July - last edited July by EA_Jason
I see this problem still
Ernesto hears someone at the door, the shiny man standing there has a gun and no mouth.
Seconds later another oddball shows up.
followed by a third, that almost gets shot
And a fourth crossing the street
There is a preponderance of berets, glasses and boots. It seems the game nust fill every type of attachment or accessory for these NPCs
Been this way a LONG time.
EDIT by EA_Jason: Mods.
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Thanks Feyona. My main issue is the horrible, fill every attachment, outfits as random NPC clothes (one shiny outfit only incidental)
Mmm, so I don't get. Are you getting this issue with CC worn by NPCs (generated on NPCs)? If yes then just run your CC through the batch fix in Studio that will disallow CC for random, Otherwise, I don't understand where is the issue if it's not in shiny clothes.