June 2021
@mw1525 Yes, that was great, thanks. In fact, it was more than I felt like I could ask of you, but it's definitely the kind of evaluation I was hoping I'd read. And it's wonderful to hear your game is running so well on a graphics chip that's a lot more accessible, whether in price or the size and weight of the laptop, than a gaming laptop would be.
If you do happen to see any issues, please let me know, but it sounds like your laptop might be completely fine.
June 2021
July 2021
July 2021
@mw1525 Thanks so much for the update. I don't know enough about how Sims 3 works under the hood to be sure, but it sounds like one of two things may be happening, or perhaps both. One is that frost takes extra resources to calculate: whether it appears, on what objects, etc. That would explain the brief pause before the game goes back to running (mostly) smoothly. The fans coming on also suggests that the processor may be working harder in those moments, although it would take hardware monitoring to confirm.
The other is that it takes more VRAM to render. Since the game can only use 800 MB, when there's more data that needs to be in video memory, something else has to drop: the game can't hold all the data it wants to use at once. So the more VRAM the nearby lots and landscape require, the more often the game will need to load and unload data as it switches among them.
This second issue might get better if you lower object and tree detail, but then the game wouldn't look as pretty, and in worlds where the pauses are the only performance issue, it sounds like the tradeoff might not be worth it.
As for Hidden Springs, I wonder whether it uses textures that take more resources to render. I haven't really played in it myself, although I've loaded it to look around and to test a few things, so I don't really know. But here again, you could try turning down the settings to see what happens. If you change one at a time, you might get a better sense of what's causing the problems, for example maybe it's a type of tree that's common in HS and is extra demanding when tree detail is set to the max; or maybe it's the lighting, and in that case you might be able to use a lighting mod to alleviate the issue without lowering any settings. But it's a lot of work to experiment that much, and I wouldn't blame you if you shrugged and played somewhere else.
As for the animals, the booming population (and accompanying routing errors) would probably drag down performance on any system. In your position, I'd use NRaas SP to stop immigration and new pets and Register to limit the strays. If SP is too heavy overall, you could run it on Snail and increase the lengths of the cycles for the various managers even further; I believe the Careers manager is the most demanding. You could also use igazor's trick of pulling out the fridges in unoccupied houses: sims won't move into a house without one.
July 2021
July 2021
Hello!
I have just bought a new laptop that has an 11th Gen i5 with Iris Xe GPU, so might I ask for your GraphicsRules and GraphicsCards files to save me from the hassle :P
July 2021
@Darens-Stuff The .sgr files are technically program files and as such cannot be shared publically. If your graphics chip has the exact same device ID as the original poster's does, you can use the same approach I described on page one. Open deviceconfig.log and look for this section:
=== Graphics device info ===
Number: 0
Name (driver): Intel(R) Iris(R) Xe Graphics
Name (database): Intel(R) Iris(R) Xe Graphics [Found: 1, Matched: 1]
Vendor: Intel
Chipset: Vendor: 8086, Device: 9a49, Board: 0a251028, Chipset: 0001
Driver: igdumdim32.dll, Version: 27.20.100.9365, GUID: D7B78E66-D909-11CF-0D57-412ABAC2D635
Driver version: 9365
Monitor: \\.\DISPLAY1
Texture memory: 1024MB <<OVERRIDE>>
Vertex program: 3.0
Pixel program: 3.0
Hardware TnL: 1
You can see the device ID in bold. If yours matches, go ahead and use the same edits. If it doesn't match, those edits and the original poster's .sgr files wouldn't help you anyway, but you could substitute your own device ID in the instructions.
November 2022
Hello!
I have the same graphic card as you (Intel Iris Xe) and I cannot see the grass of the game, just a green spot. I don´t see any number associated with my graphic card, so I guess there is only one Intel Iris Xe. I wonder which code did you used to edit graphicsCards.sgr and exactly where did you placed it as I have already changed graphicrules.sgr following the instructions from this post and it didn´t work. I wonder if there is need of adding more changes in the graphicrules.sgr file and modifing more files that aren´t .sgr.
By the way, I have opened and modified the files using Notepad and then saved them as sgr. The date of modification didn´t changed, but the changes appeared when I opened the files. After opening the game, all my changes have been deleted. If you have found a better program for free, let me know, please.
November 2022
@universo220 Did you repair the game, or did it repair itself, after you made the changes? Are you saying that the edits to graphicsrules.sgr reverted, or only the other changes you made, and what were those other changes?
Please also go into Documents > Electronic Arts > The Sims 3, open the file called deviceconfig.log, copy the first 40 or so lines (stop when you get to Options), and paste that info here. You can delete your computer and usernames, about 20 lines down, but please leave the rest intact.
And let me know what kind of install this is (Origin, disc, Steam, something else) as well.
November 2022
Thank you so much for answering so fast! I am very grateful. I will respond to your questions:
The game did repair itself after I made those changes. It edited graphicsrules.sgr and graphicscard.sgr. In the last one, I added the name of the graphic card after the list of Intel graphic cards the game supports and a invented number). The number was 0x2994 because it was written after card 0x2993. I may sound dumb, but I hoped it would work. Meanwhile, graphicsrule.sgr was edited using the code of the first page of this post. Any other changes were made. I have used a disk to install the game.