Re: Last exception

by orginthesims467
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Original Post

Last exception

[ Edited ]
★ Novice

Hi,
I have problem with last exception file,game works normally (sometimes happens glitches with cc)
I have cc and few mods.

Spoiler

 

<?xml version="1.0"?>
<root>
  <report>
    <version>2</version>
    <sessionid>2ae21a511e06cfd5c60a915</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2019-02-11 00:43:43</createtime>
    <buildsignature>Local.Unknown.Unknown.1.49.65.1020-1.200.000.379.Release</buildsignature>
    <categoryid>state.py:790</categoryid>
    <desyncid>2ae21a511e06cfd5c60a915</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: dictionary changed size during iteration)&#xD;
Traceback (most recent call last):&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3603, in set_ending_target_refs_states&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2408, in set_state&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2458, in _trigger_on_state_changed&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\retail\retail_component.py", line 408, in on_state_changed&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2765, in remove_client_state_suppressor&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 790, in remove_client_state_suppressor&#xD;
RuntimeError: dictionary changed size during iteration&#xD;
rtim=0</desyncdata>
  </report>
  <report>
    <version>2</version>
    <sessionid>2ae21a511e06cfd5c60a915</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2019-02-11 01:29:26</createtime>
    <buildsignature>Local.Unknown.Unknown.1.49.65.1020-1.200.000.379.Release</buildsignature>
    <categoryid>__init__.py:239</categoryid>
    <desyncid>2ae21a511e06cfd5c60a915</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ad8cd56a722edf8c.8eaf13de]. JointNameHash [0x6077141d]().')&#xD;
Traceback (most recent call last):&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1145, in _run&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1061, in get_asm&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5462, in get_asm&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1470, in get_registered_asm&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5444, in &lt;lambda&gt;&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5494, in setup_asm_default&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#xD;
  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#xD;
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ad8cd56a722edf8c.8eaf13de]. JointNameHash [0x6077141d]().'&#xD;
rtim=0</desyncdata>
  </report>
  <report>
    <version>2</version>
    <sessionid>2ae21a511e06cfd5c60a915</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2019-02-11 01:31:46</createtime>
    <buildsignature>Local.Unknown.Unknown.1.49.65.1020-1.200.000.379.Release</buildsignature>
    <categoryid>__init__.py:239</categoryid>
    <desyncid>2ae21a511e06cfd5c60a915</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ad8cd56a722edf8c.8eaf13de]. JointNameHash [0x6077141d]().')&#xD;
Traceback (most recent call last):&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1145, in _run&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1061, in get_asm&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5462, in get_asm&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1470, in get_registered_asm&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5444, in &lt;lambda&gt;&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5494, in setup_asm_default&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#xD;
  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#xD;
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ad8cd56a722edf8c.8eaf13de]. JointNameHash [0x6077141d]().'&#xD;
rtim=0</desyncdata>
  </report>
  <report>
    <version>2</version>
    <sessionid>2ae21a511e06cfd5c60a915</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2019-02-11 01:35:04</createtime>
    <buildsignature>Local.Unknown.Unknown.1.49.65.1020-1.200.000.379.Release</buildsignature>
    <categoryid>state.py:790</categoryid>
    <desyncid>2ae21a511e06cfd5c60a915</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: dictionary changed size during iteration)&#xD;
Traceback (most recent call last):&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3603, in set_ending_target_refs_states&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2408, in set_state&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2458, in _trigger_on_state_changed&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\retail\retail_component.py", line 408, in on_state_changed&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2765, in remove_client_state_suppressor&#xD;
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 790, in remove_client_state_suppressor&#xD;
RuntimeError: dictionary changed size during iteration&#xD;
rtim=0</desyncdata>
  </report>
</root>

 

 

Message 1 of 4 (415 Views)

Re: Last exception

Champion (Retired)

Do you have any Mods or CC? If so move your Mods folder to the Desktop and delete localthumbcache.package. Then test the game.

 

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Message 2 of 4 (405 Views)
Highlighted

Re: Last exception

★ Novice

Yes, I have Mods and CC, I tested game without it - there was no exception file.

Message 3 of 4 (374 Views)

Re: Last exception

Champion (Retired)

OK, so you now know that it is caused by one of your Mods or CC. Start adding them back a little at a time while testing (Mods first) to see which one is faulty.

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Please only PM me when asked to do so. Questions and answers belong here so everyone can benefit from them.
Message 4 of 4 (361 Views)