Lenient latency for Firestorm

by Jssinovich
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Lenient latency for Firestorm

★★ Novice

HI there,

 

Will Dice be implementing lenient latency for users in Africa as the ping is over 200 ms when playing Firestorm .

 

I have quite a few friends who would like to enjoy the benefit of Firestorm but the latency is way to bad to play on the servers provided.

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Re: Lenient latency for Firestorm

Community Manager

We do not have any further announcements to share at this time outside of the Battlefield Community Manager's response below:

 

Hello Battlefield V: Firestorm players!

As you know, we released Battlefield V: Firestorm on Monday, March 25th, 2019. Since then we’ve been listening to feedback from our players around the globe.
One of the key points we’ve focused on is the matchmaking in specific regions – particularly Brazil, Australia/Oceania, and South Africa.

Matchmaking in Battlefield V: Firestorm requires a certain amount of players to be connecting at the same time to initiate a server. Unfortunately, in some regions with lower player populations, this increases matchmaking time or forces players to connect to pingsites that are more populated.

We are continuing to look at options to improve this situation without having players connect to empty servers, and we’re always listening to your feedback. We’ll keep you posted on any updates or changes as we identify and roll out more solutions.

Thanks and we’ll see you on the battlefield!

The Teams at EA/DICE

 

(Soure)

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Re: Lenient latency for Firestorm

Community Manager

We do not have any further announcements to share at this time outside of the Battlefield Community Manager's response below:

 

Hello Battlefield V: Firestorm players!

As you know, we released Battlefield V: Firestorm on Monday, March 25th, 2019. Since then we’ve been listening to feedback from our players around the globe.
One of the key points we’ve focused on is the matchmaking in specific regions – particularly Brazil, Australia/Oceania, and South Africa.

Matchmaking in Battlefield V: Firestorm requires a certain amount of players to be connecting at the same time to initiate a server. Unfortunately, in some regions with lower player populations, this increases matchmaking time or forces players to connect to pingsites that are more populated.

We are continuing to look at options to improve this situation without having players connect to empty servers, and we’re always listening to your feedback. We’ll keep you posted on any updates or changes as we identify and roll out more solutions.

Thanks and we’ll see you on the battlefield!

The Teams at EA/DICE

 

(Soure)

Blueberry.png
Message 2 of 2 (275 Views)