October 2019 - last edited October 2019
Hello,
What I analyzed:
1. Apex on INSANE Texture streaming budget is limited to 4GB, (but I have Gigabyte RTX 2070 Super 8GB)
While you play it hits this limit.
In VideoConfig this is equal to : "setting.stream_memory" "3000000"
2. As for gameplay, most Videosettings even give worse Quality, such as :
- Ambient Light (sun reflects higher so you dont see anything)
- Shadow Quality: consumes 4 GB more memory if set to very high! -> Please remove this option from game as you dont differentiate quality difference, anyway
- or Model Quality ( more trees and gras is worse for identifying enemies)
so you should disable or turn to low.
3. Increasing to e.g. "setting.stream_memory" "5500000" is a good value for my settings and hitting limit around 7,0 GB
4. Most settings need restart, so VRAM consumptions take action ( except for Shadow Quality)
-> I strongly recommend, developers should remove these stupid unuseful Video Quality settings ( some metioned above)
and calculate INSANE memory consumption of Texture Streaming budget to be e.g. ~ 8 GB or more,
taking into consideration sum of ALL Video Setting Vram consumptions.
I guess they limit to 4GB, because Apex is too lazy to calculate other Video Settings Vram consumptions.
October 2019
October 2019
Thanks for verification.
I also did tests, with Kings Canyon and new Season 3 map.
it starts at 3,8 GB when jump and climps up to a limit of 4,9 in both maps.
For me, when I quick match, it goes down to arround 3,8 again, so map Vram is cleared.
With my 8 GB VRAM GPU, this setting is very misleading and not explained properly anywhere in the internet.
@EA, is it expected that my VRAM is lazy and only half is used?
October 2019
November 2019
I think developer should calculate VRAM using max 3 GB instead of available 2GB-6GB is just stupid on my 1080p solution