June 2019
Here are my crash reports from yesterday and my first one this morning.
These happen at any moment. Sometimes (luckily) I'm at the menu, sometimes I'm dropping onto the map, or running around the map looting, or shooting... If my game is open, it has the potential to crash at any given moment. I cannot recreate anything, nor provide you with more detail on "what was happening" in game. Name something, yup, it crashed there.
I know I sound salty. :/ My bad fam, I'm not. I am a bit frustrated, but I still VERY much enjoy this game, and want to help fix these known issues. So I will Start submitting any and all of my crash reports as they roll in. (When I'm playing all day... it's a lot of them.) Hope it helps.
The first 2 are from yesterday, after those I had 2 crashes straight to desktop that did not produce reports. The attached file is todays first crash report.
crash:
{
d3d11: 000000000008E990 EXCEPTION\_ACCESS\_VIOLATION(read): FFFFFFFFFFFFFFFF
}
cpu: " Intel(R) Core(TM) i7-2600S CPU @ 2.80GHz"
ram: 16 // GB
callstack:
{
KERNELBASE: 00000000000EBDC0 ntdll: 00000000000A3167 ntdll: 000000000008B5E6 ntdll: 000000000009F7DD ntdll: 000000000000D856 ntdll: 000000000009E70E d3d11: 000000000008E990 d3d11: 0000000000181020 R5Apex: 00000000004460B8 R5Apex: 0000000000448C6C R5Apex: 0000000000449288 R5Apex: 000000000040AC3E R5Apex: 0000000000402EAD R5Apex: 0000000000416CCF R5Apex: 000000000049978D KERNEL32: 0000000000014034 ntdll: 0000000000073691
}
registers:
{
rax = 0x01007FFD38ABB930 rbx = 0x0000005C6449FA50 rcx = 0x000001BEBEC99FA0 rdx = 0 rsp = 0x0000005C6449F938 rbp = 2 rsi = 0 rdi = 0x000001BEBEC96CA8 r8 = 16 r9 = 0x000001BEBEC96CA8 r10 = 16 r11 = 0x000001BEBEC900B0 r12 = 0 r13 = 0x00007FF7E9021EA8 r14 = 0xFFFFFFFF r15 = 0x000001BE9D745DE0 rip = 0x00007FFD6B22E990 xmm0 = \[ \[1.9057659e-42, 1.0761972e-42, 2.8025969e-45, 0\], \[1360, 768, 2, 0\] \] xmm1 = \[ \[0, 1.4012985e-45, 6.0255834e-44, 0\], \[0, 1, 43, 0\] \] xmm2 = \[ \[768, 0, 0, 0\], \[0x44400000, 0x00000000, 0x00000000, 0x00000000\] \] xmm3 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm4 = \[ \[-32768, 0, 0, 0\], \[0xC7000000, 0x00000000, 0x00000000, 0x00000000\] \] xmm5 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm6 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm7 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm8 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm9 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm10 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm11 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm12 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm13 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm14 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm15 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \]
}
build_id: 1559255962
crash:
{
R5Apex: 00000000002584F5 EXCEPTION\_ACCESS\_VIOLATION(read): FFFFFFFF44E80BB0
}
cpu: " Intel(R) Core(TM) i7-2600S CPU @ 2.80GHz"
ram: 16 // GB
callstack:
{
KERNELBASE: 00000000000EBDC0 ntdll: 00000000000A3167 ntdll: 000000000008B5E6 ntdll: 000000000009F7DD ntdll: 000000000000D856 ntdll: 000000000009E70E R5Apex: 00000000002584F5 R5Apex: 0000000000258B39 R5Apex: 00000000002F735B R5Apex: 0000000000315191 R5Apex: 00000000002F7B07 R5Apex: 0000000000492576 R5Apex: 0000000000492967 R5Apex: 00000000004911F7 R5Apex: 0000000000492F22 KERNEL32: 0000000000014034 ntdll: 0000000000073691
}
registers:
{
rax = 0x00007FF7C6570000 rbx = 212 rcx = 24 rdx = 134901 // 0x00020EF5 rsp = 0x00000049AD76DB20 rbp = 0x00000049AD76DC20 rsi = 0 rdi = 0x0000023347D81F80 r8 = 0x00007FF7C7CCD180 r9 = 0x00000049AD76DBF8 r10 = 49 r11 = 6 r12 = 0x00000049AD76F8B8 r13 = 0x00007FF7C7CCD180 r14 = 212 r15 = 0xFFFFFFFF44E80BA0 rip = 0x00007FF7C67C84F5 xmm0 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm1 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm2 = \[ \[21.269531, 0, 0, 0\], \[0x41AA2800, 0x00000000, 0x00000000, 0x00000000\] \] xmm3 = \[ \[21.269531, 0, 0, 0\], \[0x41AA2800, 0x00000000, 0x00000000, 0x00000000\] \] xmm4 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm5 = \[ \[359.95605, 0, 0, 0\], \[0x43B3FA60, 0x00000000, 0x00000000, 0x00000000\] \] xmm6 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm7 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm8 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm9 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm10 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm11 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm12 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm13 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm14 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \] xmm15 = \[ \[0, 0, 0, 0\], \[0, 0, 0, 0\] \]
}
build_id: 1559255962
June 2019
June 2019
June 2019
Ya my game is crashing like 6 out of EVERY 10 GAMES. same deal it happens randomly sometimes I get a error code sometimes I don't. And I'm playing on Xbox. And please don't tell me to check or reset my router...it's the game.
June 2019
June 2019
June 2019
@Orbnotacus you have three very different crashes.
In the attached apex_crash.txt, the crash is in nVidia's driver.
In the first spoiler, Microsoft's Direct3D 11 driver crashed when we called PSSetSamplers to unbind some textures.
In the second spoiler, the crash is in our code while handling network messages, caused by an invalid pointer. I've filed an internal bug for somebody familiar with that code to see how this can happen.
I hope this info helps, and please post any other crashes you get. It would be helpful to know if you keep getting the same ones or different ones.