June 2020
I think you really dont know what you're talking about. Vsync gives you much better frame times. My guide is working very well for many people, testet it on different setups. To limit the game to four threads will relieve your cpu to handle backround stuff better - he has anyway just a 4 core cpu
I dont know why you so mad, let people talk about it who understand something about it - he already replied that it brought him something.
June 2020
June 2020 - last edited June 2020
@MirageMatt You sure I'm a boy? I guess you live in youtube. Many youtube videos are correct and and can help you, but find out things on your own bring you much more to learn instead of just retell things. Double/tripple buffer - it depends on the game and situation.
He use just one RAM stick, what about it? That's the main reason for his performance loss by the way - settings are second important here.
June 2020
June 2020
@MirageMattok you turst more youtuber than some people writing here, ok i got it. But to say that I am spreading false information is something I personally take. Misinformation is definitly that your saing it just help a bit. It shows that you have absolutely no idea. Maybe you need to watch more youtube videos
But I've had enough, there's no reason to sacrifice my time for your toxic behavior.
June 2020 - last edited June 2020
@Sick1ClickNo you got it wrong, again. I trust people that are spreading true information. And who want to help people and not hinder their gameplay. And yes, I do trust more an IT with over 20 years in his job who made a YouTube channel to spread awareness about many quirks of PC gaming than random dudes on EA Forums.
Either way, there are no professional Apex players who use VSync and that should say something.
June 2020 - last edited November 2022
UPDATED #SEASSON 15:
First things first:
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After installing RTSS, you have to setup a few things there:
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Now tweak it:
|1| You need to go into your game, preferably to shooting range (Don't worry, it doesn't run smoothly yet)
|2| Recognize tearing by looking up and down. The Frame Color Indicator will help you at this point as well. Disable it when you're done.
|3| By changing the value at RTSS "Scanline sync" to a nagativ number you can eliminate tearing. In my case I need just -60, you may need -100 or -200 etc. (From now on it's smooth!)
|4| If you don't want to use Scanline sync, you can now simply limit the FPS without touching the scnaline sync value (0). The pre-configuration as I have described it here is still essential, even if you only want to limit the FPS
It might be useful to define a custom Hz for your PC in the settings of your graphics card, since Scanline sync requires a lot of power, especially at high frame rates. E.g. 190Hz usually works very well with 240Hz monitors. If your FPS fluctuates too much, it will have a negative effect.
And thats it! It gives you a smooth gameplay without tearing, without VSYNC ingame and with low frame times! I recommend activating the autostart option in RTSS. So it will work everytime.
Best regards and good luck! =)
June 2020 - last edited June 2020
@Sick1ClickWell now you are getting somewhere my friend, I have heard of scanline sync. The negative value you put there must be callibrated on per game/user basis - there are guides on guru3d forums. Also the game must render more frames than the monitor refresh rate for it to work properly (about 120 FPS for 60 Hz monitor). I personally have never used it, but I have heard good opinions. It provides tear-less gameplay without introducing input lag. The thing with RTSS frame cap is that it introduces 0-1 frames of input lag, so it's a bit worse than in-game frame limiters. However, what I found to make my game work much better are two things: reducing mouse polling rate to 500 Hz (or 250 Hz for slower processors) and excluding the whole Apex Legends folder from Windows Defender (I do not know how this works with other antivirus softwares). This made my CPU usage considerably lower and made the game fell and play much smoother.
All-in-all I doubt there is a perfect solution without using an Adaptive Sync display, like GSync.
June 2020 - last edited June 2020
@MirageMatt Yeah, right! I wrote here how to calibrate as well
RTSS is even better than ingame cap and sync. With RTSS I got 6.9ms Frametimes on a 144 Hz display, with ingame sync it's 7.2ms, with cap it's around 7ms. If you can handle constant 190 hz/fps you're on 5ms! I guess, I need a 240 Hz screen :D
What's even better, is that the frametime are much more stable than without RTSS. Without cap you'll have sometimes (not constantly) lower frametimes, because you can have more fps, but than its not stutter-free/tearing-free. I visited two friends today, both are exited about this solution To set the polling rate to 500 Hz helped many people with older cpus, with newst there is no change (I could feel a differenc on my old i5-4690k)
I am sure you'll feel the difference with and without RTSS. RTSS feels like realtime input in every situation, if your pc has engough power for sure, lets give a try.
June 2020
Someone delete my post, 3rd time right now.