May 2019
May 2019
Same issue here in Australia with s10+ been trying for a few days now glad I'm not the only one with the issue hope it's fixed soon.
May 2019 - last edited July 2019 by EA_Lanna
Same problem here on my Poco F1, it's not a storage or hardware problem, maybe a Android 9 (pie) problem or a permissions problem? Please update us on why we cannot get past update 17/699.
Build Fingerprint under spoiler tag
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'Xiaomi/beryllium/beryllium:9/PKQ1.180729.001/V10.3.4.0.PEJMIXM:user/release-keys'
Revision: '0'
ABI: 'arm'
pid: 25099, tid: 25256, name: GLThread 699 >>> com.ea.game.simpsons4_row <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Cause: null pointer dereference
r0 00000000 r1 ce5fe0fc r2 d10de3f0 r3 ce5fe060
r4 ce5fe060 r5 ce5fe0fc r6 c1d7e220 r7 d10de3b1
r8 0000001f r9 d10de39a r10 c0cfdc7c r11 ce5fe030
ip eff67d00 sp ce5fe010 lr d0592164 pc d0da5e80
backtrace:
#00 pc 01083e80 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#01 pc 00870160 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#02 pc 00870a28 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#03 pc 00dc0b24 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#04 pc 00dc0aac /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#05 pc 0020d9f8 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#06 pc 00dc7114 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#07 pc 00dc6d4c /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#08 pc 0086d6e0 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#09 pc 0108e7b0 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#10 pc 00de8010 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#11 pc 00dd19ac /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#12 pc 0093b234 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#13 pc 0100d850 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/lib/arm/libscorpio-neon.so
#14 pc 00094077 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/oat/arm/base.odex (offset 0x94000) (com.bight.android.jni.BGCoreJNIBridge.OGLESDestroy [DEDUPED]+94)
#15 pc 0009d771 /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/oat/arm/base.odex (offset 0x94000) (com.bight.android.app.BGOGLESRenderer.onDrawFrame+864)
#16 pc 0011e23b /data/app/com.ea.game.simpsons4_row-euD9eh5GE_ee9T-w43KEsg==/oat/arm/base.odex (offset 0x94000) (com.ea.simpsons.ScorpiGLESRenderer.onDrawFrame+290)
#17 pc 014060c1 /system/framework/arm/boot-framework.oat (offset 0x9c8000) (android.opengl.GLSurfaceView$GLThread.guardedRun+3464)
#18 pc 0140752f /system/framework/arm/boot-framework.oat (offset 0x9c8000) (android.opengl.GLSurfaceView$GLThread.run+182)
#19 pc 00413975 /system/lib/libart.so (art_quick_invoke_stub_internal+68)
#20 pc 003ecaf1 /system/lib/libart.so (art_quick_invoke_stub+224)
#21 pc 000a1c65 /system/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+136)
#22 pc 00349b9d /system/lib/libart.so (art:anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art:anonymous namespace)::ArgArray*, art::JValue*, char const*)+52)
#23 pc 0034a8f5 /system/lib/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue*)+320)
#24 pc 0036e1e3 /system/lib/libart.so (art::Thread::CreateCallback(void*)+842)
#25 pc 000637f5 /system/lib/libc.so (__pthread_start(void*)+22)
#26 pc 0001e019 /system/lib/libc.so (__start_thread+24)
"Cause: null pointer dereference"
(Posts merged by CM)
May 2019
I tryed chaning the screen resolution, forbid fullscreen mode, but nothing works
May 2019
After android update my Simpsons dropped every time while 29.5MB are downloaded
May 2019 - last edited July 2019 by EA_Lanna
What Phone do you use?
Update: Just got an andorid update for my s10+, the simpsons app still crashes.
(Posts merged by CM)
June 2019 - last edited July 2019 by EA_Lanna
I received a positive response today. here it is.
|
https://answers.ea.com/t5/The-Simpsons-Tapped-Out/Simpsons-Tapped-out-Freezes-on-Galaxy-S10-and-S10/...
(Posts merged by CM)
July 2019
Same problem same phone. AT&T. USA.
April 2020
It's not working in the US