is completely broken but if they don't wanna fix it, I'll do this. 🎮Catch me live on Twitch! https://twitch.tv/silk 👀 Follow my Twitter! - https://twitter.com/silkoce 🎮 Join the lads on Discord! - ...
Message 8 of 26 (2,377 Views)

Re: BATTLEFIELD 2042 UPDATE #4.0.1

★ Guide

As bad as the M39 was at release, regardless of the suppressor bug, this change is a huge step in the wrong direction and just goes to show that the devs have no idea about real weapons and their purpose. This is a precision rifle and should be treated as one, yet it's regularly outclassed by AR's and SMG's.

 

Get a grip, DICE.

Message 9 of 26 (2,369 Views)

Re: BATTLEFIELD 2042 UPDATE #4.0.1

★★★ Apprentice

I wanna shoot any requesters requested except adding new sea map.We don't have a proper map to play on. Still "please add that weapon,fix that bug..." There are idiots who make silly demands like this. There are little kids crying. I swear this whole group is toxic and baby.

 


 
 
Message 10 of 26 (2,337 Views)

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