PS4 v1.50 Speederbike vertical aim Deadzone bug. Low viability.

by Janas-Aurora
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Original Post

PS4 v1.50 Speederbike vertical aim Deadzone bug. Low viability.

★ Guide

Product: Star Wars Battlefront II
Platform:Sony Playstation 4
What is your issue related to? General
Summarize your bug On the PS4 version, all repulsorcraft (Speeders and speederbikes) have an unbalanced aiming deadzone with the right stick. It's much easier to aim horizontally than it is vertically, which has a very large deadzone. Combined with a lack of splash damage for most of the lighter speeder bike vehicles in the game, this gives them extremely low viability on console. It can be difficult to take out a single AI infantry opponent on co-op. The primary issue is the aiming difficulty due to the vertical deadzone, but a lack of splash damage or zoom hurts their viability moreso.
What is your gamertag/PSN ID/EA Account name? JanBellamy
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 05/28/2020
What time did you see the bug? (HH:MM AM/PM) 02:15 PM
In what game mode did the bug occur? Capital Supremacy
What is your time zone? EST (IET) - GMT - 5:30
Steps: How can we find the bug ourselves? In any game mode, accrue the Battle Points necessary for any of the Speeders or Speederbike type reinforcements and select them. On PS4 especially, you should notice a large difference in aiming deadzone between vertical and horizontal aiming. The Y-axis has a very high deadzone, whereas the X-axis seems very responsive. This makes smooth aiming extremely difficult. The low hovering speeders have retained almost no viability in any game mode as a result. Certain models make up for this with splash damage, in particular the larger ones like the LIUV or the Rebel Speeder car, but the Republic Barc speeder and the STAP don't have splash damage.
What happens when the bug occurs? Simply put, the vertical aiming deadzone is unnecessarily massive, and it prohibits smooth aiming across both X and Y axes. A fundamental aspect of controller/console aiming.
What do you expect to see? The deadzones matched completely to the current X-axis deadzone, such that aiming is as smooth and responsive as the infantry controls allow. Ideally, a temporary fix could simply be to add splash damage such that shots don't need to be completely exact to be effective, as certain speeders in-game have. (Rebel speeder, LIUV, and original trilogy era light speeders.)
Please select your region North America
AMD or Nvidia Model Number PS4 integrated graphics card.

Here are two demonstrations of the issue.

 

https://puu.sh/FPWrq.mp4

 

https://puu.sh/FPWqV.mp4

 

In general, on PS4 the speeders for the Clone Wars era are 'Battle Point sinks'. The STAP and Barc speeder are far too difficult to use to any level of effectiveness to be worthwhile expenditures. Speeders from the other two eras have splash damage which allows them to retain a decent level of efficiency despite the aiming issue, but the issue is the primary problem.

 

Adding splash damage to the BARC speeder and STAP would roughly resolve the issue, but at the heart of it is the deadzone.

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