February 2019
Good day everyone,
Recently(starting from the 13th February update) I've started to get massive stutters in firefights and these stutters make the game unplayable to me.
Attached is my DxDiag.txt and below some extra info:
Lastest Nvidia Drivers (418.91)
i5-4690K OC @ 4.2Ghz (stuttering still occurs at stock clock)
GTX 970 Stock
RAM 8Gb 1600Mhz DDR3
Game locked to 74fps(my monitors refresh rate, stuttering still occurs at 60fps)
FFR on/off, Vsync on/off, DX12 on/off, game setting to low and min latency option... I've tried everything, nothing works.
If the devs need more data/info feel free to contact me, I won't mind.
Below a 1min video, micro-stutter is constant and big stutters occur at 30sec and 50sec marks(at 50sec I can barely move my screen because of the lag)
February 2019 - last edited February 2019
Same 4 me, game is unplayable due to this bug after last patch. I believe it has something to do with netcode changes cuz in single player and shooting range mouse works fine.
February 2019
I've also been experiencing mouse lag and some stuttering since the latest update. The mouse lag almost feels like playing with an old school mouse when the ball would get dirty. The stutter has been fairly minimal but occasionally gets bad but nowhere near as bad as in the video you posted. The weird part is even when the game is stuttering I'm not seeing a drop in frame rate.
The other day I decided to roll my graphics card driver back considering that I updated my drivers immediately after updating BFV. Now this seemed to do the trick, no stuttering, no mouse lag and BFV ran smoother than ever. The next night however I was back to having the same issues again.
Here's what I'm running
i5 6600K 3.5GHz
16 GB Ram
Nvidia GTX 1080 8GB
120Hz g-sync monitor
Really hopes this gets resolved soon, the game is almost unplayable and I was really enjoying BFV up until this point.
February 2019 - last edited February 2019
Your point about the mouse lag being similar to an old track-ball mouse being dirty is spot on(used to come to abrupt stops and was incredibly annoying). And regarding the lag, on video seems horrible but in reality the frame rate doesn't drop(top left corner), so it seems like the mouse doesn't work when moving it(like a wireless mouse low on power).
I'll rollback my video card drivers too to an old version and I'll report back.
February 2019 - last edited February 2019
I also have/had this issue, and the fix for it ( in my case ) is the weirdest freaking stuff that I've ever seen in a video game.
So what I did:
Turn DX12 off
Turn v-sync off
FFR on
I limited my game FPS in rivatuner statistics server to 67
And then every time I turn the game on I have to limit the in-game fps to 61 by using gametime.maxvariablefps 61
What's weirdest about it all is that if I will limit my fps to 61 only in RTSS the mouse will stutter and if I will limit FPS by using in-game console command to 61 without previously setting it to 67 in RTSS the mouse will stutter. I have no freaking clue what the hell is going on there.
Also, before I found this fix, changing my mouse pooling rate to 125 from 1000 helped quite a bit.
February 2019
Dice really messed things up with this patch.
February 2019
Same thing for me..... cant play decent after the last patch
February 2019
Thanks for your input, sadly it didn't work for me. Also I tried downgrading my GPU drivers but without success.
I hope a DICE Dev see our thread and fix this bug ASAP.
February 2019
February 2019
Same, been experiencing the same issue as in the video ever since the new update.