October 2018 - last edited October 2018
I agree. Matchmaking took me out of a full match of Strike and dropped me into empty lobby of Strike. I just quit. This matchmaking is horrible and completely useless. NO ONE wanted it before and NO ONE wants it now.
Saturday
October 2018 - last edited October 2018
Your username: Taserface-ZA
On which platform do you play? PC
In what region are you located? South Africa
What ping site do you use? Ireland\Germany
In which game mode the problem occurred? All modes
What exactly is the problem? EOR takes you out of a full lobby and shoves you into an empty lobby. EOR also breaks map rotation. EOR also breaks the squad system as you don't get put into the same squad as your friends anymore.
When exactly the problem occurred? - all the time
(Optional) Any additional feedback?Turn it off, it's opnly causing more people to quit this game and it's taking ten times longer now to find and play a match.
October 2018
@Taserface-ZA wrote:Your username: Taserface-ZA
Awesome username.
October 2018
@the-creative-pup wrote:I agree. Matchmaking took me out of a full match of Strike and dropped me into empty lobby of Strike. I just quit. This matchmaking is horrible and completely useless. NO ONE wanted it before and NO ONE wants it now.
Many people have wanted matchmaking, as matches are too often one-sided (i.e. all the good people on one team). It's this implementation of matchmaking that people do not want.
October 2018
I am not able to provide feedback myself due to time reasons, however, there was a discussion over on Reddit with some good feedback regarding the EOR matchmaking system.
Players didn't write down the exact time of playing etc, but gave some good examples of things they liked and disliked.
October 2018 - last edited October 2018
@EA_Ataashi- My frustration is coming to the fore!!!
Started playing tonight 8.45pm AEST (Australia ping site). Took about 5mins to get 1st game on Kashyyyk. Lobby about 30 players to start with but full by the end of the match. MM found next game (Deathstar II) with lobby being 21 players and slowly filling. Played both rounds (2nd with 39 players). EOR matchmaking found next game on Endor (Map rotation was going well) but lobby did not have enough players to start match (11 in fact). After waiting a couple of minutes with lobby not filling, players started to quit including me. Searched for a new game. Took a couple of minutes and then ended up on Endor again playing in an already running 2nd match with again 39 player lobby. It was now about 10.15pm AEST when EOR MM searched for next match. Tatooine was found but lobby had only 2 players. Waited, a third player joined but soon left because the lobby was not filling. Waited around another couple of minutes with no change in numbers then quit. Spent the next half hour trying to get into a game using different ping sites. No luck so I quit altogether in frustration.
Matchmaking, I am sure, is frustrating a lot of players other than me so I am suggesting that it be switched off until we can be guaranteed that once we are in a playable lobby, we will stay there until we quit of our own choice. I am sure most players would put up with occasional one sided matches as long as they could play without worrying about being matched out of a well populated lobby. If matchmaking is to continue then take @GOD_IV 's suggestion and use it to scramble teams in existing lobbies not to fill lobbies in other games leaving other players stranded..
October 2018
October 2018
October 2018
October 2018