December 2018
- last edited
December 2018
by
Retro-Pathfinde
I have been trying to even play offline, my folders are clear, my inventories are not alot of things in there, I am NOT using any mods at all and my game still keeps crashing on me. This usually happens when I am trying to travel to a venue and it will go to the load screen but then never finish loading and will just stay on that screen for a very long time ( I have even gone to do other things and come back and still on the screen!) until I end up control alt deleting out. Please tell me why this is happening, it started just before Get Famous came out. At first I thought it was associated with Maxis favoriting things, which somehow still come thru even when it says I am offline, not sure how it does that. I really love this game and want to play it but for some reason your game does not want to be played by me. Please tell me why this is happening and hopefully a real way of fixing it, I do not have other games I play and really need this distraction the game provides me, please help me fix this. I have used the cheat needs cheat but that is because it is overwhelming to a person like me and I thought it was okay to use that one.
the following are the last exceptions listed in my folder before I clear them out ( I keep my folders clear but this happened again last nite and I have not cleared them yet today):
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>192beb724428f08d5c049ca9</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-02 21:50:23</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>192beb724428f08d5c049ca9</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: soc_friendly_NT_excitingStory (HANDLE :: 86733)>: Attempt to traverse between two states (entry -> Succeed) where no valid path exists! Actors {'x': (<weakref at 0x00007FF5DBE2DDB8; to 'object_sim' at 0x00007FF59E615AD0>, None, <AnimationParticipant.ACTOR = 101>} (debug context: Interaction <class 'sims4.tuning.instances.mixer_social_TellEngagingStory_group_Friendly_MiddleScore'> on ; id:16205, sim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: soc_friendly_NT_excitingStory (HANDLE :: 86733)>: Attempt to traverse between two states (entry -> Succeed) where no valid path exists! Actors {'x': (<weakref at 0x00007FF5DBE2DDB8; to 'object_sim' at 0x00007FF59E615AD0>, None, <AnimationParticipant.ACTOR = 101>} (debug context: Interaction <class 'sims4.tuning.instances.mixer_social_TellEngagingStory_group_Friendly_MiddleScore'> on ; id:16205, sim rtim=0</desyncdata></report>
</root>
#2 <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>db5c9c916186537c5bff7325</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-28 23:06:27</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>continuous_statistic_modifier.py:57</categoryid><desyncid>db5c9c916186537c5bff7325</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to add buff <class 'sims4.tuning.instances.buff_FoodPoisoning_Active'> from state. Commodity:Commodity(commodity_FoodPoisoning@180.0), Sim LOD:SimInfoLODLevel.ACTIVE (TypeError: add_statistic() missing 1 required positional argument: 'value') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1025, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1248, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 394, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1064, in on_remove File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 145, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 613, in _apply File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 379, in set_max File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 299, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 36, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 241, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 791, in __init__ File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 930, in on_initial_startup File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 863, in _setup_commodity_states File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1259, in _set_state File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1203, in _add_buff_from_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 974, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 76, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\continuous_statistic_modifier.py", line 57, in apply_modifier TypeError: add_statistic() missing 1 required positional argument: 'value' rtim=0</desyncdata></report>
</root>
#3 <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>54c88d13ca750fb45c0030f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-29 13:04:06</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>posture_state.py:155</categoryid><desyncid>54c88d13ca750fb45c0030f2</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ('Sim {} failed to find carry posture aop for carry target {}.', <sim '' 0x9e90879dc0b4b8b>, object_foodPlatter(0x0000000000000000))) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3975, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3956, in run_transition_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3591, in create_transition File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4033, in create_posture_state_func File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4024, in _create_posture_state File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 155, in __init__ RuntimeError: ('Sim {} failed to find carry posture aop for carry target {}.', <sim '' 0x9e90879dc0b4b8b>, object_foodPlatter(0x0000000000000000)) rtim=0</desyncdata></report>
<report><version>2</version><sessionid>54c88d13ca750fb45c0030f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-29 13:04:32</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>continuous_statistic_modifier.py:57</categoryid><desyncid>54c88d13ca750fb45c0030f2</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to add buff <class 'sims4.tuning.instances.buff_FoodPoisoning_Active'> from state. Commodity:Commodity(commodity_FoodPoisoning@180.0), Sim LOD:SimInfoLODLevel.ACTIVE (TypeError: add_statistic() missing 1 required positional argument: 'value') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1025, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1248, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 394, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1064, in on_remove File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 145, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 613, in _apply File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 379, in set_max File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 299, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 36, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 241, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 791, in __init__ File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 930, in on_initial_startup File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 863, in _setup_commodity_states File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1259, in _set_state File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1203, in _add_buff_from_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 974, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 76, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\continuous_statistic_modifier.py", line 57, in apply_modifier TypeError: add_statistic() missing 1 required positional argument: 'value' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>54c88d13ca750fb45c0030f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-29 13:05:52</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>route_event_type_exit_carry.py:135</categoryid><desyncid>54c88d13ca750fb45c0030f2</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (AttributeError: 'NoneType' object has no attribute 'remove_route_event_by_data') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1087, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\routing\route_events\route_event_type_exit_carry.py", line 135, in event_finished AttributeError: 'NoneType' object has no attribute 'remove_route_event_by_data' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>54c88d13ca750fb45c0030f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-29 14:41:05</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>outfit_change_element.py:39</categoryid><desyncid>54c88d13ca750fb45c0030f2</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'XevtOutfitChangeForReason' object has no attribute 'xevt_outfit_change') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 281, in _do File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 694, in _build_elements File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 225, in build_outcome_actions File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 241, in build_basic_extra_outcomes File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\outfits\outfit_change_element.py", line 143, in __init__ File "T:\InGame\Gameplay\Scripts\Server\sims\outfits\outfit_change_element.py", line 39, in get_xevt_outfit AttributeError: 'XevtOutfitChangeForReason' object has no attribute 'xevt_outfit_change' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>54c88d13ca750fb45c0030f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-29 16:35:55</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>continuous_statistic_modifier.py:57</categoryid><desyncid>54c88d13ca750fb45c0030f2</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to add buff <class 'sims4.tuning.instances.buff_FoodPoisoning_Active'> from state. Commodity:Commodity(commodity_FoodPoisoning@180.0), Sim LOD:SimInfoLODLevel.BASE (TypeError: add_statistic() missing 1 required positional argument: 'value') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1025, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1248, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 394, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1064, in on_remove File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 145, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 613, in _apply File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 379, in set_max File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 299, in get_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 36, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 241, in add_statistic File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 791, in __init__ File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 930, in on_initial_startup File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 863, in _setup_commodity_states File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1259, in _set_state File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1203, in _add_buff_from_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 974, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 76, in on_add File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\continuous_statistic_modifier.py", line 57, in apply_modifier TypeError: add_statistic() missing 1 required positional argument: 'value' rtim=0</desyncdata></report>
</root>
#4 <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>933d05d562b6dcdf5c00a445</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-29 23:07:31</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>933d05d562b6dcdf5c00a445</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: soc_Mischief_NT_shockingStory (HANDLE :: 94076)>: Attempt to traverse between two states (entry -> Succeed) where no valid path exists! Actors {'x': (<weakref at 0x00007FF5DD5C3E68; to 'object_sim' at 0x00007FF59CC0B290>, None, <AnimationParticipant.ACTOR = 101>} (debug context: Interaction <class 'sims4.tuning.instances.mixer_social_TellDramaticStory_group_Friendly_MiddleScore'> on ; id:38718, sim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: soc_Mischief_NT_shockingStory (HANDLE :: 94076)>: Attempt to traverse between two states (entry -> Succeed) where no valid path exists! Actors {'x': (<weakref at 0x00007FF5DD5C3E68; to 'object_sim' at 0x00007FF59CC0B290>, None, <AnimationParticipant.ACTOR = 101>} (debug context: Interaction <class 'sims4.tuning.instances.mixer_social_TellDramaticStory_group_Friendly_MiddleScore'> on ; id:38718, sim rtim=0</desyncdata></report>
</root>
#5 <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ab50f47b377b99835c01d671</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-30 19:01:01</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>ab50f47b377b99835c01d671</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 62200)>: Attempt to traverse between two states (FamilyLoop -> Sports) where no valid path exists! Actors {'x': (<weakref at 0x00007FF595BBC470; to 'object_sim' at 0x00007FF594CB85D0>, None, <AnimationParticipant.ACTOR = 101>, 'gameMat': (<weakref at 0x00007FF586CD87A0; to 'object_gameMotionMatGuruEvent_01' at 0x00007FF5E1498B50>, '0', <AnimationParticipant.TARGET = 103>} (debug context: Interaction <class 'sims4.tuning.instances.motionGameRigActions_Mixers_UGT_Sports'> on object_gameMotionMatGuruEvent_01:0x0cf80406c38e0001[0]; id:7456, sim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 62200)>: Attempt to traverse between two states (FamilyLoop -> Sports) where no valid path exists! Actors {'x': (<weakref at 0x00007FF595BBC470; to 'object_sim' at 0x00007FF594CB85D0>, None, <AnimationParticipant.ACTOR = 101>, 'gameMat': (<weakref at 0x00007FF586CD87A0; to 'object_gameMotionMatGuruEvent_01' at 0x00007FF5E1498B50>, '0', <AnimationParticipant.TARGET = 103>} (debug context: Interaction <class 'sims4.tuning.instances.motionGameRigActions_Mixers_UGT_Sports'> on object_gameMotionMatGuruEvent_01:0x0cf80406c38e0001[0]; id:7456, sim rtim=0</desyncdata></report>
</root>
#6 <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>49f2e6239da8ce875c02d916</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-01 16:24:45</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>inventory_elements.py:61</categoryid><desyncid>49f2e6239da8ce875c02d916</desyncid><systemconfig/><screenshot/><desyncdata>[manus] service_npc_service failed to handle on_cleanup_zone_objects due to exception (ValueError: Attempt to transfer into inventory type with multiple nonshared inventories: InventoryType.MAILBOX) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 402, in on_enter File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 454, in on_cleanup_zone_objects File "T:\InGame\Gameplay\Scripts\Server\situations\service_npcs\service_npc_manager.py", line 388, in on_cleanup_zone_objects File "T:\InGame\Gameplay\Scripts\Server\situations\service_npcs\service_npc_manager.py", line 439, in _fake_perform_services_if_necessary File "T:\InGame\Gameplay\Scripts\Server\situations\service_npcs\service_npc_tuning.py", line 173, in fake_perform File "T:\InGame\Gameplay\Scripts\Server\situations\service_npcs\modify_lot_items_tuning.py", line 221, in modify_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_elements.py", line 193, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_elements.py", line 61, in transfer_entire_inventory ValueError: Attempt to transfer into inventory type with multiple nonshared inventories: InventoryType.MAILBOX rtim=0</desyncdata></report>
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***Thank you for any help that I can get on this, And if you can please tell me what each of those are a problem for, meaning what caused them. I want to be able to play my game and it is getting really hard to do so. I use a laptop but all of my specs are in line with what I need, supposedly, and I do not know why I have so many issues. I tried using a mod before in the past and it went really badly so I do not use them, I would rather have just the game anyway, it's just that the game itself does not always work for me and that is really my only issue with it, if it will work and I can play it that is all I ask for. Thank you kindly.
Solved! Go to Solution.
December 2018
Answered: Thank you for the help with this the person I spoke with on EA ** solved**
December 2018
Answered: Thank you for the help with this the person I spoke with on EA ** solved**