November 2018
There seems to be a strange problem that causes multiplayer games to cap their FPS to around 10-11 with zero variation, much like a frame cap.
Attempts to troubleshoot have included:
Lowering graphics settings to LOW for all settings including turning on future frame rendering to no effect,
Attempting to use DX12 to no effect
Lowering game rendering to 30% to no effect, FPS remains stuck at 10-11
GPU driver clean installed with DDU to no effect
Game redownloaded and reinstalled to no effect, including deleting BF5 files from My Documents to no effect upon repairing game
Overlays from programs such as Origin, Discord, MSI Afterburner disabled and antivirus suites disabled to no effect
The game runs perfectly on single player with no issues and in MP the game actually runs perfectly well until the very moment the countdown is over and players are allowed to move and deploy, the FPS immediately lowers from it's maximum until settling to around 10-11
Any advice would be much appreciated
PC specs:
i7-4790k at stock speeds of 4.0 Ghz
GTX 1070 Stock speeds with latest drivers (even tried the drivers before the latest ones to no effect as a last effort)
16GB ram at 1600 Mhz
Game installed on SSD
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November 2018
November 2018
I'm having the same problems, FPS is completely fine until the game starts in multiplayer and single player is perfectly fine. I've tinkered with all the settings and tried some of the same methods and I still can't find the issue.
Specs:
Ryzen 1800X Stock speeds
32 GB DDR4 RAM @ 3200
1080 Ti FTW 3 Edition
Installed on SSD
November 2018
I played around with this a little and saw that I can run around empty maps and maps with a few players in the pregame with no discernable issue
However the main bug is still there in full games.
November 2018
November 2018
November 2018 - last edited November 2018
This game is so poorly optimized. Its kind of ridiculous. I too am suffering from lack of the frames.
Specs: H97mPro4
CPU: i5 4690k
GPU: EVGA GTX 1060 6GB FTW +
November 2018
Did you try and reporting it to APPLE?
November 2018
November 2018
Does it happen after a proper clean boot?
https://support.microsoft.com/en-us/help/929135/how-to-perform-a-clean-boot-in-windows
Can you attach your dxdiags to this thread? If there's a common driver or piece of hardware causing this DICE will need these.
https://help.ea.com/en-us/help/pc/how-to-gather-dxdiag-information/
November 2018
I have the same problem and tried it with a clean boot, to no success.
My DxDiag is attached.
I have an i5-4690K, 16 GB Ram, GTX 970, Windows 10 64 bit, two screens and installed it on an SSD. Nothing is overclocked.
It runs smoothly on Ultra settings in singleplayer (well, "smoothly" when you disregard occasional loading-stuttering, especially in videos). It also runs smoothly on empty servers.
When joining a session, the framerate drops not immediately but over a few seconds.
Game and Origin are running as administrator.
According to the Task manager, BFV has a network load of ~200 kBit/s, which seems very low to me. I have a 50MBit/s connection, and opened the TCP-Ports 80, 443, 5222, 8080, 9988, 17502, 20000-20100, 22990, 42127 and UDP 443, 3659, 14000-14016, 22990-23006, 25200-25300, and also activated UPnP and cleared my NAT cache. I don't run any network-limiters or so.