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by Illstikskllz

Original Post


Community Manager

We are constantly reading the forums and your comments for feedback that helps add features to the game after launch and to tune gameplay, all based on conversations with the community. We want to make sure Madden is the best game possible, and to get there we have scheduled updates deployed by the Madden Development Team. So, your feedback is helping to improve Madden NFL 19 – thank you! We look forward to further feedback and are committed to continued improvement. You can provide additional feedback on this title update in this forum discussion. Now, let’s break down what’s new in our latest update.

One thing we really saw from your feedback recently, was that there were some issues with the Pro Bowl voting in Franchise, so we tuned it so you won't see backup linemen getting the award.
Make sure to leave more comments by replying to this thread:

Key Highlights
  • Gameplay:
    1. Added Signature celebration by Douglas Veney, the Touchdown Dance Challenge winner from EA Play
    2. Updated formula for defenders' ability to play the ball in the air
    3. Followed new NFL Rules Point of Emphasis – Dives by the ball carrier will be considered as giving himself up on the play and will be ruled the same as QB slides
  • Updated player likeness for the following players:
    1. Cowboys CB Chidobe Awuzie
    2. Bears HB Tarik Cohen
    3. Seahawks CB Shaquill Griffin
    4. Ravens TE Hayden Hurst
    5. Chargers CB Desmond King
    6. Titans OLB Harold Landry
    7. Cowboys CB Jourdan Lewis
    8. Jaguars DE Yannick Ngakoue
    9. Bills QB Nathan Peterman
    10. 49ers WR Dante Pettis
    11. Chiefs MLB Reggie Ragland
    12. Falcons WR Calvin Ridley
    13. Cardinals TE Rickey Seals-Jones
    14. Bears MLB Roquan Smith
    15. Broncos WR Courtland Sutton
    16. Buccaneers DT Vita Vea
    17. Cowboys QB Mike White

Gameplay Updates
  • Tuning:
    1. Tuning to decrease the frequency of fumbles when using the Strip Ball mechanic
    2. Tuning to increase the frequency of broken tackles when setting the Strip Ball coach adjustment to Aggressive
    3. Tuning to make the defense more susceptible to running plays when setting the Pass Rush coach adjustment to Aggressive
    4. Defaulted the Auto Strafe option to OFF for all users in MUT Squads to remedy issues of users’ auto-strafe settings changing to the host’s setting without knowing it
    5. Tuning to increase the Out of Position penalty for using defensive players on offense
    6. Tuning to decrease the number of fumbles that occur when the ball carrier is tackled by getting his feet taken out from behind
  • Pass Coverage:
    1. Fixed an issue preventing Cover 3 and Cover 4 zones from covering Fake Screen Wheel plays properly
      1. NOTE: Specific to Cover 3, we are still working on an issue occurring with Curl-Flat zones sometimes leveraging the Wheel route and leaving the flat route uncovered, but this can be mitigated by using hot-routes to put the Curl-Flat player in a Hard Flat or Cloud flat – we are continuing to work in this area and hope to have this completely addressed in a future title update
    • Fixed an issue causing Cover 4 Palms to overplay out routes from the slot instead of covering streaks behind it
    • Fixed an issue causing fade routes out of Bunch formations to get open too frequently vs. Cover 4 Palms and Cover 4 Quarters
    • Fixed an issue causing deep post routes out of Bunch formations to get open too frequently vs. Cover 4 Palms
    • Fixed an issue causing Cover 4 Quarters to leave the Seam route uncovered with an RB route to the same side
    • Fixed an issue preventing defenders in match zones from properly covering double-move routes
    • Fixed an issue that would sometimes prevent the Ultimate Team ability Footsteps from applying the proper catching penalty to nearby receivers
  • Real Player Motion
    1. Fixed an issue causing the center to sometimes get stuck in the snap animation after the snap when playing on any game speed besides Normal
    2. Tuning to decrease the frequency of AI ball carriers’ usage of the One-Cut mechanic
    3. Fixed an issue causing a player to get stuck while getting up off the ground in post-play
    4. Fixed an issue causing left-footed punters to quickly change their stance during the snap on punting plays
    5. Fixed a rare issue where the QB would get stuck in a physics pose and hover off the ground following a sack
    6. Tuning to improve cases of short delays after handoffs in MUT Squads
      1. NOTE: We still have a few improvements to make here in future updates
    7. Fixed an issue causing a short delay after the handoff when playing on Slow or Very Slow game speeds
    8. Fixed an issue preventing QBs in pistol formations from properly finishing their rollouts on Play-Action plays
    9. Fixed a rare issue causing the ball carrier to warp either forward or backwards while using a Hit the Hole animation
    10. Fixed an issue causing defenders to sometimes warp from a dive tackle off the ground into a standing tackle
    11. Tuning to prevent movement issues with user-controlled defenders when the user would make slight movements with left stick in pre-play
    12. Fixed an issue causing the FB to run into the QB during the play I-Form Wing HB Toss
    13. Fixed an issue causing the QB to delay when trying to set his feet for a pass while scrambling, which would result in an incorrect Throw on the Run accuracy penalty
    14. Fixed an issue causing an incorrect physics interaction when a defender would hit the kicker after attempting a kick block
    15. Fixed an issue that would cause handoff animations to sometimes be misaligned when running hurry-up offense
  • Pre-Play
    1. Further tuning to improve defensive player movement out of huddle breaks
    2. Fixed an issue causing the auto-motion player to freeze at the snap on plays Singleback Spread 61 X Choice and Singleback Spread 60 Go
    3. Tuning to reduce the time it takes AI-controlled teams to kick or punt when the game clock is stopped
    4. Additional logic for pre-play QB Signature animations to make QB's use only hot-route animations instead of the longer change-play animations when using an audible within the current formation
    5. Fixed an exploit that allowed the user-controlled defender to prevent the offense from snapping the ball while using hurry-up offense
    6. Fixed an exploit that allowed the user to flip routes and offensive alignment without the defense reacting
    7. Fixed an issue with routes not flipping when prompted in No Huddle offense audible plays
    8. Fixed an animation issue causing defender to twitch after using Base Align in Big Nickel > Over G > Cover 3 Match
    9. Fixed an issue causing the AI to always use Four Verticals as the default play when calling an audible out of FG Block to prevent exploits
  • Catching
    1. Updated the formula used to determine defenders' ability to play the ball in the air to allow for more opportunities for defenders to use jump catches, specifically user-controlled defenders
      1. NOTE: Instead of using the Spectacular Catch (SPC) rating to determine if a defender can play a jumping catch or a 180-catch when not facing the QB, we are now using a combination of the Jump (JMP) and Agility (AGI) ratings – in order for a defender to have the ability to play a high ball or catch a pass over his shoulder, he must have at least a 75-rating in Jump AND an 80-rating in Agility. This should reduce situations where the defender fails to play the ball in coverage. This change will have no impact on offensive players and will be used across all game styles and difficulty levels.
    2. Fixed an issue preventing a catch animation from playing on user-controlled defenders when holding the Play Ball button before the pass is released
      1. NOTE: When holding any catch or play-receiver button before the pass is in the air, users on defense will now get an animation corresponding to the button input. This should be considered as an Early Ball Hawk penalty that will decrease the catch chance, but we are still adding improvements to that logic for a future title update.
    3. Fixed a rare issue causing kick returners to incorrectly use a catch drop animation after catching the ball, in which case he would stand in place with the ball and not run
    4. Tuning to better balance catch outcomes for mid-air catch interactions (interactions that occur at the catch point with both the defender and the receiver jumping in the air), specifically to reduce the frequency of completed passes when throwing high balls to covered receivers
    5. Fixed a player warping issue on kick returns
    6. Fixed an exploit used on kick returns that resulted in an incorrect Safety ruling when the returner caught the ball near the sidelines and ran out of bounds
  • Blocking
    1. Made improvements to blocking logic for RBs in pass protection to improve blitz pick-ups dealing with slot CBs in a contain assignment
    2. Tuning to improve pass blocking logic vs. blitz set-ups where the user-controlled defender or a QB Spy defender idles near the line of scrimmage to force blockers to target him
    3. Tuning to improve blockers getting out of run-block double teams and to their secondary target
    4. Tuning to improve blocking logic for Crack blockers on Toss Crack running plays
    5. Fixed an issue causing the center to keep the ball on the Pass Mechanics drill in the Skills Trainer Gauntlet
    6. Fixed an issue causing a specific defensive-win block shed to occur too frequently vs. run block double teams
  • NFL Rules
    1. Fixed a rare issue on punt blocks where the ball would go out of bounds and the kicking team would incorrectly retain possession of the ball on the opposite side of the field
    2. Added support for new NFL Rules point of emphasis – any ball carrier who dives forward to give himself up on the play will be ruled down at the spot of the ball when the first body part that is not a hand or foot hits the ground, whether he is touched by a defender or not.

PC Updates
  • Fixed an issue in gameplay that caused the Virtual Thumbstick to display while playing with a gamepad
  • Fixed an issue in gameplay that caused framerate stutters for some users playing with an unlocked FPS
  • Fixed an issue in Playcalling that would incorrectly cause a play to be selected when clicking with the mouse
  • Fixed an issue in Online H2H Playcalling that caused mouse clicks to not function while on the Away team
  • Fixed various stability issues
  • Fixed numerous issues throughout Franchise and MUT menus where mouse clicks would not function as expected
  • Fixed an issue in Franchise that could move the camera into darkness while in the create-a-player flow
  • Fixed an issue in Franchise where the Snapshot help pop-up incorrectly displayed "Z" instead of "R"
  • Fixed an issue in Franchise mouse highlighting issue on the Formation Subs screen
  • Fixed an issue in MUT where the intro video would not play when entering the MUT HUB for the first time
  • Fixed an issue where a Right Stick button hint would appear instead of WAS" while showing the matchup wheel
  • Fixed an issue where accepting a H2H invite could set the wrong controller as active
  • Fixed an issue where mouse clicks did not function in the settings when accessed via the in-game pause menu
  • Fixed an issue where mouse functionality was inconsistent when entering gameplay from different modes
  • Fixed an issue where the mouse would not highlight player details in the Player Management Screen

Madden Ultimate Team Updates
  • Made improvement to the Squads Lobby screen that will show the name of the Event that is currently active
  • Fixed an issue causing the base OVR of the player to appear when placing an upgraded item into a Set
  • New latency icons have been added to online games so players will now be able to see when they are having connection issues; this is a server feature that we will experiment with and collect feedback from players before making a decision to leave it on permanently.
  • Addressed an issue causing custom commentary to carry over and repeat itself in other MUT game modes after playing a Solo Challenge


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Message 1 of 6 (698 Views)


★★★★ Novice

And still no defensive perspective in franchise player mode ?

When you play a defense player you can't have this view .

It's not a big deal to add this; it still works as Coach or owner mode or in MUT mode !

Why not with a player franchise ?


Message 2 of 6 (649 Views)


★★★★ Newbie

Had a strange problem of offensive players being subbed in on defense automatically for apparently no reason. Last time I checked Marvin Jones of the Detroit Lions was a wide receiver not a cornerback or linebacker.

Message 3 of 6 (583 Views)


★★ Apprentice

this problem might be because you only have the MINIMUM number of players in each position. I play as the Panthers in Mut and only have 2 Tight Ends set in my lineup, out of 3. when I select a play that NEEDS THREE TIGHT ENDS, Luke Kuechly( a MLB) is placed in the 3rd TE position. 
hope this sheds some light on your situation. 


Michael "MaikeruKillU" Sawyer

Message 4 of 6 (471 Views)


★★★★ Novice

How about fixing the problem where MANY people cannot see the rank of their opponent and have NOT been able to since day 1? You guys are are not addressing the issue... just ignoring it. This is not like the issue where your rank dissapears because you quit a game, it's an issue where you can't see your opponents ranks or stats at all.... it's a bug... I hope someone files a class action lawsuit honestly, the game is broken.

Message 5 of 6 (234 Views)


★★★★ Novice

Yes please fix this.  Only reason I have played madden since the PS2 days is to play online Head to Head.  This is the first year I have been unable to compare head to head stats after an exhibition online Head to Head game.  I am using the hall of fame edition on ps4.  This is the first year I have bought the more expensive version of madden.  I have never had this issue with the standard edition.  Please help.

Message 6 of 6 (179 Views)


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