Re: No gigs appear in the Freelance Photographer career

by crinrict
Reply

Original Post

No gigs appear in the Freelance Photographer career

★★ Novice

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Often (50% - 99%)
What is your current game version number? 1.63.135.1010
What expansions, game packs, and stuff packs do you have installed? All except My First Pets, Bowling Night & Vintage Glamour
Steps: How can we find the bug ourselves? Join freelance photography career and try to select a gig.
What happens when the bug occurs? No gigs appear in the Freelance Fashion Photographer career in saves from before I installed the pack.
What do you expect to see? A selection of gigs
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. I installed the Moschino & Laundry Day stuff packs, then tried to play with a photographer sim in my legacy save

I have tested this out with multiple Sims & in multiple saves. It appears in 'new' saves but not in my old saves.

Message 1 of 6 (746 Views)

Re: No gigs appear in the Freelance Photographer career

Hero
@Dwarfish_Axis Do you get any lastExceptions ? (files found in your doc folder). if so, could you please upload ?

Either create a .rar file and upload that or c/p the content to a post within spoiler tags

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 2 of 6 (735 Views)

Re: No gigs appear in the Freelance Photographer career

★★ Novice

Hi Crin

 

Please see below the last exceptions I've had in the last month

 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>2b51baa73b33ed205ee7717c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 14:14:50</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>animation_element.py:185</categoryid><desyncid>2b51baa73b33ed205ee7717c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Book_StartStop (HANDLE :: 7981)&gt;: Attempt to traverse between two states (entry -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4E156C6D8; to 'object_sim' at 0x00007FF496A4D310&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gtWink, 'book': (&lt;weakref at 0x00007FF4DD23C7E0; to 'book_Charisma_Beginner' at 0x00007FF4A2E63510&gt;, None, &lt;AnimationParticipant.TARGET = 103&gtWink} (debug context: running book_read:4114 on book_Charisma_Beginner:0x043f0b69fb2201fa (guaranteed)))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in requestRuntimeError: ASM :: Book_StartStop (HANDLE :: 7981)&gt;: Attempt to traverse between two states (entry -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4E156C6D8; to 'object_sim' at 0x00007FF496A4D310&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gtWink, 'book': (&lt;weakref at 0x00007FF4DD23C7E0; to 'book_Charisma_Beginner' at 0x00007FF4A2E63510&gt;, None, &lt;AnimationParticipant.TARGET = 103&gtWink} (debug context: running book_read:4114 on book_Charisma_Beginner:0x043f0b69fb2201fa (guaranteed))rtim=0&#13;&#10;Client Session Time: 24.47&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
</root>
Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:22</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;CreatePuddlesLootOp None&gt; for loot &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt; (AttributeError: 'NoneType' object has no attribute 'primary_id')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [&#13;&#10; args : (243890422738,),&#13;&#10; kwargs : {},&#13;&#10; default_return : None,&#13;&#10; fn : &lt;function c_api_server_tick at 0x00007FF4C745A9E0&gt;,&#13;&#10; log_invoke : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [&#13;&#10; absolute_ticks : 243890422738,&#13;&#10; clock_service : server_clock,&#13;&#10; previous_ticks : 243890422704,&#13;&#10; zone : &lt;Zone ID: 0x7530b68d5c94b44&gt;,&#13;&#10; persistence_service : persistence_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [&#13;&#10; self : &lt;Zone ID: 0x7530b68d5c94b44&gt;,&#13;&#10; absolute_ticks : 243890422738,&#13;&#10; game_clock : game_clock,&#13;&#10; time_service : time_service,&#13;&#10; season_service : season_service,&#13;&#10; weather_service : weather_service,&#13;&#10; narrative_service : narrative_service,&#13;&#10; roommate_service : roommate_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [&#13;&#10; self : time_service,&#13;&#10; time_slice : True,&#13;&#10; max_time_ms : 33]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [&#13;&#10; self : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; until : 21:29:06.640 day:4 week:2,&#13;&#10; max_elements : 10000,&#13;&#10; max_time_ms : 33,&#13;&#10; count : 27,&#13;&#10; start_time : 23303.39,&#13;&#10; end_time : 23303.423,&#13;&#10; early_exit : False,&#13;&#10; handle : [None, 356462, &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;, False, &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70&gt;],&#13;&#10; when : 21:29:00.520 day:4 week:2,&#13;&#10; _ : 356462,&#13;&#10; _t : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; _s : True,&#13;&#10; e : &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70; 2.00 hours&gt;,&#13;&#10; calling : True,&#13;&#10; result : None,&#13;&#10; will_reschedule : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [&#13;&#10; self : &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70; 2.00 hours&gt;,&#13;&#10; t : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; element_handle : [None, 356462, &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;, False, &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70&gt;]]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in &lt;lambda&gt; [&#13;&#10; _ : &lt;alarms.AlarmHandle object at 0x00007FF4A4E017E8&gt;,&#13;&#10; loots : (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,),&#13;&#10; self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,)}),))]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [&#13;&#10; self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,)}),)),&#13;&#10; loots : (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,),&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; loot : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [&#13;&#10; cls : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,&#13;&#10; inst : None,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; skip_test : False,&#13;&#10; inst_or_cls : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,&#13;&#10; action : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; test_ran : True,&#13;&#10; ex : 'NoneType' object has no attribute 'primary_id']&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [&#13;&#10; self : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; skip_test : True,&#13;&#10; target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4e]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [&#13;&#10; self : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; subject : None,&#13;&#10; target : object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; puddle_factory : ImmutableSlots({'large': 5, 'liquid': &lt;PuddleLiquid.WATER = 0&gt;, 'medium': 5, 'none': 0, 'small': 5}),&#13;&#10; puddle : Puddle_Small:0x0000000000000000,&#13;&#10; target_obj : object_sculpture_gnome:0x0d770b6a505e1b4e]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [&#13;&#10; self : Puddle_Small:0x0000000000000000,&#13;&#10; target : object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; max_distance : 2.5,&#13;&#10; ids_to_ignore : (970256795987419452,),&#13;&#10; destroy_puddle : True,&#13;&#10; flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS,&#13;&#10; radius_target : object_sculpture_gnome:0x0d770b6a505e1b4e,&#13;&#10; routing_surface : None]&#13;&#10;AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:22</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:45</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;CreatePuddlesLootOp None&gt; for loot &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt; (AttributeError: 'NoneType' object has no attribute 'primary_id')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [&#13;&#10; args : (243890445603,),&#13;&#10; kwargs : {},&#13;&#10; default_return : None,&#13;&#10; fn : &lt;function c_api_server_tick at 0x00007FF4C745A9E0&gt;,&#13;&#10; log_invoke : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [&#13;&#10; absolute_ticks : 243890445603,&#13;&#10; clock_service : server_clock,&#13;&#10; previous_ticks : 243890445568,&#13;&#10; zone : &lt;Zone ID: 0x7530b68d5c94b44&gt;,&#13;&#10; persistence_service : persistence_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [&#13;&#10; self : &lt;Zone ID: 0x7530b68d5c94b44&gt;,&#13;&#10; absolute_ticks : 243890445603,&#13;&#10; game_clock : game_clock,&#13;&#10; time_service : time_service,&#13;&#10; season_service : season_service,&#13;&#10; weather_service : weather_service,&#13;&#10; narrative_service : narrative_service,&#13;&#10; roommate_service : roommate_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [&#13;&#10; self : time_service,&#13;&#10; time_slice : True,&#13;&#10; max_time_ms : 33]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [&#13;&#10; self : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; until : 23:15:48.840 day:4 week:2,&#13;&#10; max_elements : 10000,&#13;&#10; max_time_ms : 33,&#13;&#10; count : 7,&#13;&#10; start_time : 23326.265,&#13;&#10; end_time : 23326.298,&#13;&#10; early_exit : False,&#13;&#10; handle : [None, 368599, &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;, False, &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70&gt;],&#13;&#10; when : 23:15:46.160 day:4 week:2,&#13;&#10; _ : 368599,&#13;&#10; _t : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; _s : True,&#13;&#10; e : &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70; 2.00 hours&gt;,&#13;&#10; calling : True,&#13;&#10; result : None,&#13;&#10; will_reschedule : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [&#13;&#10; self : &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70; 2.00 hours&gt;,&#13;&#10; t : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; element_handle : [None, 368599, &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;, False, &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70&gt;]]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in &lt;lambda&gt; [&#13;&#10; _ : &lt;alarms.AlarmHandle object at 0x00007FF499EE6C20&gt;,&#13;&#10; loots : (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,),&#13;&#10; self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,)}),))]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [&#13;&#10; self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,)}),)),&#13;&#10; loots : (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,),&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; loot : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [&#13;&#10; cls : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,&#13;&#10; inst : None,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; skip_test : False,&#13;&#10; inst_or_cls : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,&#13;&#10; action : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; test_ran : True,&#13;&#10; ex : 'NoneType' object has no attribute 'primary_id']&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [&#13;&#10; self : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; skip_test : True,&#13;&#10; target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4f]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [&#13;&#10; self : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; subject : None,&#13;&#10; target : object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; puddle_factory : ImmutableSlots({'large': 5, 'liquid': &lt;PuddleLiquid.WATER = 0&gt;, 'medium': 5, 'none': 0, 'small': 5}),&#13;&#10; puddle : Puddle_Small:0x0000000000000000,&#13;&#10; target_obj : object_sculpture_gnome:0x0d770b6a505e1b4f]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [&#13;&#10; self : Puddle_Small:0x0000000000000000,&#13;&#10; target : object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; max_distance : 2.5,&#13;&#10; ids_to_ignore : (970256795988861402,),&#13;&#10; destroy_puddle : True,&#13;&#10; flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS,&#13;&#10; radius_target : object_sculpture_gnome:0x0d770b6a505e1b4f,&#13;&#10; routing_surface : None]&#13;&#10;AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:45</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:21:11</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;CreatePuddlesLootOp None&gt; for loot &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt; (AttributeError: 'NoneType' object has no attribute 'primary_id')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [&#13;&#10; args : (243890471460,),&#13;&#10; kwargs : {},&#13;&#10; default_return : None,&#13;&#10; fn : &lt;function c_api_server_tick at 0x00007FF4C745A9E0&gt;,&#13;&#10; log_invoke : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [&#13;&#10; absolute_ticks : 243890471460,&#13;&#10; clock_service : server_clock,&#13;&#10; previous_ticks : 243890471426,&#13;&#10; zone : &lt;Zone ID: 0x7530b68d5c94b44&gt;,&#13;&#10; persistence_service : persistence_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [&#13;&#10; self : &lt;Zone ID: 0x7530b68d5c94b44&gt;,&#13;&#10; absolute_ticks : 243890471460,&#13;&#10; game_clock : game_clock,&#13;&#10; time_service : time_service,&#13;&#10; season_service : season_service,&#13;&#10; weather_service : weather_service,&#13;&#10; narrative_service : narrative_service,&#13;&#10; roommate_service : roommate_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [&#13;&#10; self : time_service,&#13;&#10; time_slice : True,&#13;&#10; max_time_ms : 33]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [&#13;&#10; self : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; until : 04:47:52.000 day:5 week:2,&#13;&#10; max_elements : 10000,&#13;&#10; max_time_ms : 33,&#13;&#10; count : 2,&#13;&#10; start_time : 23352.125,&#13;&#10; end_time : 23352.158,&#13;&#10; early_exit : False,&#13;&#10; handle : [None, 387320, &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;, False, &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70&gt;],&#13;&#10; when : 04:47:30.680 day:5 week:2,&#13;&#10; _ : 387320,&#13;&#10; _t : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; _s : True,&#13;&#10; e : &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70; 2.00 hours&gt;,&#13;&#10; calling : True,&#13;&#10; result : None]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [&#13;&#10; self : &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70; 2.00 hours&gt;,&#13;&#10; t : &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;,&#13;&#10; element_handle : [None, 387320, &lt;scheduling.Timeline object at 0x00007FF4A604CE50&gt;, False, &lt;RepeatingAlarm; PeriodicLootOperation.start.&lt;locals&gt;.&lt;lambda&gt;@70&gt;]]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in &lt;lambda&gt; [&#13;&#10; _ : &lt;alarms.AlarmHandle object at 0x00007FF4993937E8&gt;,&#13;&#10; loots : (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,),&#13;&#10; self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,)}),))]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [&#13;&#10; self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,)}),)),&#13;&#10; loots : (&lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,),&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; loot : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [&#13;&#10; cls : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,&#13;&#10; inst : None,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; skip_test : False,&#13;&#10; inst_or_cls : &lt;class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'&gt;,&#13;&#10; action : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; test_ran : True,&#13;&#10; ex : 'NoneType' object has no attribute 'primary_id']&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [&#13;&#10; self : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; skip_test : True,&#13;&#10; target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4d]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [&#13;&#10; self : &lt;CreatePuddlesLootOp None&gt;,&#13;&#10; subject : None,&#13;&#10; target : object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; puddle_factory : ImmutableSlots({'large': 5, 'liquid': &lt;PuddleLiquid.WATER = 0&gt;, 'medium': 5, 'none': 0, 'small': 5}),&#13;&#10; puddle : Puddle_Large:0x0000000000000000,&#13;&#10; target_obj : object_sculpture_gnome:0x0d770b6a505e1b4d]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [&#13;&#10; self : Puddle_Large:0x0000000000000000,&#13;&#10; target : object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; max_distance : 2.5,&#13;&#10; ids_to_ignore : (970256795990565650,),&#13;&#10; destroy_puddle : True,&#13;&#10; flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS,&#13;&#10; radius_target : object_sculpture_gnome:0x0d770b6a505e1b4d,&#13;&#10; routing_surface : None]&#13;&#10;AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:21:11</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:36:49</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>state.py:4038</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: type object 'ComponentContainer' has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 4038, in set_beginning_target_refs_states&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 457, in exported_funcAttributeError: type object 'ComponentContainer' has no attribute 'set_state'rtim=0&#13;&#10;Client Session Time: 19.65&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,71,41480&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
</root>
Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>6d5397ed4ee1e7cd5ee8b5c3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-16 13:29:39</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>part.py:364</categoryid><desyncid>6d5397ed4ee1e7cd5ee8b5c3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'parts')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 477, in _run_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 1322, in route_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 1205, in do_reservation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 1091, in add_reservation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_handler.py", line 96, in may_reserve&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 364, in may_reserve&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 602, in get_overlapping_partsAttributeError: 'NoneType' object has no attribute 'parts'rtim=0&#13;&#10;Client Session Time: 23.06&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,72,41482&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
</root>
Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>31a1ff8e4542a6b95eed2517</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-19 22:38:06</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>animation_element.py:185</categoryid><desyncid>31a1ff8e4542a6b95eed2517</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 65754)&gt;: Attempt to traverse between two states (Family -&gt; PuzzleLoop) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4E1479628; to 'object_sim' at 0x00007FF4A599A710&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gtWink, 'gameMat': (&lt;weakref at 0x00007FF484F3AD50; to 'object_gameMotionMatGuruEvent_01' at 0x00007FF48A3581D0&gt;, '0', &lt;AnimationParticipant.TARGET = 103&gtWink} (debug context: running motionBasedGaming_play_family:28213 on object_gameMotionMatGuruEvent_01:0x0e44041b8f8e0000[0]))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in requestRuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 65754)&gt;: Attempt to traverse between two states (Family -&gt; PuzzleLoop) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4E1479628; to 'object_sim' at 0x00007FF4A599A710&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gtWink, 'gameMat': (&lt;weakref at 0x00007FF484F3AD50; to 'object_gameMotionMatGuruEvent_01' at 0x00007FF48A3581D0&gt;, '0', &lt;AnimationParticipant.TARGET = 103&gtWink} (debug context: running motionBasedGaming_play_family:28213 on object_gameMotionMatGuruEvent_01:0x0e44041b8f8e0000[0])rtim=0&#13;&#10;Client Session Time: 20.19&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,72,41482&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
</root>
Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>757c96761ac21f5eef9ae8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-21 19:14:39</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>persistence_service.py:378</categoryid><desyncid>757c96761ac21f5eef9ae8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: 'LocalizedString' object is not callable)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1189, in _alarm_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 423, in _run_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_node.py", line 1277, in run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\club_gathering_drama_node.py", line 36, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 983, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 378, in add_save_unlock_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\clubs\club.py", line 346, in show_club_gathering_dialogTypeError: 'LocalizedString' object is not callablertim=0&#13;&#10;Client Session Time: 23.79&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,72,41482&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735&#13; &#10;</desyncdata></report>
</root>

 

Thanks, DA

Message 3 of 6 (703 Views)

Re: No gigs appear in the Freelance Photographer career

Hero
@Dwarfish_Axis Did you have this Sim greyed out at one point ? Was he fired from any job or did you just create a new Sim and gave them the job and then this was the report ?

Bit hard to tell which of this error is connected to the issue.

Could you delete all lastexceptions, then try again to see if a new one is created ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



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Message 4 of 6 (693 Views)

Re: No gigs appear in the Freelance Photographer career

Hero
@Dwarfish_Axis Are you still having issues with this ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 5 of 6 (638 Views)

Re: No gigs appear in the Freelance Photographer career

Hero
@Dwarfish_Axis Moving this to tech issues for further troubleshooting and info

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 6 of 6 (617 Views)