F1® 24 PATCH NOTES (V1.6)

by EA_Groguet
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F1® 24 PATCH NOTES (V1.6)

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Community Manager

Handling and kerb tweaks headline the latest patch for F1®️ 24.

 

The v1.6 patch for F1®️ 24 will roll-out on all platforms from Monday, July 8 at 10am UTC. Please ensure you are connected to online services in order to receive updates.

 

Here’s a list of everything that’s been addressed in this latest patch:

 

Highlights

 

  • Rebalanced the Medium Traction Control setting
  • When driving over kerbs, cars will now be more unsettled, with sausage kerbs in particular having a greater impact on vehicle stability 
  • Fixed an issue in Time Trial where in certain circumstances times set with an F1 car could appear on F2 Leaderboards
  • Fixed an issue where a specific Specialist Goal could prevent a career save from loading correctly
  • Pitcrews in Driver Career have received some training so pitstop times have generally been improved

Graphics/Visuals

 

  • Improved presentation quality of Broadcast Pit Stops on PS4 & Xbox One 
  • If an AI is the Driver of the Day in a Multiplayer race they will no longer appear with the Fanzone Expression label of the player
  • Fixed an issue where tyre warmers were clipping slightly with the tyres on some cars
  • Improved lighting on character models of My Team Icons when beginning a Career
  •  'Frame Generation' will work more effectively on PCs which have this option available and enabled

Handling

 

  • Having a very high amount of Engine Braking is now less likely to cause the player to lock up their brakes
  • AI are now less likely to lock up when using a low amount of pressure on their brakes
  • Tyre pressure adjustments will now have more of an effect on tyre grip and heat

Game Stability

 

  • Fixed an issue where the Drivers' tab could become unresponsive after viewing Lap Times in the Race Director
  • Fixed an issue where the player could select two options at once in the Practice menu, which resulted in the game being stuck

Tracks

 

  • Fixed a metal grate on the outside of turn 1 at Portugal so it no longer registers as a minor collision with a vehicle passing over it
  • Fixed a rare issue in One Shot Qualifying at Silverstone where the AI could drive wide to invalidate the next lap before the player gains control of the car

Audio

 

  • Fixed an issue where your engineer could incorrectly tell you that your teammate is outperforming you

Peripherals

 

  • Added support for the Cammus C5 Wheel

Miscellaneous

 

  • New 'Champions' images added to the Compendium, replacing the previous entries. All previously unlocked stickers will remain unlocked for these new images
  • Fixed an issue where ten second penalties would only last five seconds during a pitstop
  • Updated the logo on the Ferrari garage monitors
  • Fixed an issue where the number of laps shown as available in a Practice Programme could be incredibly high
  • Various UI improvements in many areas of the game have been made
  • General Stability Improvements
  • Various Minor Fixes

 

Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. 

 

The development team will continue to refine the game based on the feedback shared by the community. 

 

If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team.

 

Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue.

 

Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.

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