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Tank Spawn Logic on Amiens Map - Conquest

by ISterlingArcher
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Tank Spawn Logic on Amiens Map - Conquest

Product: Battlefield 1
Platform:PC
Summarize your bug The tank spawn logic on the Amiens map is very different from other maps. There are two parts to this tank spawn logic strangeness. But first, I do not know if this is intentional or an inadvertent spawn error. That said, at the beginning of the game, each team gets a tank at their uncaps. The second tank appears at the objectives closest to their uncap (A and F). Once one of the tanks on either team gets destroyed, it will not spawn at all if your team loses the objective closest to your team's uncap, no matter how long you wait (!). Your team must recapture that objective or you do not get a second tank available. The only exception to this is if the spawn timer completes for the second tank prior to losing either A or F, respectively, at which point the second tank becomes available at the uncap. Another strange aspect to this is that if you're a tanker and you haven't died in a long time and then die, the tank becomes available immediately. Consequently, the tanker who dies will see the tank become available again. This may be ideal for a team who has an awesome tanker. However, it can mean the difference of winning or losing a game if the tanker is instead camping far behind enemy lines.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? 1. On the Amiens map on Conquest mode, capture the closest objective to your base (uncap). You will receive a second tank. Get second tank destroyed and let the enemy capture the closest objective to your base before the spawn timer completes. 2. Play on Amiens with both tanks on your team not dying for say, 10 minutes.
What happens when the bug occurs? 1. The second tank does not become available at the base no matter how long you wait. Your team must recapture the closest objective to your base in order for the second tank to become available. 2. Upon your death as a tanker, the tank becomes available immediately.
Please select your region North America
In what game mode did the bug occur? Conquest
AMD or Nvidia Model Number
Enter RAM memory size in GB

The tank spawn logic on the Amiens map is very different from other maps. There are two parts to this tank spawn logic strangeness. But first, I do not know if this is intentional or an inadvertent spawn error.

 

That said, at the beginning of the game, each team gets a tank at their uncaps. The second tank appears at the objectives closest to their uncap (A and F). Once one of the tanks on either team gets destroyed, it will not spawn at all if your team loses the objective closest to your team's uncap, no matter how long you wait (!). Your team must recapture that objective or you do not get a second tank available. The only exception to this is if the spawn timer completes for the second tank prior to losing either A or F, respectively, at which point the second tank becomes available at the uncap.

 

Another strange aspect to this is that if you're a tanker and you haven't died in a long time and then die, the tank becomes available immediately. Consequently, the tanker who dies will see the tank become available again. This may be ideal for a team who has an awesome tanker. However, it can mean the difference of winning or losing a game if the tanker is instead camping far behind enemy lines.

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