UPDATED - Known Issues Post Patch 1.2

by EA_David
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UPDATED - Known Issues Post Patch 1.2

[ Edited ]
Community Manager

 

Hey everyone,

Wanted to provide you some visibility into the issues we’ve seen reported since the patch. The list below represent NEW issues that we’ve created bug tickets for and are looking into.

  • This list does not represent ALL of the issues we’re currently tracking and working on for the game. These are specific to new issues reported since the patch that have been bugged.

  • We’re giving info on the issues that we can. Others may require more investigation or testing before we confirm what’s happening and how long it will take to fix.

 

THE KNOWN ISSUES POST 1.2 PATCH

  • Havoc and Devotion base ammo reduced.

    • This was an unintentional change that will be reverted.

  • Skydiving from a Jump Tower “nerf”.

  • Mirage clones sometimes appearing behind the player and die prematurely.

  • Ability to switch from localized voice overs to English.

    • Players will be able to switch language back to English in Season 2.

  • Deathbox loot ordering.

    • Working on a fix for the next client patch.

  • Can’t ping with the “Ninja” controller preset in inventory or deathboxes.

  • Legend models not showing up in banners at the end of match screen.

  • Octane jump pad sound issue.

  • Script errors.

  • Issues with controller / key bindings.

  • Accuracy while sliding and ADS.

  • Server slow down / datacenter mismatching /general network performance.

  • Changing game configs.

    • The intent of the change was to remove the ability to modify the game to get a competitive advantage. We hear the feedback that some commands are now gone for players that used them to make their game more stable or performant. We’ll follow up more on this next week.

  • Caustic

    • Gas damaging players through walls.

    • Being able to drop endless gas traps.

  • Texture not showing when looking down 2X sight.

  • Mystery inventory slot.

    • You all will have to wait to see what we have planned for that.

  • Players appearing invisible during a match.

  • Grappling as Pathfinder with no weapon out no longer draws a weapon after grappling.

Lastly, seen some folks asking about the red icons that can appear in the upper right corner of the HUD. These are communicating what’s happening when network-related issues start to happen in the game. Image below breaks down what each means.

 

 

We’re continuing to monitor feedback and reports and expect this list to grow. We’ll provide an update on this list next week.

 

Updated on the 06/14/2019.

 

  • Havoc and Devotion base ammo reduced - FIXED IN LAST PATCH

  • Skydiving from a Jump Tower “nerf” - FIXED IN LAST PATCH

  • Deathbox loot ordering - FIXED IN LAST PATCH

  • Octane jump pad sound issue - FIXED IN LAST PATCH

  • Issues with controller / key bindings - FIXED IN LAST PATCH

  • Accuracy while sliding and ADS - FIXED IN LAST PATCH

  • Changing game configs - ADDRESSED IN LAST PATCH

    • As of the last patch we’ve enabled the following commands. We’ve noted requests for additional commands and are evaluating others that we may enable in the future.

      • fps_max

      • mat_letterbox_aspect_goal

      • mat_letterbox_aspect_threshold

  • Caustic

    • Gas damaging players through walls - FIXED IN LAST PATCH

    • Being able to drop endless gas traps - FIXED IN LAST PATCH

  • Missing Twitch Prime Pathfinder Omega skin after getting it - FIXED

  • Ability to switch from localized voice overs to English.

    • Players will be able to switch language back to English in Season 2.

  • Legend models not showing up in banners at the end of match screen.

    • We believe we know what’s been causing this and will provide update on ETA for fix when we can.

  • Lag / datacenter mismatching /general network performance.

    • Currently investigating this looking at player reports and data. We’re aware of the feedback and we’ll update as we make progress here.

  • Disconnects caused by code:leaf and/or similar errors.

    • We’ve heard the reports loud and clear and are actively investigating. More work needs to be done here to figure out what’s triggering this error and we’ll provide updates on this when we know more.

  • Pathfinder's hitbox

    • We’ve been investigating Pathfinder’s hitbox and looking at player feedback. At Season 2 launch we’ll be making adjustments to the hitbox that we’ll talk more about closer to Season 2.

  • Auto-fire exploit for multiple weapons.

    • The fix for this will roll out in two stages.

      • Planning for server patch next week that will should make the exploit happen much less often. In cases where it does occur, the weapon may appear to auto fire but the server will restrict it and players should still see normal damage numbers popping up.

      • The full fix requires a client patch that will come in the future.

  • Consumable Wheel appearing blank.

    • Aware and investigating. This one has been tricky to reproduce internally so for those of you that encounter it, please continue to report the issue and capture any video or screens if you can.

  • Syringes and Shield Cells sometimes healing twice as much as intended.

    • We have a fix for this that we’re planning to include in an upcoming server patch.

  • Texture not showing when looking down 2X site.

  • Players appearing invisible during a match.

  • Mirage clones sometimes appearing behind the player and die prematurely.

(Source)

 

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