True Movement

by prometheanascent
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Original Post

True Movement

★★★★★ Novice

Hi there,

 

I bought the game some month ago, because I like SciFi settings with mechs and a good story. I hope RE will continue the game in the future and keep with such good story mode. After I played the story of Titanfall 2, I was such into it, that I wanted more.

So I am now trying multiplayer and watched many tutorials about pilot movement. I do net get it. Honestly, I was never a fan of such things like "Bunny Hopping" and stuff in other multiplayer games. I like a more realistic gameplay and a more realistic movement. But this makes you inferior in the game. I love the mobility of Titanfall 2, but I think this parkour mechanics could be much distinct.

I wonder, why there is not true movement in the game enabling more option of true movements without exploitation of the game mechanics. In the online game "Warframe" there is a movement called "Bullet Jump". You can do a "Bullet Jump" by moving fast forward, crouch and instandly jumping. You could also take examples from the game "Mirrors Edge", where there are also lots of true movements with only a few keys, but you can do them by chaining them together and using the environment, as well as the use of momentum.

"Bunny Hops" and other movements like "Strive Hope" and "Air strife" or no actually movements and so not integrated in game mechanics. So they are flawed, hard to learn and to master and it always feels like cheating (and it looks stupid from the outside).

My question is, whether we can get an actual movement for these things with their own animations and key combinations as update or in future game? Instead of hopping forward by constantly sliding while jumping, you have an actually and movement, which is easier to do. You press forward, slide and jump and you do a special jump animation. If you use the environment together with keyboard combinations or combination chains, you do other movements.

Personally, I also would like to have some form of stamina, which makes the movement more realistic and prevents that player constantly hopping around like crazy. Like in "Mirrors Edge", you cannot run or jump indefinitely.


Regards

Message 1 of 5 (438 Views)

Re: True Movement

★★★ Guide
@prometheanascent I'm not EA staff or representative but from my own experience playing the game since about the start of this year I can tell you there will be no updates - the game is practically without upkeep, which can most easily be noticed by how EA/Respawn "handles" the constant DDoS attacks on their respective Titanfall games' servers - and as far as I know there are no substantial plans for a Titanfall 3. EA likes to make money, there's more money in multiplayer games than singleplayer games, EA owns Respawn and Titanfall IP by extension, so expect either an Apex Legends 2 or a very disappointing Titanfall 3 experience if they decide to allow for it - sort of like the latest couple of Battlefield games. My two cents.
Message 2 of 5 (410 Views)

Re: True Movement

★★★★★ Novice

So, like Anthem? Good idea, bad management?

Message 3 of 5 (397 Views)

Re: True Movement

★★★★★ Apprentice

So - as someone who's been playing Titanfall and active in the community for many years ...

I don't like the bunny-hopping stuff either.  It's an exploit of the STEAM engine, and originally wasn't developed into the game, people just discovered they could do it. I'm on the PC, and as someone who's been playing since launch day in 2016, I still have trouble making it work.  It's just a mechanic that was in the STEAM engine by accident, was fixed in games like Counter-Strike and TF2 and others, but apparently wasn't fixed in the SDK that Respawn has used for the games.  To me, it's reminiscent of the "dolphin diving" technique that was in Battlefield 2 (or maybe 3, been a while) where a soldier could jump up, and at the apex of the jump go prone, and get the benefits of being prone while in mid-air, meaning they got the stability bonus as well as being harder to hit.  

To me, all of these types of exploits are cheating, but at least in Titanfall 2, it's something I felt I needed to learn.  However, my understanding is it's much easier to learn on consoles or with a controller on the PC.

As far as updates go - Respawn made the decision to stop supporting the game after its first year.  They pushed out one last content patch in Dec 2016/Jan 2017, and it's been radio silence since.  Though all the DDOS attacks, the nearly game-breaking bugs, etc - all had been promised to be fixed and the game balanced better, but they stopped supporting the game instead.  The final nail in the coffin was when Apex Legends launched.  

The game is the best FPS type game out there, IMHO.  It *could* be a complete masterpiece had they continued to support/work on it.  Instead, they sabotaged it from the get-go, launching it in 2016 in between two juggernaut franchises - COD and Battlefield, then cried when it didn't sell as well as expected.  

Then - Respawn and EA merged in .. 2018?  I want to say that's when it was.  Between the launch of Apex Legends and that merge - they finished what Respawn started with the botched launch of TF2 - and that's screwing the Titanfall fans.  

Bottom line is, while I have this very stubborn piece of hope in me that TF3 will be created, or at the very least, they'll pick back up support of Titanfall 2, I don't expect that to ever happen.  EA won't comment on anything, won't fix the servers for TF2 with whatever is going on at the moment, and just doesn't care about any of their fans, it being Titanfall 2 or any other games.  (For example, putting Vince Zampella in charge of the Battlefield franchise - I'm expecting what happened to Titanfall to happen to Battlefield now.  Bad support, lots of promises to the fans that aren't kept, and downright lies and mismanagement.) 

Play the game for what it is, and enjoy it.  Despite my frustrations, the game is still spectacular for the most part.  You get hooked on it, and then any other FPS feels bland in comparison.


Message 4 of 5 (384 Views)

Re: True Movement

★★★★★ Novice

Indeed. For a time, EA Games was one of the most disliked publishers on the market among gamers. I do not know, whether it is still the case. But personally, I still do not like the company, because I have many bad experiences with them, regarding the quality and the management of games. It hurts too much, if you like and dive into a game and see it such poorly handled by the  developpers and the publisher. There was a time, where "EA" was a "no way" for me.

Ever developper company they sucked in, they also destroyed and with it the product. The product and the idea behind it became cheap, badly implemented and short lived, although the potential was there for to be a good franchise. It is really a shame, that so many good ideas simply vanish in the trash, because they run under EA. Let it be Anthem, Titanfall, Need of Speed or Command & Conquer.


As for bunny hops, yes. Players in other games exploit the mechanics on the same way and I hate it. I want to have fun playing realistic and how a game is intended to be played, and some guys with too much time before the PC or the console, constantly jumping around like crazy and destroying the gameplay for me. It destroys the immersion of the setting, what is the reason why I like to play solo mostly. I hate that people running and jumping around (except for, that it actually is a parkour game with such mechanics, which you have to use) and I have to do the same to compete.

Message 5 of 5 (351 Views)