<?xml version="1.0" ?><root> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:22</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <CreatePuddlesLootOp None> for loot <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'> (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [ args : (243890422738,), kwargs : {}, default_return : None, fn : <function c_api_server_tick at 0x00007FF4C745A9E0>, log_invoke : False] File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [ absolute_ticks : 243890422738, clock_service : server_clock, previous_ticks : 243890422704, zone : <Zone ID: 0x7530b68d5c94b44>, persistence_service : persistence_service] File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [ self : <Zone ID: 0x7530b68d5c94b44>, absolute_ticks : 243890422738, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service] File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [ self : time_service, time_slice : True, max_time_ms : 33] File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4A604CE50>, until : 21:29:06.640 day:4 week:2, max_elements : 10000, max_time_ms : 33, count : 27, start_time : 23303.39, end_time : 23303.423, early_exit : False, handle : [None, 356462, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>], when : 21:29:00.520 day:4 week:2, _ : 356462, _t : <scheduling.Timeline object at 0x00007FF4A604CE50>, _s : True, e : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, calling : True, result : None, will_reschedule : False] File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [ self : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, t : <scheduling.Timeline object at 0x00007FF4A604CE50>, element_handle : [None, 356462, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>]] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> [ _ : <alarms.AlarmHandle object at 0x00007FF4A4E017E8>, loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),))] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [ self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),)), loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, loot : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, inst : None, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, skip_test : False, inst_or_cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, action : <CreatePuddlesLootOp None>, test_ran : True, ex : 'NoneType' object has no attribute 'primary_id'] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [ self : <CreatePuddlesLootOp None>, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, skip_test : True, target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4e] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [ self : <CreatePuddlesLootOp None>, subject : None, target : object_sculpture_gnome:0x0d770b6a505e1b4e, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, puddle_factory : ImmutableSlots({'large': 5, 'liquid': <PuddleLiquid.WATER = 0>, 'medium': 5, 'none': 0, 'small': 5}), puddle : Puddle_Small:0x0000000000000000, target_obj : object_sculpture_gnome:0x0d770b6a505e1b4e] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [ self : Puddle_Small:0x0000000000000000, target : object_sculpture_gnome:0x0d770b6a505e1b4e, max_distance : 2.5, ids_to_ignore : (970256795987419452,), destroy_puddle : True, flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS, radius_target : object_sculpture_gnome:0x0d770b6a505e1b4e, routing_surface : None] AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:22</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:45</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <CreatePuddlesLootOp None> for loot <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'> (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [ args : (243890445603,), kwargs : {}, default_return : None, fn : <function c_api_server_tick at 0x00007FF4C745A9E0>, log_invoke : False] File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [ absolute_ticks : 243890445603, clock_service : server_clock, previous_ticks : 243890445568, zone : <Zone ID: 0x7530b68d5c94b44>, persistence_service : persistence_service] File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [ self : <Zone ID: 0x7530b68d5c94b44>, absolute_ticks : 243890445603, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service] File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [ self : time_service, time_slice : True, max_time_ms : 33] File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4A604CE50>, until : 23:15:48.840 day:4 week:2, max_elements : 10000, max_time_ms : 33, count : 7, start_time : 23326.265, end_time : 23326.298, early_exit : False, handle : [None, 368599, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>], when : 23:15:46.160 day:4 week:2, _ : 368599, _t : <scheduling.Timeline object at 0x00007FF4A604CE50>, _s : True, e : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, calling : True, result : None, will_reschedule : False] File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [ self : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, t : <scheduling.Timeline object at 0x00007FF4A604CE50>, element_handle : [None, 368599, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>]] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> [ _ : <alarms.AlarmHandle object at 0x00007FF499EE6C20>, loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),))] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [ self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),)), loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, loot : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, inst : None, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, skip_test : False, inst_or_cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, action : <CreatePuddlesLootOp None>, test_ran : True, ex : 'NoneType' object has no attribute 'primary_id'] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [ self : <CreatePuddlesLootOp None>, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, skip_test : True, target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4f] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [ self : <CreatePuddlesLootOp None>, subject : None, target : object_sculpture_gnome:0x0d770b6a505e1b4f, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, puddle_factory : ImmutableSlots({'large': 5, 'liquid': <PuddleLiquid.WATER = 0>, 'medium': 5, 'none': 0, 'small': 5}), puddle : Puddle_Small:0x0000000000000000, target_obj : object_sculpture_gnome:0x0d770b6a505e1b4f] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [ self : Puddle_Small:0x0000000000000000, target : object_sculpture_gnome:0x0d770b6a505e1b4f, max_distance : 2.5, ids_to_ignore : (970256795988861402,), destroy_puddle : True, flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS, radius_target : object_sculpture_gnome:0x0d770b6a505e1b4f, routing_surface : None] AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:45</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:21:11</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <CreatePuddlesLootOp None> for loot <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'> (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [ args : (243890471460,), kwargs : {}, default_return : None, fn : <function c_api_server_tick at 0x00007FF4C745A9E0>, log_invoke : False] File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [ absolute_ticks : 243890471460, clock_service : server_clock, previous_ticks : 243890471426, zone : <Zone ID: 0x7530b68d5c94b44>, persistence_service : persistence_service] File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [ self : <Zone ID: 0x7530b68d5c94b44>, absolute_ticks : 243890471460, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service] File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [ self : time_service, time_slice : True, max_time_ms : 33] File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4A604CE50>, until : 04:47:52.000 day:5 week:2, max_elements : 10000, max_time_ms : 33, count : 2, start_time : 23352.125, end_time : 23352.158, early_exit : False, handle : [None, 387320, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>], when : 04:47:30.680 day:5 week:2, _ : 387320, _t : <scheduling.Timeline object at 0x00007FF4A604CE50>, _s : True, e : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, calling : True, result : None] File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [ self : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, t : <scheduling.Timeline object at 0x00007FF4A604CE50>, element_handle : [None, 387320, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>]] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> [ _ : <alarms.AlarmHandle object at 0x00007FF4993937E8>, loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),))] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [ self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),)), loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, loot : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, inst : None, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, skip_test : False, inst_or_cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, action : <CreatePuddlesLootOp None>, test_ran : True, ex : 'NoneType' object has no attribute 'primary_id'] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [ self : <CreatePuddlesLootOp None>, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, skip_test : True, target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4d] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [ self : <CreatePuddlesLootOp None>, subject : None, target : object_sculpture_gnome:0x0d770b6a505e1b4d, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, puddle_factory : ImmutableSlots({'large': 5, 'liquid': <PuddleLiquid.WATER = 0>, 'medium': 5, 'none': 0, 'small': 5}), puddle : Puddle_Large:0x0000000000000000, target_obj : object_sculpture_gnome:0x0d770b6a505e1b4d] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [ self : Puddle_Large:0x0000000000000000, target : object_sculpture_gnome:0x0d770b6a505e1b4d, max_distance : 2.5, ids_to_ignore : (970256795990565650,), destroy_puddle : True, flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS, radius_target : object_sculpture_gnome:0x0d770b6a505e1b4d, routing_surface : None] AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:21:11</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> <report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:36:49</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>state.py:4038</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: type object 'ComponentContainer' has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 4038, in set_beginning_target_refs_states File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 457, in exported_funcAttributeError: type object 'ComponentContainer' has no attribute 'set_state'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report> </root>
<?xml version="1.0" ?><root><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:22</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <CreatePuddlesLootOp None> for loot <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'> (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [ args : (243890422738,), kwargs : {}, default_return : None, fn : <function c_api_server_tick at 0x00007FF4C745A9E0>, log_invoke : False] File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [ absolute_ticks : 243890422738, clock_service : server_clock, previous_ticks : 243890422704, zone : <Zone ID: 0x7530b68d5c94b44>, persistence_service : persistence_service] File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [ self : <Zone ID: 0x7530b68d5c94b44>, absolute_ticks : 243890422738, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service] File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [ self : time_service, time_slice : True, max_time_ms : 33] File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4A604CE50>, until : 21:29:06.640 day:4 week:2, max_elements : 10000, max_time_ms : 33, count : 27, start_time : 23303.39, end_time : 23303.423, early_exit : False, handle : [None, 356462, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>], when : 21:29:00.520 day:4 week:2, _ : 356462, _t : <scheduling.Timeline object at 0x00007FF4A604CE50>, _s : True, e : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, calling : True, result : None, will_reschedule : False] File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [ self : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, t : <scheduling.Timeline object at 0x00007FF4A604CE50>, element_handle : [None, 356462, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>]] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> [ _ : <alarms.AlarmHandle object at 0x00007FF4A4E017E8>, loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),))] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [ self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),)), loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, loot : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, inst : None, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, skip_test : False, inst_or_cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, action : <CreatePuddlesLootOp None>, test_ran : True, ex : 'NoneType' object has no attribute 'primary_id'] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [ self : <CreatePuddlesLootOp None>, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, skip_test : True, target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4e] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [ self : <CreatePuddlesLootOp None>, subject : None, target : object_sculpture_gnome:0x0d770b6a505e1b4e, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4e, puddle_factory : ImmutableSlots({'large': 5, 'liquid': <PuddleLiquid.WATER = 0>, 'medium': 5, 'none': 0, 'small': 5}), puddle : Puddle_Small:0x0000000000000000, target_obj : object_sculpture_gnome:0x0d770b6a505e1b4e] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [ self : Puddle_Small:0x0000000000000000, target : object_sculpture_gnome:0x0d770b6a505e1b4e, max_distance : 2.5, ids_to_ignore : (970256795987419452,), destroy_puddle : True, flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS, radius_target : object_sculpture_gnome:0x0d770b6a505e1b4e, routing_surface : None] AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:22</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:45</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <CreatePuddlesLootOp None> for loot <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'> (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [ args : (243890445603,), kwargs : {}, default_return : None, fn : <function c_api_server_tick at 0x00007FF4C745A9E0>, log_invoke : False] File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [ absolute_ticks : 243890445603, clock_service : server_clock, previous_ticks : 243890445568, zone : <Zone ID: 0x7530b68d5c94b44>, persistence_service : persistence_service] File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [ self : <Zone ID: 0x7530b68d5c94b44>, absolute_ticks : 243890445603, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service] File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [ self : time_service, time_slice : True, max_time_ms : 33] File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4A604CE50>, until : 23:15:48.840 day:4 week:2, max_elements : 10000, max_time_ms : 33, count : 7, start_time : 23326.265, end_time : 23326.298, early_exit : False, handle : [None, 368599, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>], when : 23:15:46.160 day:4 week:2, _ : 368599, _t : <scheduling.Timeline object at 0x00007FF4A604CE50>, _s : True, e : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, calling : True, result : None, will_reschedule : False] File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [ self : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, t : <scheduling.Timeline object at 0x00007FF4A604CE50>, element_handle : [None, 368599, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>]] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> [ _ : <alarms.AlarmHandle object at 0x00007FF499EE6C20>, loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),))] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [ self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),)), loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, loot : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, inst : None, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, skip_test : False, inst_or_cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, action : <CreatePuddlesLootOp None>, test_ran : True, ex : 'NoneType' object has no attribute 'primary_id'] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [ self : <CreatePuddlesLootOp None>, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, skip_test : True, target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4f] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [ self : <CreatePuddlesLootOp None>, subject : None, target : object_sculpture_gnome:0x0d770b6a505e1b4f, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4f, puddle_factory : ImmutableSlots({'large': 5, 'liquid': <PuddleLiquid.WATER = 0>, 'medium': 5, 'none': 0, 'small': 5}), puddle : Puddle_Small:0x0000000000000000, target_obj : object_sculpture_gnome:0x0d770b6a505e1b4f] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [ self : Puddle_Small:0x0000000000000000, target : object_sculpture_gnome:0x0d770b6a505e1b4f, max_distance : 2.5, ids_to_ignore : (970256795988861402,), destroy_puddle : True, flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS, radius_target : object_sculpture_gnome:0x0d770b6a505e1b4f, routing_surface : None] AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:20:45</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:21:11</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle.py:198</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <CreatePuddlesLootOp None> for loot <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'> (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [ args : (243890471460,), kwargs : {}, default_return : None, fn : <function c_api_server_tick at 0x00007FF4C745A9E0>, log_invoke : False] File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [ absolute_ticks : 243890471460, clock_service : server_clock, previous_ticks : 243890471426, zone : <Zone ID: 0x7530b68d5c94b44>, persistence_service : persistence_service] File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [ self : <Zone ID: 0x7530b68d5c94b44>, absolute_ticks : 243890471460, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service] File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [ self : time_service, time_slice : True, max_time_ms : 33] File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4A604CE50>, until : 04:47:52.000 day:5 week:2, max_elements : 10000, max_time_ms : 33, count : 2, start_time : 23352.125, end_time : 23352.158, early_exit : False, handle : [None, 387320, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>], when : 04:47:30.680 day:5 week:2, _ : 387320, _t : <scheduling.Timeline object at 0x00007FF4A604CE50>, _s : True, e : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, calling : True, result : None] File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run [ self : <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70; 2.00 hours>, t : <scheduling.Timeline object at 0x00007FF4A604CE50>, element_handle : [None, 387320, <scheduling.Timeline object at 0x00007FF4A604CE50>, False, <RepeatingAlarm; PeriodicLootOperation.start.<locals>.<lambda>@70>]] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> [ _ : <alarms.AlarmHandle object at 0x00007FF4993937E8>, loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),))] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots [ self : PeriodicLootOperation(periodic_loots=(ImmutableSlots({'frequency_interval': 120.0, 'initial_delay': 10.0, 'loots_to_apply': (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,)}),)), loots : (<class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>,), resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, loot : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 625, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, inst : None, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, skip_test : False, inst_or_cls : <class 'sims4.tuning.instances.randomWeightedLoot_HarvestFest_Gnome_BadAuraEffects'>, action : <CreatePuddlesLootOp None>, test_ran : True, ex : 'NoneType' object has no attribute 'primary_id'] File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver [ self : <CreatePuddlesLootOp None>, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, skip_test : True, target_recipient : object_sculpture_gnome:0x0d770b6a505e1b4d] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target [ self : <CreatePuddlesLootOp None>, subject : None, target : object_sculpture_gnome:0x0d770b6a505e1b4d, resolver : SingleActorAndObjectResolver: sim_info: None, object: object_sculpture_gnome:0x0d770b6a505e1b4d, puddle_factory : ImmutableSlots({'large': 5, 'liquid': <PuddleLiquid.WATER = 0>, 'medium': 5, 'none': 0, 'small': 5}), puddle : Puddle_Large:0x0000000000000000, target_obj : object_sculpture_gnome:0x0d770b6a505e1b4d] File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 198, in place_puddle [ self : Puddle_Large:0x0000000000000000, target : object_sculpture_gnome:0x0d770b6a505e1b4d, max_distance : 2.5, ids_to_ignore : (970256795990565650,), destroy_puddle : True, flags : FGLSearchFlag.ALLOW_GOALS_IN_SIM_POSITIONS|ALLOW_GOALS_IN_SIM_INTENDED_POSITIONS|STAY_IN_SAME_CONNECTIVITY_GROUP|SHOULD_TEST_BUILDBUY|CALCULATE_RESULT_TERRAIN_HEIGHTS|DONE_ON_MAX_RESULTS, radius_target : object_sculpture_gnome:0x0d770b6a505e1b4d, routing_surface : None] AttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:21:11</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>puddle_loot_op.py:106</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'primary_id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 70, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\periodic_loot_op.py", line 90, in _apply_loots File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 626, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 623, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 212, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle_loot_op.py", line 106, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\puddles\puddle.py", line 181, in place_puddleAttributeError: 'NoneType' object has no attribute 'primary_id'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report><report><version>2</version><sessionid>d67abce972f250745ee7b75e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-06-15 20:36:49</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>state.py:4038</categoryid><desyncid>d67abce972f250745ee7b75e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: type object 'ComponentContainer' has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 4038, in set_beginning_target_refs_states File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 457, in exported_funcAttributeError: type object 'ComponentContainer' has no attribute 'set_state'rtim=0 Client Session Time: 19.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,71,41480 Modded: False SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GT 1030 nvldumdx.dll 26.21.14.4575, GUID: D7B71E3E-5E41-11CF-3766-52171BC2D735 </desyncdata></report></root>