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Operation Frontier Shield: The Patch Notes

by EA_Archi

Original Post


Operation Frontier Shield: The Patch Notes

Community Manager

NEW MODE: Frontier Defense!

  • Co-op 4 player mode.
  • Davis and Droz of the Last Resort faction will be guiding you through the waves. They are unique to Frontier Defense mode and your earned merits will still apply to whatever MP Faction you have selected.
  • Defend your Harvester against 5 waves of increasingly difficult enemies.
  • The Titan you pick at the start is locked for the rest of the match.
  • Earn cash for defeating enemies that you can spend in between waves to purchase tools at the Armory.
  • Choose from Easy / Regular / Hard / Master difficulty.
  • There will be an Insane difficulty as well that will exist in a separate tile as a Featured Mode.
  • New Titan Progression - ‘Aegis Ranks’
  • Earn Aegis Ranks by completing matches of Frontier Defense. Aegis Ranks can unlock powerful upgrades for your Titans, helping you succeed at higher difficulty levels. For now these Ranks will only apply to Frontier Defense.
  • 5 maps supported at launch

Forwardbase Kodai
War Games
Blackwater Canal

  • We are currently testing additional maps and will add more in future
  • “Classic Music” option will unlock Titanfall 1 lobby music and Frontier Defense music. [Win 10 matches of Frontier Defense to access]

Long sight lines and tight quarters dictate the battle in this abandoned desert reservoir. The towering, sheer walls and a system of convenient zip lines provide Pilots with means to get around quickly while Titans do battle in the long corridors below. Pilots can also set up ambushes in the guts of this complex pipeworks, while titans can lock down large sections of the battlefield at critical junctures. Tread carefully.

A new modular construction of a residential firefight. Cover is sparse for Pilots bold enough to leave the safety of a few houses. Windows and rooftops decide who controls the map, but dense interiors can always hold surprises.


ELITE WEAPON WARPAINTS: Exclusive to Pilot weapons, these Warpaints grant the Squad Leader bonus: If you or any other player own one of these Warpaints, everyone on your team will be granted bonus XP. The effect doesn't stack, and you don't need to have the warpaint equipped to receive the bonus. Additionally, owners of the Warpaints will have a 10% chance of receiving a double XP token per owned weapon [up to 30%] at the end of every match.


TITAN WARPAINTS [LIMITED EDITION - CAN ONLY BUY UNTIL 8.28.2017]: Grants bonus Aegis XP to you and your teammates at the completion of a Frontier Defense match when this skin is equipped. This boost will be increased with each team member that also has the warpaint meaning you can earn up to 4x Aegis XP bonus. Warpaint also includes an additional shoulder arm plate with scaling iconography based on hardest Frontier Defense difficulty completed with that titan. The Warpaint also grants a special call sign with scaling iconography based on the hardest Frontier Defense difficulty completed with that titan.


  • Added more out of bounds triggers to Complex.
  • New stats page for maps, including tracking of Frontier Defense difficulty levels.
  • Visual improvements for Weapon and Titan stats pages.



  • Ogre class Titans now have a baseline of 1 dash with a 10 second cooldown.
  • Turbo Engine will now reduce cool down of Scorch and Legion’s dashes to 5 seconds. It will still behave the same as before for other Titan classes.
  • Overcore now gives 20% core meter.
  • Electric Smoke unlocks at 20% instead of 25%.


  • Sword Block damage reduction reduced by 5%.


  • Scorch will now have 1 dash charge with a 10 second cooldown.
  • Increased Firewall’s width.
  • Scorch Kits
  • Wildfire Launcher now increases the direct-hit damage of the Thermite Launcher. It still increases the amount of fire spread.
  • Scorched Earth’s lingering fire lasts longer.
  • Tempered Plating now makes Scorch immune to crits and his own thermite damage.
  • Fixed a bug with Flame Core not igniting Incendiary Traps.


  • Legion will now have 1 dash charge with a 10 second cooldown.
  • Hidden Compartment: Power Shot has two charges and Power Shot damage is reduced by 15%.


  • XO-16 base magazine size increased to 40 rounds.
  • Reduced the strength of the slow effect of Energy Siphon.
  • Slightly reduced effectiveness of Arc Rounds against Vortex Shield and Heat Shield.
  • Multi-Target Missile System no longer locks onto cloaked targets.



  • Aim Assist settings have been modified for Assault Rifles and SMGs.
  • ARs and SMGs require you to be aiming closer to your target before any ADS assist takes effect.
  • Reduced the overall effectiveness of ADS assist for Assault Rifles.
  • Titan Hunter kit modified to be 10% extra Titan meter from damage instead of 10% Titan Meter on Titan Kill.

Phase Shift

  • Now has just 1 charge, but recharges faster.


  • Medium and long damage significantly reduced.
  • One of the positive changes we saw in the High TTK playlist was the increase of weapon diversity. It is our hope that between the Aim Assist nerf and this SMG nerf, we’ll see weapon diversity increased across all three platforms.


  • Reduced fire rate.


  • Reduced fire rate: In this particular instance, we felt that the reduced fire rate simply made the gun feel better since the gun stabilizes better between shots.


  • Slightly reduced damage at medium range. It still has the best medium range damage of any Assault Rifle.


  • No longer locks onto cloaked targets.

Smart Pistol

  • No longer locks onto cloaked targets.


  • High TTK playlist changes for the P2016, Wingman, Wingman Elite, and Mozambique have been brought over to bring their power level down now that all Pilots can carry a secondary weapon.


  • Lunge time and melee hit frames changed to .3 seconds from .2 seconds. This will help people firing weapons, particularly automatic weapons, get extra shots in before the lunge completes.
  • Melee lunge range reduced.
  • Non-lunge melee attack range increased. This will help with the cases where melee looks like it should hit but doesn’t connect with the target.


  • Various improvements to the UI for Private Match, including increased visibility of text chat on PC.


  • Fixed issues with purchasable Nose Arts not showing up correctly on Titans.
  • Spectators in Marked for Death can no longer be marked for death.
  • (Xbox One) Buttons and pod doors in War Games intro sequence now play at the correct volume.
  • Titan Nose Arts flagged as Advocate Gift unlocks may now actually be awarded when opening Advocate Gifts.

More info here

Message 9 of 9 (3,031 Views)

Patch Notes November 1st

Community Manager

Titanfall 2 PC v2.0.0.7 Patch Notes 11.01.2016

Adaptive resolution scaling (requires TSAA enabled) - This feature allows the game to downscale the rendered image to help maintain a consistent framerate. This will be especially helpful for our users running lower spec video cards, allowing them to maintain 60fps more often, as well as those of you running 4K monitors with more midrange GPUs. Adaptive Resolution uses TSAA's resolve step to output to screen, thus the feature is only enabled when TSAA is enabled.

Word of warning: if you run a resolution or target framerate much higher than your machine will be capable of achieving you will be hindering image quality significantly as the Adaptive Resolution feature will be constantly downscaling your output to maintain performance. All systems will be different, so you should try different settings to see what works best for you and your configuration.

Other fixes in this patch. Thanks to all that have reported bugs and helped us identify these issues!

- Stability and GPU performance improvements
- Titan weakspot highlighting respects colorblind settings
- Reduced stuttering and playback issues with voice chat
- Improved speed of allocating Private Match dedicated servers
- Adjusted Recommended settings for lower end GPUs
- Reduced hitching when changing between no antialiasing and TSAA
- Increased performance of streaming textures, reducing stalls and hitches
- Archer and Thunderbolt now go to Aim-Down-Sights when wallhanging (oops!)
- Better Network chatroom moderation tools
- Fixed various grapple gameplay issues
- Fixed Kraber shots going through Bubble Shield
- Fixed certain combinations of weapon mods and menu selection resulting in no weapon model showing in customization menus
- Fixed spawning halfway underground after playing third person animations in Kill Replay
- Fixed tracker lock-on HUD elements not reliably showing up during Kill Replay
- Fixed Titan executions not triggering reliably
- Fixed mantling up stairs
- Fixed incorrect aspect ratio when switching from fullscreen 1920x1080 to windowed 1600x900
- Fixed some rare hardlocks and crashes
- Fixed subtitles being stretched in 21:9 ratios
- Fixed rare condition when accepting Origin game invite with application closed
- Fixed some display issues in Network lobbies
- Fixed disappearing grapple rope with TSAA enabled
- Fixed NVIDIA Surround crash



Message 1 of 9 (4,240 Views)

Update details

Community Manager

Friday evening November 4th, Titanfall 2 servers received a new update.

Map Hack:

  • Rebalanced Map Hack so that player locations will now pulse instead of always on. We'll continue to look into this boost and will modify it further if it continues to cause frustration.

Titan Balancing:

  • Rebalanced Legion.
  • Rebalanced Tone.

Due to player feedback we’ve tweaked the balancing on both of these Titans. We’ll continue to watch player feedback and address as needed.

Pilot Changes:

  • Anti-Titan and Grenadier weapons once again restore ammo when embarking into your Titan.
  • Rebalanced Amped LMGs .

Last Titan Standing:

  • Fixed an issue with bad start spawns on Exoplanet.
  • Fixed an issue that was causing round 1 to start while people were still connecting.


  • Fixed an issue with camos that would result in players not being able to clear the "NEW" message.

Last but not least…

Game Modes

  • You can now play Private Match Solo!
Message 2 of 9 (4,140 Views)

Patch Notes Nov 30th

[ Edited ]
Community Manager

Today's update includes a ton of new content, features, bugfixes, and more. Here's what you have to look forward to:

New Content [FREE]

New Map: We are welcoming Angel City to Titanfall 2 with a 24/7 playlist, meaning if you just want to play Angel City all day and night you can!

  • Playlist will be a mix of Attrition / Bounty Hunt / Amped Hardpoint.
  • We will keep it up as long as it remains popular.
  • Angel City will also be added to the map rotation for other playlists.

New Titan Kits:

RONIN: Phase Reflex

  • When doomed, Ronin phases out of danger.

NORTHSTAR: Threat Optics

  • Enemies are highlighted while zooming in.

SCORCH: Scorched Earth

  • Flame Core ignites the ground, leaving thermite in its wake.

LEGION: Hidden Compartment

  • Power Shot has two charges

TONE: Burst Loader

  • Aiming allows the 40mm to store up to 3 shots to burst fire.

ION: Refraction Lens

  • Splitter Rifle splits 5 ways.

New Weapon "Wingman Elite" pistol

  • A modified version of the classic Wingman pistol.

New Pilot Execution "Inner Pieces"

  • Phase Shift into an enemy and… it doesn’t go well for them.

New Content [Things you can buy]

Scorch and Ion Prime Titans:

  • Stand out with fresh new looks and executions!

Titan Art Packs:

  • Customize your Titan with five new Nose Arts and an exclusive Warpaint skin. Each of the 6 Multiplayer Titans have their own art pack available.

Callsign Pack:

  • Includes instant access to 20 new and exclusive Callsigns Banners and 10 Callsign Patches.

Camo Pack:

  • Includes 20 new and exclusive Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon.

New Features

  • Added FOV slider to console, increased FOV maximum to 110 on all platforms.
  • PS4 streaming for Networks: PS4 users who are streaming will have a new icon next to them, other users can hit a button to view the stream.
  • Better mod tools for Networks: Mods can now mute people for the whole room and change the room voice mode to be mods-only.
  • You can now toggle between having a 2D or 3D style damage indicator in the HUD options.
  • Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note, all purchasable items are cosmetic only and do not effect game balance.
  • New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity.
  • A new set of advanced & optional gamepad settings for fine adjustment of turn speeds, deadzones, response curves, and more.
  • Added Support for EA Access, Origin Access, and free Multiplayer Trials.
  • FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer - includes in-game patch notes!
  • Modified matchmaking status display to fit longer text needed for some languages.
  • PC Only - Removed "Insane" texture quality and replaced with "Max". No reduction in visual quality for those with enough VRAM, but will reduce hitches when streaming in textures.
  • Display Callsigns for the top 3 players per match during post match scoreboard.
  • Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet. Or did we?
  • Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1.

Balance Changes

  • Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks.
  • Fixed Bounty Titan scoring in Bounty Hunt.
  • Grapple will now detach after melee hit even if person melee'ed lives.
  • Ronin's Phase Dash and Phase Reflex now removes Tone's Lock-On markers.
  • Attrition and Bounty Hunt - Reduced the amount of Core Meter earned by killing AI.
  • Adjustments to Northstar's Flight Core.
  • Overcore now starts your Titan Core meter at 30%.
  • Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and Northstar now moves faster during Hover as well.
  • Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall.
  • Adjusted weighting on map rotations.
  • Adjusted visibility of Cloak.
  • Firing your weapon will now also disable Cloak.
  • Additional balancing to Tone.
  • Titan kills properly award weapon assist stats to assisting players.
  • Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match.
  • Connected a couple of spawn zone pairs in Crashsite.
  • Reduced chances of getting spawn camped.
  • Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).
        Bounty Hunt changes:

    • When an AI kills a player, that AI now receives half of that player's bonus.
    • Center bonus popup now shows bonus gained rather than total bonus
    • Rebalanced point distribution among waves so that second wave has a larger impact on the game overall.
    • Boss titans are now worth 500 points (was 600).
    • Reapers are now worth 100 points (was 50).
    • Stalkers are now worth 30 points (was 25).
    • Score bar now shows team's total unbanked bonus as a yellow portion of the score bar.
    • Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum) no longer display the team titan status bar below their score bars.


  • Flatline - increased far and very far pilot damage
  • Volt - reduced pilot damage
  • R97 - increased pilot damage
  • Spitfire - increased pilot damage
  • L-Star - increased pilot damage
  • Double Take - increased damage
  • EPG - slight increase in splash damage; increased titan damage
  • Thunderbolt - increased pilot and titan direct hit damage

Bug Fixes

  • Disabled the ability to earn Double XP during Private Matches.
  • PC Only - Fixed issue with Win10 users who were stuck with "Connecting to Respawn Servers…"
  • Fixed issue where assists were being counted as kills for weapons. Weapons will now also properly receive assist stats when assisting in killing Titans.
  • Fixed issue with bad spawns for Last Titan Standing on Exoplanet.
  • Fixed bug where game completion achievements were not being rewarded when playing the missions out of order.
  • Fixed bug where folks were crashing after grappling evac ship just before it's destroyed. Swing away!
  • Fixed issue on Blood and Rust where players were getting stuck in a death loop.
  • Fixed bug where players would appear to be stuck in ground during executions.
  • Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases.
  • Fixed issue of not being able to tap and shoot Softball with Autosprint.
  • Fixed issue of Kraber shooting through bubble shields.
  • Fixed incorrect Pilot character sometimes showing in lobby on first game launch.
  • Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion.
  • Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards.
  • Fixed skin and camo arms not matching player camo when rodeoing
  • Various localization issues fixed.
  • Fixed Genned Factions not receiving Advocate Gifts - retroactively send any missed Advocate Gifts to affected users.
  • Fixed “New” indicator incorrectly staying on for the Banner and Patch menus.
  • PC Only - Various D3D bug and crash fixes
  • Fix melee hit detection to be more reliable.
  • Fixed issue with Titans not displaying loadout information properly.
  • Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum.
  • Fixed the grappling hook floating in the air if the grappled player dies. This also fixes some weird forward lunging after grapple melee.
  • Fixed grapple failing to detach from some objects the cord touched while you were grappling.
Message 3 of 9 (3,991 Views)

Patch notes January 23rd

Community Manager
  • New logging to report player connection quality to help us track down reports of laggy games and disconnects.
  • Drastically reduced requirements for Match Loss Protection - Increased chance of not receiving a match loss for joining a game late that we do not expect you to win. When joining matches late if the game has progressed far enough you will see a message notifying you that you will not receive a loss.
  • Increased direct Pilot hit damage for Gravity Star.
  • Increased damage on the Flatline, R-97, Spitfire, L-Star, Double Take, EPG, and Thunderbolt.
  • Decreased damage on the Volt.
  • Regen no longer resets Pilot loadout names.
  • Assists count as Weapon XP again.
  • Nerfed Pilot Sentry.
  • Firestar will no longer display "Thermite Attached" if detonated on friendly Titans.
  • Fixed Ion Vortex Shield drain being framerate dependent.
  • Fixed bad AI navigation on Complex.
  • Fixed collision on Crashsite to prevent players from going into walls.
  • Fixed Legion Overcore not being available after using Smart Core.
  • Fixed "Fairfight category is incompatible".
  • Fixed various stability issues.


Message 4 of 9 (3,813 Views)

Patch Notes for Live Fire update

[ Edited ]
Community Manager

Live fire has now been released. See here for more info:



  • Live Fire: A new Pilot vs Pilot elimination game mode! It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match.
  • New Live Fire Map - Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back!
  • New Live Fire Map - Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes.
  • New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.
  • New Audio for the DLC Commander Intros.
  • Added a new execution, "Late Hit". Deliver a flurry of Stim fueled punches that pummel your enemy to the ground .


  • Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. This new feature will allow you to create your own “mixtape” of modes to your heart’s desire.
  • Gamepad: Custom Button Mapping (Pilot & Titan)
  • Gamepad: Crouch Button - "Hold to Crouch" Option ("Toggle" is still default)
  • Gamepad: ADS Button - "Toggle" Option ("Hold to ADS" is still default)
  • Controls: “Hold <use> to Rodeo” Option (“off” is still default)
  • Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)
  • Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community
  • New Sounds for the Stim Pilot Execution, “Late Hit”.
  • Added Film Grain Slider
  • New ambient environmental sound effects to bring the livefire maps to life. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds.


  • Holo pilot decoy can now deploy on ziplines.
  • Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles.
  • Holo pilot decoy is now visible in the threat scope and sonar grenade pings.
  • Holo pilot decoy no longer runs on top of dome shields.
  • Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways.
  • Holo pilot decoy should be more resilient when started during wallruns.
  • Kraber can no longer be shot as a semi-automatic if the player presses the reload button at the same time as the fire button.
  • Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability.
  • Added some out of bounds triggers and props to block off areas for Crashsite and Complex.
  • FOV is now saved per-user.
  • When switching weapons while editing a loadout, the game will now preserve your mod choices if possible.
  • Ronin now shows his sword in the loadout menus.
  • Credit purchasable items now show a credit symbol instead of a lock symbol.
  • Friends' names will now show up green in chatroom and in-game.
  • Prime Titans can now use Nose Arts.
  • Network Admins can send messages to the network in-game, rather than only through
  • Added extra text to make clear that Warpaints are not supported on Prime Titans.
  • Capped max range of Reapers' weapons in Attrition.
  • Toned down the excessively loud dropship sounds in Attrition.
  • Adjusted Volume Falloff of Cluster Rocket Explosions so you don't hear them from across the map anymore.
  • Added some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking.
  • Nuclear Eject damage no longer fills your Titan Meter.
  • Reduced the area affected by the Nuclear Eject screen shake.
  • Increasing crit damage Pilots deal to Reapers in Multiplayer.



  • Reduced Salvo Core's damage.
  • Removed the damage falloff from Salvo Core rockets.
  • Increased the cooldown of Sonar Pulse.
  • Reduced the projectile size of the 40mm.
  • Tone Burst Loader Improvements:
  • Slight presentation tweaks.
  • Updated audio cues.
  • Leaving ADS now clears the charges


  • Removed the damage falloff from Flight Core rockets. This should make her more consistent in dealing high damage.
  • Increased dash regen rate.


  • Increased dash regen rate.


  • ADS'ing with his primary weapon will display the projectile's path.


  • Fixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage.



  • Added very far damage settings, reducing its damage at distance.
  • Added more kick to the first shot to make using single shots more difficult.
  • Increased view kick during sustained fire to create a slightly larger spread.


  • Fixed the homing speed so it will once again track targets as expected.


  • Reduced the projectile speed.
  • Increased the fuse time.


  • Fixed being able to be shot by snipers behind the cover of the amped wall if the shooter is really close.
  • Fixed sentries so they now properly track targets through the amped wall.
  • Fixed tracers not showing up when shooting through friendlies with bullet weapons.
  • Fixed the MP R201 not dismembering stalkers and ultimately being less effective as other similar weapons against stalkers.
  • Fixed bug with using A-Wall/Hard Cover while phase shifted.
  • Fixed some cases where players could plant turrets in mid-air.
  • Fixed HUD display incorrectly showing number of Electric Smoke charges.
  • Fixed case of scoreboard counting a Titan termination on a piloted Titan counting as 2 pilot kills.
  • Fixed MOTD not displaying over a certain character limit.
  • Fixed Charge Rifle with Quick Charge mod skipping cooldown after firing and switching weapons.
  • An elusive Nessie has still not been found…last seen in the mission Blood and Rust…
  • Fixed bug with getting doomed with Stealth Auto Eject while in the midst of melee. Also fixed rare case of being stuck permanently in a "Ejecting Titan" cockpit animation.
  • Fixed some cases of being stuck inside of level geometry with Rodeo.
  • Fixed Grenade indicators not showing up sometimes.
  • Fixed incorrect bullet hit detection immediately after being damaged.
  • Fixed some cases of being stuck inside of level geometry with Phase Rewind.
  • Fix asian languages not always word wrapping correctly.
  • Fix input duplication between chat messages and the game.
  • Fix pick up ammo sound incorrectly playing in MP.
  • Fixed issue with browse not highlighting a network when clicked from lobby.
  • Fixed hover FX not playing in NPC kill replay.
  • Fixed Ion's Laser Core FX appearing offset from crosshair.
  • Fixed showing the turret placement hint when player spawns, but doesn't have a turret, due to watching a kill replay with the turret placement hints.
  • Fix camera becoming disoriented when navigating the store.
  • Fix formatting issues in stats page.
  • UI bugfixes when browsing networks and in the chatroom.
  • Fixed a bug with the nose art menu that left the player on a blank page sometimes.
  • Fixed a bug with SP achievements not correctly counting all Pilot Helmets collected. (Will trigger when opening main menu)
  • Fixed some stats related issues with player melee.



  • Accepting a game invite while the game is not running will now properly connect you to the invited lobby.
  • General stability improvements.

PS4 Pro:

  • Increased sun shadow resolution.


  • Stability improvements when browsing the store.
  • Fix not being allowed to start multiplayer after resuming the game from suspend when the player's profile is not linked to an Origin account.
  • Fixed being able to accept invites to a game that the player is already participating in.
  • General stability improvements.
  • Correctly grab the system voice permissions from Xbox and honor it in game.


  • Added Adaptive Supersampling. When enabled and running faster than the FPS target, the game will dynamically increase rendering resolution up to 2x the target resolution to improve AA quality. If the maximum supersampled resolution exceeds 16K in either dimension (e.g. when running at Eyefinity/Surround resolutions), this option will be unavailable.
  • Added Very High to the Model Quality tiers.
  • General stability improvements.
  • Added Model Draw Distance to allow pushing draw distances further out.
  • Added description for Triple Buffered in the VSync description text.
  • In an effort to reduce hitches from texture streaming, the "Texture Quality" setting has been renamed to "Texture Streaming Budget" to more accurately reflect the setting's function, and the tiers have been renamed to indicate the VRAM amount needed. A warning has also been added when the game detects that the chosen tier uses more memory than currently detected. The goal is to only use about ~75-80% of the VRAM when the game is running to avoid GPU memory management hitches.
  • Spun D3D texture creates off onto a dedicated thread to avoid driver stalls and added throttling to the number of textures that are made live by the streaming system every frame. The throttling mechanism is simplistic and can be improved, but we want to get this out earlier to see if we're on the right track in reducing texture streaming stutter before investing more engineering effort. If you were previously experiencing stutter, please provide feedback on whether stuttering has noticeably improved after this patch.
  • Adaptive Resolution FPS Target is no longer capped by max monitor refresh rate and instead caps to maximum supported FPS (144).
  • Improve VRAM detection accuracy.
  • Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.
  • Improved frame rate stutter detection tools.
  • Enabling adaptive resolution while VSync is set to Double Buffered should now reliably force VSync to Triple Buffered.
  • The game now prevents the screensaver/lock screen from coming up due to idling while the game is running.
  • Added additional info to rare startup error "Failed to CreateGameWindow. Resolution Unsupported?" and a speculative fix for it.
  • Fixed adaptive res FPS target incorrectly resetting to 60.
  • Fixed texture streaming being disabled on GPUs with < 2GB of detected VRAM.
  • Fixed the game crashing on startup if a user has AMD GPU drivers installed, but is no longer using an AMD GPU as the primary adapter.
  • Fixed memory leak experienced on Crossfire setups.
  • Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.
  • Added text clarifying "Invite friends" functionality doesn't work while the Origin overlay is disabled.


Message 5 of 9 (3,730 Views)

A Glitch in the Frontier: The Patch Notes

Community Manager

Hey, here are the patch notes for the update coming later today, April 25th.



  • New Map: Glitch
  • New Live Fire Map: Deck
  • New Faction: M.R.V.N.
  • New Execution: Get to the Point [Pulse Blade]: Unlocks after getting 10 Pilot kills with the Pulse Blade. If you have already achieved the 10 kills it will unlock retroactively

New Featured Modes [we’ll be introducing these at different times in the near future]

  • Glitch 24/7: Get a feel for the new map by playing a variety of modes on just the Glitch map
  • Marked for Death: 6v6. One member of each team is Marked as targets and both teams must defend their target while trying to kill the other team’s target. Once one of the marked players are killed, the surviving Mark’s team is rewarded a point. After a few seconds, new Marks are chosen. First team to 10 kills wins.
  • Titan Brawl: Think of this as Team Deathmatch with just Titans. 5v5 mode with Titans only [no ejecting] and respawning. Each kill counts for 1 point and first team to 30 points wins.
  • Iron Last Titan Standing: It's the Last Titan Standing you know and love with a few new rules. 5v5 with no ejecting and no batteries.


  • Main Menu Update: We dressed things up a bit with new background videos, updates, and tiles with rad stuff we think you should check out
  • Increase Pilot Gen to 100
  • Added Live Fire mode to Private Match options
  • You can now choose between regular, Prime, or random for executions for Titans if you own the Prime Titan


  • Game will now emit a sound when it is going to connect you to a match. Our PC brethren will want to make sure to set Settings > Audio > Sound In Background to On to hear game sounds when the game is not focused. This is for all audio, including the matchmade sound
  • Fixes to address parties occasionally getting split up
  • Players that join late to a party making it too large for the current playlist will now cancel matchmaking
  • Fixed issue where you could not invite friends after starting a private match


  • The game will now remember Multiplayer as last played in Main Menu - no more accidentally selecting Single Player!
  • Removed sun flare for maps Colony, Exoplanet, Forwardbase Kodai
  • Gates, the 6/4 Faction Leader, now uses the campaign model



  • Titan Melee - Reduced area of effect for all Titans expect Ronin


  • Fixed a bug with Sword Block not always blocking the intended amount of incoming damage


  • Small reduction in Laser Shot’s cone angle

Arc Grenades

  • Arc Grenades now have only 1 charge
  • Arc Grenades recharge faster


  • Holopilots can now walk through the Amped Wall
  • Holopilots can now crouch walk


  • Made crosshair smaller so if you have a bead on an enemy you’ll more likely to deal high damage
  • Projectile width will increase quicker to improve consistency of damage in close quarters


  • Now need to be closer to deal max damage
  • Slightly Increased spread to compensate


  • Reduced the near and very far damage of the Amped Devotion

Charge Rifle

  • Small increase to its base damage


  • Reduced missile tracking speed. It will still continue to track targets, but not to the extreme amount it has been since the last patch


  • Crosshair dots no longer turn off when firing all assault rifles and SMGs
  • Fixed issue with the R101 where the reticle would disappear while cloaked


  • Added a 1st Half/2nd Half indicators to HUD for CTF
  • Fixed issue in CTF where the flag was unreturnable after being dropped by an enemy
  • Fixed a bug in CTF where the flag could be returned by dead players
  • Dropped flags will now drop more reliably in areas with low ceiling clearance


  • Hooked up the missing LTS VO line letting you know you’re the Last Titan Standing
  • Fixed an issue where players would see a black screen while waiting for players to connect. It now says “jumping to location” like other modes
  • Updated the player status HUD elements


  • Fixed issue with tracking rockets missing the dropship
  • Fix for Scorch Nitro nose art:
  • Scorch and Scorch Prime now have different nose art for the “Firebrand”
  • Scorch Prime will keep the same “Demons” nose art
  • Scorch now uses a slightly modified pre-order version of “Firebrand” that will also contain the “Demon” art
  • Fixed issue where the Blacksite Scorch Warpaint would not appear in first person
  • Fixed issue where Legion would spin and face opposite direction when performing his execution as an Auto Titan
  • Fixed a bug where ejecting during Legion’s Power Shot could leave you unable to melee
  • Fixes to 3rd person animation for some Titans
  • Fixed bug where a Pilot could not execute an enemy if their movement speed was reduced
  • Fixed a bug where a Pilot rodeoing a Titan wouldn’t see it’s health bar as Doomed


  • [PC] Fixed crash issue when switching from Crossfire to SLI
  • [PC] Fixed bug where top 3 player callsigns would overlap the chat box at the end of the match
Message 6 of 9 (3,487 Views)

Monarch's Reign - The Patch Notes

Community Manager

Hey, here are the notes for the update coming on May 30th. We don't have an exact time but updates usually arrive around 20:00 UTC or noon Pacific time. However the update may come a bit earlier or later than this. 




Map: Relic
New Titan: Monarch
New Execution: Now You See Me [Cloak]

  • Requirement to unlock: Get 10 Pilot executions while cloaked [this is not counted retroactively].

New regen callsign banners for Gen 10-100 including prism versions.


Prime Titan: Ronin
Prime Titan: Tone

  • 20 new camos

Callsigns and Patches

  • 20 Callsigns and 20 Patches [including Nessie and Spicy Boy patches!]

Nose Art

  • 5 new Nose Arts and 1 new Warpaint


  • You can now invite friends to Network in-game.
  • Added “confirm” dialogue when inviting a friend to Network.
  • Will no longer show the “invite friends to network” button if it’s not allowed for active Network or if the Network is invite only and the player is not an admin.


Update to Crashsite map.

  • Fixed around 100 instances of getting bumped, bonked, stuck or tripped up. During the clean-up, we also wanted to experiment with more mobility options. To that end we’ve added 8 ziplines to get around the map faster and a few more wallrunning locations.



  • Titan Meter and Core Meter are now gained when damaging shielded Titans.
  • Slightly reduced Core Meter generation from damage to compensate.
  • Titan executions are no longer blocked by shields.


  • Laser Shot now requires more energy, preventing you from double tapping opponents.
  • Reduced Laser Shot damage.
  • Laser Core damage slightly decreased.


  • New Pilot Kit 2: Titan Hunter - Killing a Titan rewards 10% bonus to your Titan meter.

Pilot Weapons


  • Near damage and amped near damage increased.
  • Added a small amount of viewkick.


  • Damage and amped damage reduced to bring it in line with other assault rifles.

R-201 and R-101

  • Very far damage slightly increased.


  • Damage and amped damage reduced. It should now require ramping up to be more effective than the Spitfire.


  • Amped DMR damage reduced to 80 for a bodyshot.


  • Near damage reduced.
  • Very far damage value added, reducing the pistol’s damage at distance.


  • Very far damage reduced.

Tactikill Mod

  • Cooldown reduction per kill lowered to 25% from 35%.


  • Fixed issue with melee attacks not hitting near corners.
  • Improved hit accuracy when there is a height difference between players.


  • Prevent phase shift players from earning meter by phase dropping the flag and then picking it back up.
  • Private match will no longer display win/loss messages as those are not tracked in Private Matches.
  • You can now skip the kill replay in Live Fire and Last Titan Standing matches.


  • Players dying inside their Titan will no longer award a “Pilot Assist”.
  • Pilots no longer considered idle and be kicked while rodeoing.
  • Fixed issue with Pilots getting stuck after grappling out of a rodeo near a ceiling.
  • Fixed issue with store where bundles would still show as purchasable after you already bought them.
  • Fixed issue with open invites not showing the correct icon for joined members.
  • Fixed several rare crash bugs.


Message 7 of 9 (3,385 Views)

The War Games - Patch Notes

Community Manager


War Games: Pilots on the Frontier frequently use simulator pods to train, using life-like recreations of historical battles as combat scenarios. War Games highlights the civilian shops, tall buildings for window-to-window fighting, and city streets for Titan combat from the Battle of Angel City, and the large, open tank garage facilities for hand-to-hand Pilot combat from the Battle of Airbase Sierra. The outskirts of the map feature a clean, VR style perfect for Titan duels, while Pilots are often found running along the bright, interconnected wallrunning routes.

Traffic [Live Fire only]: A weathered test site where pilot positioning is pitted against mobility across two busy thoroughfares. Dense cover makes every corner a threat, with room for snipers to hide in the back fields.


Shadow Boxing [Holo Pilot]: Get 20 kills while Holo Pilot or Holo Pilot Nova is active. Does not track holo pilot kills done retroactively.


3rd weapon slot added for Pilots.

  • All Pilots can now equip a primary, secondary, and anti-titan weapon.
  • The 2nd weapon or 3rd weapon can be either pistol or anti-titan weapon, based on your loadout.

Console Players:

  • Press Y or Triangle to swap to your 2nd weapon.
  • Hold Y or Triangle to swap to your 3rd weapon.

PC Players

  • Use 1,2,3 keybindings to change weapons.

New Featured Mode: Free Agents.

  • Free-for-all with a twist. Collect 3 batteries to call in a Titan. Battery locations are placed around the map. Pilots drop batteries on death.

Titan Brawl now added as permanent mode in mixtape matchmaking.

  • Titan Damage in now tracked in the scoreboard.

More Private Match Settings.

  • Round / Score Limit
  • [Round] Time Limit
  • Pilot Boosts [On, Off]
  • Pilot Boost / Titan Meter Multiplier [25% to 500%]
  • Pilot Boost / Titan Meter Overdrive [On, Off, Only]
  • Pilot Health [25% to 500%]
  • Respawn Delay [0 to 40] seconds
  • Titan Core Meter Multiplier [25% to 500%]


  • Evac ship will now leave immediately once all living players are onboard.
  • Additional performance optimizations on Xbox One.
  • Added an easter egg to Glitch.



  • Replaced flag icons with stacked score bars.
  • A permanent flag icon is now displays the status of each flag [Home, <player name> / You have the Flag, SECURE / RETURN].
  • Flag status no longer displays after the winner is determined.
  • Display team Titan status.
  • Running over Stalkers with your Titan will now cause damage.


  • Fixed exploit on Exoplanet where players could get under the map.
  • Fixed bug where stealing a battery from a rodeo would not give player any Titan meter.
  • Fixed issue in CTF where the flag would appear to be unreturnable.
  • Fixed issue with Legion shield not appearing sometimes.
  • Fixed a couple spots on Eden where Pilots were able to hide inside geometry.
  • Fixed issue with Tone where reload would happen during her execution.
  • Fixed issue where Ronin Prime execution played wrong audio.
  • Addressed issue where Pilots couldn’t enter evac while in phase state when using Phase Shift. The trigger to enter the evac will now be activated when the player exits phase state.
  • Monarch no longer gets two Electric Smokes when using her Upgrade Core.


  • Reduced damage of Amped Weapons and put on 30 second timer


Thank you for all the feedback with last patch’s High TTK experimental mode. There were thousands of comments across multiple communities and we’re still debating the pros and cons of different changes. This upcoming patch, we’ll be running another balance test focused around aim-assist adjustments. Our plan is to combine lessons learned from both tests in DLC 7, so console and controller players please send us your feedback.




In addition to the listed changes, there appear to be some undocumented changes, such as a Stim nerf, a new 30-second timer on Amped Weapons, and stalkers damaging your titan when stepped on. 

Message 8 of 9 (3,194 Views)


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